Project Dream (lost builds of cancelled Super Nintendo/Nintendo 64 precursor to "Banjo-Kazooie" platformer; 1994-1997): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Project Dream</center>
|title=<center>Project Dream</center>
|image=Projectdreambanjoproto.jpg
|image=BKEarly-dreamsnestitle2.png
|imagecaption=Screenshot of the N64 version.
|imagecaption=Title screen of the SNES version.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}  
[[File:Project Dream SNES.png|thumb|300px|The early SNES version.]]
'''''Project Dream''''' (also known as '''''Dream: Land of Giants''''') was a cancelled video game created by Rare.
Project Dream was a cancelled video game created by Rare, starting development on the SNES in the mid- 90s then moving to the Nintendo 64. Intended to be an ambitious RPG, this game went through many changes before the project morphed into an entirely different game, the platformer Banjo-Kazooie.
 
At first, it was developed as a Super Nintendo title in the mid-1990s, until it was rebooted as a Nintendo 64 title.
 
The original project was meant for it to be an RPG with many features. However, more and more modifications were brought to the development until it eventually became the platform game ''Banjo-Kazooie''.


==Plot==
==Plot==
Very little of the plot has ever been revealed. The game would have starred Edison, a boy with a wooden sword that would have gotten himself into trouble with a group of pirates led by Captain Blackeye, the game’s main antagonist. Other than that, not much else has ever surfaced, other than the cast of characters (see below).
The story revolved around a boy named Edson who wielded a wooden sword and travelled with his dog Dinger and his parrot Billy. Edson had caused trouble for a group of pirates. These pirates, the main antagonists of the game, would be led by Captain Blackeye. They wanted to capture Edson because of the aforementioned trouble he caused.
==SNES version (circa. 1994-95)==


Development first started on Project Dream in 1994-1995 (exact date unknown). The game would have used the same ACM (Advanced Computer Modeling) technique that was used for Donkey Kong Country in 1994. According to composer Grant Kirkhope, composer of the game (and the eventual Banjo-Kazooie), a demo had already been created when he joined on October 1995. He states that he was “blown away; it looked beautiful and was obviously going to be a big step up from Donkey Kong Country.[] The demo had a full introduction sequence and a full level.
==Super Nintendo Version (1994-1995)==
[[File:Project Dream SNES.png|thumb|300px|Screenshot of the planned Super Nintendo version.]]
Development first started on ''Project Dream'' in 1994-1995 (the exact date is unknown). The game would have used the same ACM (Advanced Computer Modeling) technique that was used for ''Donkey Kong Country'' in 1994. According to composer Grant Kirkhope, composer of the game (and the eventual ''Banjo-Kazooie''), a demo had already been created when he joined in October 1995. He states that he was "blown away; it looked beautiful and was obviously going to be a big step up from ''Donkey Kong Country''".<ref>[http://www.unseen64.net/2008/04/04/project-dream-banjo-kazooie-proto-beta/ Unseen64 article on ''Project Dream''.] Retrieved 05 Oct '14</ref> The demo had a full introduction sequence and a full level.


Eventually, it was decided that the SNES was not powerful enough for the development team’s vision, so the project was switched over to the SNES’s successor, the N64.
Eventually, it was decided that the Super Nintendo was not powerful enough for the development team’s vision, so the project was switched over to the Super Nintendo’s successor, the Nintendo 64.


==N64 version (1996-97)==
==Nintendo 64 Version (1996-1997)==
[[File:Banjobetadesign01.jpg|thumb|300px|Early design of the bear character, who would evolve into Banjo.]]  
[[File:Banjobetadesign01.jpg|thumb|300px|Early design of the bear character, who would evolve into Banjo.]]  
Development on the N64 version started on the N64 Disk Drive, in which the game would have switched to a 3D RPG game in the same vein as The Legend of Zelda: Ocarina of Time (which was also still in development at the time). This version would have had a unique 3D terrain system, created by stretching out the polygons. The processing power of the N64, however, was not enough to render these environments at a steady framerate.
Development on the Nintendo 64 version started on the Nintendo 64 Disk Drive, in which the game would have switched to a 3D RPG game in the same vein as ''The Legend of Zelda: Ocarina of Time'' (which was also still in development at the time). This version would have had a unique 3D terrain system, created by stretching out the polygons. The processing power of the Nintendo 64, however, was not enough to render these environments at a steady framerate.
Banjobetadesign01


Early design of the bear character, who would evolve into Banjo.
The development team had also taken notice of the second Rare team who was developing ''Twelve Tales: Conker 64'' (a cutesy 3D platformer inspired by ''Super Mario 64'' that would later become the adult-orientated ''Conker’s Bad Fur Day''). From that, the team decided to switch gears to a platformer with RPG elements. It was also noted that the main protagonist Edson was "too generic", so the team looked for a new character, mainly woodland animals for inspiration. They eventually settled on a bear, who was initially a secondary character in the game, and he became the character Banjo.


