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'''I know that there's already an article, I'm just making a MASSIVE revamp'''
'''Note from Paul''': I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it.
 
<big><big><big>William James Sidis (Partially found works of American child Prodigy; 1905-1944)</big></big></big>


{{InfoboxLost
{{InfoboxLost
|title=<center>Fallout: Brotherhood of Steel 2</center>
|title=<center>Short Subject</center>
|image=BOS 2.jpg
|image=William James Sidis 1914.jpg
|imagecaption=Cover for the design document.
|imagecaption=Sidis photographed for his Harvard Graduation (1914).
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:orange;">'''Partially Found/Lost'''</span>
}}
}}


'''''Fallout: Brotherhood Of Steel 2''''' was a cooperative Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in 2004.<ref name="style"/> It was the scheduled sequel to ''Fallout: Brotherhood of Steel''.
William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators.
 
 
==Status of Lost works==
 
The preservation of Sidis's works is sketchy. He is known to have used many pseudonyms to publish his writings, and it is unclear if some of his known writings were even published at all. Amy Wallace, the only author to write a systematic biography of Sidis, had access to some of his writings and reproduced brief quotations in her book.
 
such as the peridromophile, would be unlikely
 
 
==Notable works==
===The Animate and the Inanimate (Found)===
 
 
Predicted black holes
 
===The Book of Vendergood (Lost)===
 
 
appears to have been a youthful experiment.
 
 
The Vendergood language may have been inspired by Esperanto, a constructed language meant to facilitate international communication. The Esperanto movement had began in the decade's prior to Vendergood's creation, and Sidis is known to have been fluent in the language later in life. His knowledge of it may have inspired in him the novel idea of creating a language. A 19xx notes, when Sidis was xxxx, records
 
 
‎<blockquote>"He has invented a universal language [Vendergood] which, he claims, is free from the objections that have been raised against Esperanto." [Footnote: While noting it is "Simpler than Esperanto", Wallace does not specifically note any inspiration. She also does not signify if Sidis had known the language at that age.]‎</blockquote>
 
It is of interest not only as an example of Sidis's precocity, but as one of the earliest examples of a constructed language.
 
 
 
===Peridromiphile===


==Plot<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_20.jpg/revision/latest?cb=20100122011500 Page #21 of the design doc]</ref>==
[[File:Texas.jpg|thumb|285px|right|Map of the area progression of the game.]]
The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation. 
==Gameplay==
Inspiration for the gameplay element was drawn from games such as ''Baldur's Gate: Dark Alliance'', ''Diablo 2'', ''Fallout Tactics'', and the two original ''Fallout'' games.<ref name="style"/>


Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.<ref name="Hi, I'm Paul"/>
trivial subject (Adoxography).


In addition to a new stealth system, the game incorporated a reputation system that would dictate the progression of the story based on the player's choice of morality throughout their playthrough.<ref name="Hi, I'm Paul">[https://vignette.wikia.nocookie.net/fallout/images/f/fe/FOBOS2_design_document_32.jpg/revision/latest?cb=20100122011542 Page #33 of the design doc]</ref>
===The Peace Path====


"Stage Bosses" would've have been battled to mark the end of every segment of the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/0/08/FOBOS2_design_document_14.jpg/revision/latest?cb=20100122011459 Page #14 of the design doc]</ref>


==Development==
==Other lost works==
An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. <ref>[https://web.archive.org/web/20090314042051/http://gameoftheart.com/forum/viewtopic.php?p=4914 Archived copy of ProgrammingAce's original post]</ref>


The game's development began before the original title.<ref name="Vault"/>


The game's engine, Dark Alliance, was being refined for the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/9/96/FOBOS2_design_document_04.jpg/revision/latest?cb=20100122011345 Page #4 of the design doc]</ref> Quest structure would've been designed reminiscent of the style of the original ''Fallout''.<ref name="style"/>
{| class="wikitable" style="text-align:center"
|-


Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document]</ref>
! style="background-color:green" | Work
! style="background-color:green" | Status
! style="background-color:green" | Note
|-
|Untitled Atlantis Work||Lost||Note
|Untitled Atlantis Work||Lost||Note
|}
==Significance==
The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis


===Cancellation===
The game was cancelled when Interplay laid off the majority of their employees.<ref name="Vault">[http://www.thevaulttecinc.com/2014/05/canceled-fallout-games-history.html The Vault Tec Inc.'s post on cancelled ''fallout'' games]</ref> The game was never publicly announced.


==Availability==
The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.


==External Links==
―――――――――――――――――――――――――――――――――――――――――
* [http://fallout.wikia.com/wiki/Fallout:_Brotherhood_of_Steel_2_design_document The full design document]


==References==
<big>Next</big>
{{reflist|2}}
* Early computer programs
** Alan Turing's Turbochamp

Latest revision as of 14:06, 5 May 2024

Note from Paul: I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it.

William James Sidis (Partially found works of American child Prodigy; 1905-1944)


William James Sidis 1914.jpg

Sidis photographed for his Harvard Graduation (1914).

Status: Partially Found/Lost


William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators.


Status of Lost works

The preservation of Sidis's works is sketchy. He is known to have used many pseudonyms to publish his writings, and it is unclear if some of his known writings were even published at all. Amy Wallace, the only author to write a systematic biography of Sidis, had access to some of his writings and reproduced brief quotations in her book.

such as the peridromophile, would be unlikely


Notable works

The Animate and the Inanimate (Found)

Predicted black holes

The Book of Vendergood (Lost)

appears to have been a youthful experiment.


The Vendergood language may have been inspired by Esperanto, a constructed language meant to facilitate international communication. The Esperanto movement had began in the decade's prior to Vendergood's creation, and Sidis is known to have been fluent in the language later in life. His knowledge of it may have inspired in him the novel idea of creating a language. A 19xx notes, when Sidis was xxxx, records


"He has invented a universal language [Vendergood] which, he claims, is free from the objections that have been raised against Esperanto." [Footnote: While noting it is "Simpler than Esperanto", Wallace does not specifically note any inspiration. She also does not signify if Sidis had known the language at that age.]‎

It is of interest not only as an example of Sidis's precocity, but as one of the earliest examples of a constructed language.


Peridromiphile

trivial subject (Adoxography).

The Peace Path=

Other lost works

Work Status Note
Untitled Atlantis Work Lost Note Untitled Atlantis Work Lost Note

Significance

The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis


―――――――――――――――――――――――――――――――――――――――――

Next

  • Early computer programs
    • Alan Turing's Turbochamp