Difference between revisions of "Metal Gear (lost build of cancelled remake of MSX2 stealth game; 2014)"
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Revision as of 16:01, 12 May 2020
Metal Gear is an stealth action released by Japanese game developer Konami for the MSX series of computers in 1987. The game was well received and was responsible for spawning one of gaming's biggest franchises. In 2014, a fan-made remake of the game by independent game developer Ian Ratcliffe and his team "Outer Heaven" was in development and was even given approval by Konami. However, months later Konami ordered the development team behind the remake to put it on hold indefinitely which lead to the game's cancellation.
Development History[edit | edit source]
The game's existence was originally revealed via it's Mod DB page where it received a lot of attention from Konami who had allowed the game to continue development as long if no profit was made from it's release. The Outer Heaven team had switched to Unreal Engine 4 and Konami had also asked Radcliffe to take to down the Mod DB page as Konami wanted to announce the remake themselves after E3 2014.
The game had the attention of various professionals in the game industry who participated in development such as voice actors David Hayter, Paul Eiding, and Orion Acaba, level designer Adhem Belkhadra, and audio director Kaue Lemos. Sony/ATV Music Publishing had also expressed interest in producing the game's soundtrack. On August 18th, 2014, Radcliffe had recieved a call from Konami demanding that the project be shut down.
Remaining Materials[edit | edit source]
Despite the game itself being lost, various pieces of character concept art and 3D renders of in game environments and objects have been available on the game's Mod DB page and on the day the game was cancelled by Konami, Ian Radcliffe had released a trailer featuring some assets from the game on his YouTube channel.
Gallery[edit | edit source]
References[edit | edit source]
- YongYea's video on the game. Retrieved 18 Aug '14