The development team had also taken notice of the second Rare team who was developing Twelve Tales: Conker 64 (a cutsey platformer inspired by Super Mario 64 that would later become the adult-orientated Conker’s Bad Fur Day). From that, the team decided to switch gears to a platformer with RPG elements. It was also noted that the main protagonist Edison was “too generic”, so the team looked for a new character, mainly woodland animals for inspiration. They eventually settled on a bear, who was initially a secondary character in the game, and he became the character Banjo.
In the end, the whole project was scrapped, and the team started over with some characters from ''Project Dream'' for a new game: ''Banjo-Kazooie''.


In the end, the whole project was scrapped, and the team started over with some characters from Dream for a new game: Banjo-Kazooie.
==Music==
Also worth noting is the musical score, composed by Grant Kirkhope. According to him, he composed over 100 tracks for ''Project Dream''. While most of them have not surfaced since the project’s cancellation, some songs are available on his website.<ref>[http://web.archive.org/web/20150414190306/http://grantkirkhope.com/dream.html An archive of Grant Kirkhope's website talking about ''Project Dream''.] Retrieved 05 Oct '14</ref>


==Music==
==Footage==  
Also worth noting is the musical score, composed by Grant Kirkhope. According to him, he composed over 100 tracks for Dream. While most of them have not surfaced since the project’s cancellation, some songs are available on his website.
On December 22nd, 2015, Rare released a video on their YouTube page entitled: "Rare Revealed: A Rare Look at Dream". The video shows, and tells of the development history of ''Project Dream'', including some never before seen gameplay of both the Super Nintendo version, and the Nintendo 64 version of the game, and a very early prototype of ''Banjo-Kazooie''.


==Footage==
==Gallery==
On 12/22/15, Rare released a video on their YouTube page entitled: "Rare Revealed: A Rare Look at Dream". The video shows, and tells of the development history of Dream, including some never before seen gameplay of the SNES version of Dream, The N64 Version of Dream, and a very early prototype of Banjo Kazooie. The video can be seen here: {{#ev:youtube|https://www.youtube.com/watch?v=w72kj20YNA0|320x240|center||frame}}  
===Screenshots===
==Resources==
====Super Nintendo Build====
<gallery mode=packed heights=175px>
BKEarly-dreamsnes1.png
BKEarly-dreamsnes2.png
BKEarly-dreamsnes3.png
BKEarly-dreamsnes4.png
BKEarly-dreamsnes5.png
BKEarly-dreamsnes6.png
</gallery>
====Nintendo 64 Build====
<gallery mode=packed heights=175px>
Projectdreambanjoproto.jpg
BKEarly-dream641.png
BKEarly-dream642.png
BKEarly-dream643.png
BKEarly-dream644.png
Dream64 Town.png
</gallery>
===Footage===
{{Video|perrow  =1
  |service1    =youtube
  |id1          =ylreBGrNgPY
  |description1 =Footage of the Nintendo 64 build.
}}
===Soundtrack===
{{Video|perrow  =1
  |service1    =youtube
  |id1          =N8QNNYSOG_A
  |description1 =The game's soundtrack.
}}
===Videos===
{{Video|perrow  =4
  |service1    =youtube
  |id1          =Pd1ladHzV6g
  |description1 =Yuriofwind's video on the subject.
  |service2    =youtube
  |id2          =CMA4abuJqcs
  |description2 =Beta64's video on the beta.
  |service3    =youtube
  |id3          =w72kj20YNA0
  |description3 =Rare Revealed's video on the subject.
  |service4    =youtube
  |id4          =B7UDJ0Qx1X4
  |description4 =Hard4Games's response to Tim Stamper's tweet on the game.
}}
==See Also==
===Banjo-Kazooie===
*[[Banjo-Karting/Banjo-Kazoomie (lost prototypes of "Banjo-Kazooie" racing games; mid-2000s)]]
*[[Banjo-Kazooie (partially found concept art from unproduced animated TV adaptation of game series; 2007)]]
*[[Banjo-Threeie (non-existent sequel to platformer game series; early 2000s)]]


