Need for Speed Most Wanted 2 (lost early version of racing game; 2011)


Need for Speed Most Wanted 2
Original title screen.
Original title screen.
Status Lost

Need For Speed Most Wanted 2 is an early version of the game that eventually evolved into Need for Speed Most Wanted (2012), which was published by Electronic Arts and developed by Criterion Games.

Most Wanted 2 was conceived as a working title around 2011. The game would have been a direct sequel to the original Most Wanted of 2005 and would have included many elements from previous games in the series, such as car customization options and a storyline. These concepts, however, were ultimately scrapped, and the final release was radically different, with little influence from the 2005 game other than its title. A lot of the cut content can be found in the game's files.[1]

In late 2016, a thread on Need for Speed Theories discussing unused content from the game was created, which, among other things, presented leaked concept art from a developer portfolio.[2] In 2017, Youtube channel Obscure Gamers shared gameplay footage of a prototype build of the game.

Gameplay

The gameplay footage shows an initial cutscene narrated by what may be the main protagonist. The player can freely drive through a vast open world. As in other Need for Speed games, escaping from the police is a prominent part of the gameplay. The player can use weapons such as "spike strips" against police cars in pursuit, another feature that was removed from the final release.

Gallery

Obscure Gamers' gameplay of the prototype build.

References

  1. A GrandTheftAero video discussing early concepts and ideas for the game.
  2. A Need for Speed Theories thread regarding the game.

Comments


avatar

SenaUW

19 days ago
Score 0++
Do you realize that there must be a good hundred of internal "prototype builds" compiled during the "Most Wanted 2" era, right? If yes, which one do you intend to find? The specific one showcased in the video? Because if that's what you're looking for, the article doesn't reflect that, instead providing a generic description of "a prototype build" that could mean any internal build qualifies for an article status update.

Plus, builds may drastically differ from each other, meaning that one build unearthed may not contain any of the described features that are used to define a "prototype build" here (not that the article has been fleshed out to this point, instead relying on a third-party video, but whatever), resulting in a failed attempt of defining a boundary that separates "lost" from "found" and whatnot (if a build found doesn't contain a specific feature showcased in the video, would you go and call it "partially lost"? No, that's not how things work here).

Looking for "unused beta elements" is simply unfeasible, you must be specific when dealing with work-in-progress builds.
avatar

Krobe

19 days ago
Score 0++
Sorry, I'm new here.
avatar

SenaUW

18 days ago
Score 0++
I'm sorry if this came out as rude or arrogant of my part. It's just that we've had many articles before that failed to prove their worth on this wiki, mainly because the authors failed to set a clear goal to what would be necessary to call a piece of media "found". This is a very known issue when it comes to software/video game articles. So, in order to make a good article, clarity is a key element that should be focused on and treated with care. I'm sure you will improve, as long as you persist and don't give up.

Welcome and have a nice stay! If you have any questions, feel free to ask one of us if the Tips page isn't enough.
avatar

Krobe

19 days ago
Score 0++
I'll try to improve this article later.
Add your comment
The Lost Media Wiki welcomes all comments. If you do not want to be anonymous, register or log in. It is free.


This site is best viewed at 1920x1080 screen resolution.
Powered by MediaWiki Creative Commons Licence