http://www.unseen64.net/2008/04/04/project-dream-banjo-kazooie-proto-beta/ -contains some info on the game
===Rare Ltd.===
*[[Cascade (lost build of cancelled Xbox 360 massive multiplayer online game; 2000-2007)]]
*[[Diddy Kong Racing Adventure (found build of cancelled Nintendo GameCube sequel to "Diddy Kong Racing"; 2004)]]
*[[Dinosaur Planet (found build of cancelled Nintendo 64 action-adventure game; 1999-2000)]]
*[[Donkey Kong Country 2: Diddy's Kong Quest (lost build of cancelled Virtual Boy port of Super Nintendo sequel platformer; 1996)]]
*[[Donkey Kong: Coconut Crackers (lost build of cancelled Game Boy Advance puzzle game; 2002)]]
*[[Donkey Kong Racing (lost build of cancelled Nintendo GameCube racing sequel game; 2002)]]
*[[GoldenEye 007 (found build of cancelled Xbox Live Arcade remaster of Nintendo 64 first-person shooter; 2007-2008)]]
*[[Jet Force Gemini (lost build of cancelled Game Boy Color port of Nintendo 64 third-person shooter; 2000)]]
*[[Sabreman Stampede (lost build of cancelled Xbox 360 adventure platformer; 2002-2005)]]
*[[Savannah (lost build of cancelled Xbox 360 Kinect prototype; 2006-2007)]]
*[[Twelve Tales: Conker 64 (lost build of early version of "Conker's Bad Fur Day" Nintendo 64 platformer; late 1990s)]]


http://grantkirkhope.com/dream.html - a blog piece by Grant Kirkhope on his time on the game, contains music pieces from the game.
==External Links==
*[http://banjokazooie.wikia.com/wiki/Project_Dream ''Banjo-Kazooie'' Wiki page on ''Project Dream''.]


http://banjokazooie.wikia.com/wiki/Project_Dream - the Banjo-Kazooie’s wikia article for Project Dream, contains a character list.
==References==
https://www.youtube.com/watch?v=w72kj20YNA0 - Rare Revealed: A Rare Look at Dream.
{{reflist}}


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 00:51, 11 October 2023

BKEarly-dreamsnestitle2.png

Title screen of the SNES version.

Status: Lost

Project Dream (also known as Dream: Land of Giants) was a cancelled video game created by Rare.

At first, it was developed as a Super Nintendo title in the mid-1990s, until it was rebooted as a Nintendo 64 title.

The original project was meant for it to be an RPG with many features. However, more and more modifications were brought to the development until it eventually became the platform game Banjo-Kazooie.

Plot

The story revolved around a boy named Edson who wielded a wooden sword and travelled with his dog Dinger and his parrot Billy. Edson had caused trouble for a group of pirates. These pirates, the main antagonists of the game, would be led by Captain Blackeye. They wanted to capture Edson because of the aforementioned trouble he caused.

Super Nintendo Version (1994-1995)

Screenshot of the planned Super Nintendo version.

Development first started on Project Dream in 1994-1995 (the exact date is unknown). The game would have used the same ACM (Advanced Computer Modeling) technique that was used for Donkey Kong Country in 1994. According to composer Grant Kirkhope, composer of the game (and the eventual Banjo-Kazooie), a demo had already been created when he joined in October 1995. He states that he was "blown away; it looked beautiful and was obviously going to be a big step up from Donkey Kong Country".[1] The demo had a full introduction sequence and a full level.

Eventually, it was decided that the Super Nintendo was not powerful enough for the development team’s vision, so the project was switched over to the Super Nintendo’s successor, the Nintendo 64.

Nintendo 64 Version (1996-1997)

Early design of the bear character, who would evolve into Banjo.

Development on the Nintendo 64 version started on the Nintendo 64 Disk Drive, in which the game would have switched to a 3D RPG game in the same vein as The Legend of Zelda: Ocarina of Time (which was also still in development at the time). This version would have had a unique 3D terrain system, created by stretching out the polygons. The processing power of the Nintendo 64, however, was not enough to render these environments at a steady framerate.

The development team had also taken notice of the second Rare team who was developing Twelve Tales: Conker 64 (a cutesy 3D platformer inspired by Super Mario 64 that would later become the adult-orientated Conker’s Bad Fur Day). From that, the team decided to switch gears to a platformer with RPG elements. It was also noted that the main protagonist Edson was "too generic", so the team looked for a new character, mainly woodland animals for inspiration. They eventually settled on a bear, who was initially a secondary character in the game, and he became the character Banjo.

In the end, the whole project was scrapped, and the team started over with some characters from Project Dream for a new game: Banjo-Kazooie.

Music

Also worth noting is the musical score, composed by Grant Kirkhope. According to him, he composed over 100 tracks for Project Dream. While most of them have not surfaced since the project’s cancellation, some songs are available on his website.[2]

Footage

On December 22nd, 2015, Rare released a video on their YouTube page entitled: "Rare Revealed: A Rare Look at Dream". The video shows, and tells of the development history of Project Dream, including some never before seen gameplay of both the Super Nintendo version, and the Nintendo 64 version of the game, and a very early prototype of Banjo-Kazooie.

Gallery

Screenshots

Super Nintendo Build

Nintendo 64 Build

Footage

Footage of the Nintendo 64 build.

Soundtrack

The game's soundtrack.

Videos

Yuriofwind's video on the subject.

Beta64's video on the beta.

Rare Revealed's video on the subject.

Hard4Games's response to Tim Stamper's tweet on the game.

See Also

Banjo-Kazooie

Rare Ltd.

External Links

References