Superman: The New Superman Adventures (found build of cancelled PlayStation port of Nintendo 64 action-adventure game; 1999-2000): Difference between revisions

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(Created page with "In 1999, [https://en.wikipedia.org/wiki/Superman_(1999_video_game) Superman: The New Adventures] was released on the Nintendo 64 by Titus Software. A (now-defunct) French base...")
 
(Vanity, and no I don't have it. Also, what GBA version?)
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In 1999, [https://en.wikipedia.org/wiki/Superman_(1999_video_game) Superman: The New Adventures] was released on the Nintendo 64 by Titus Software. A (now-defunct) French based studio. Superman 64 was met with alot of negative attention and reception, for being buggy, frustrating, having bad controls and having bad graphics and textures. The game did sell very well. However, another studio called BlueSky Software, was working on a PS1 port of the N64 game. It was going to be a downright port of the N64 version. However, since the PS1 couldn't handle the free-roaming Metropolis city, BlueSky had to re-create the game from scratch. It was going to be published by Titus.
In 1999, [https://en.wikipedia.org/wiki/Superman_(1999_video_game) '''''Superman: The New Adventures'''''] was released on the Nintendo 64 by Titus Software, a now-defunct French-based studio. '''''Superman 64''''' was met with overwhelmingly negative reception for buggy controls, bad graphics and terrible gameplay. Soon after its release, Titus commissioned BlueSky Software to commence work on a PlayStation port of the N64 game. However, since the PlayStation couldn't handle the free-roaming Metropolis of the original, BlueSky had to re-create the game from scratch.


A demo was made and shown to the Playstation Museum. The game was fully developed, there were magazine ads, pre-orders and it got officialy licensed by Sony. However, BlueSky lost rights to the Superman franchise, forcing them to cancel the game, in order to avoid copyright issues. The same thing happened with the GBA version.
The development of this PlayStation version has progressed far enough that magazine ads were published, pre-ordering made available, and the game being officially licensed by Sony Computer Entertainment America. However, BlueSky lost rights to the Superman franchise, forcing them to cancel the game to avoid copyright issues.


Titus and BlueSky software lost alot of money because of the pre-orders. It was almost leaked more then once. It is estimated that 3 collectors have the game. One who made a post on the [http://assemblergames.com/l/threads/superman-for-playstation-2000-titus-software-data-dump.49683/ Assembler Games] website. Giving info about it's files, the SLUS code and more. He only wanted to release it for a amount of cash. However, many people saw problem in this, and out of frustration, the OP supposedly broke the disc and ereased the backup ISO he had. There was another post made on [http://assemblergames.com/l/threads/new-footage-of-the-unreleased-superman-game-on-playstation.52047/page-2 Assembler] about the game, as there was more leaked gameplay shown, and someone posted on the same thread that he had the game, but lost it. He said he is searching for it. There are some leaked video's of the game on YouTube.
Since its cancellation, glimpses of the game had been seen out in the wild on several occasions. The first being a prototype recovered by the PlayStation Museum, who released a short clip in 2007. Another had been seen at game prototype enthusiast forum ASSEMbler Games. On January 14, 2014, an ASSEMbler Games forum-goer had provided an intimate look into the prototype's internal files, including the SLUS code and more, with the condition to release it for a certain amount of cash. The resulting frustration by the community drove the owner to supposedly broke the disc and erased the backup ISO he had, creating tension between him and the forums. Later that year, a forum-goer at the same forum above [http://assemblergames.com/l/threads/new-footage-of-the-unreleased-superman-game-on-playstation.52047/page-2 provided unique footage] of a prototype version of the game dated June 22, 2000. On that same thread, another member disclosed that he had possession of that same prototype but misplaced it.
{{#ev:youtube|https://www.youtube.com/watch?v=6AULYN6QNZM|320x240|right}}{{#ev:youtube|https://www.youtube.com/watch?v=qom-eNuO6_E|320x240|right}}{{#ev:youtube|https://www.youtube.com/watch?v=oti7eKlXGgc|320x240|right}}{{#ev:youtube|https://www.youtube.com/watch?v=n2Sl-GW4hPw|320x240|right}}
 
==Known Available Footage==
{{#ev:youtube|https://www.youtube.com/watch?v=6AULYN6QNZM|320x240}}
{{#ev:youtube|https://www.youtube.com/watch?v=n2Sl-GW4hPw|320x240}}{{#ev:youtube|https://www.youtube.com/watch?v=qom-eNuO6_E|320x240}}{{#ev:youtube|https://www.youtube.com/watch?v=oti7eKlXGgc|320x240}}


[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 23:53, 17 September 2015

In 1999, Superman: The New Adventures was released on the Nintendo 64 by Titus Software, a now-defunct French-based studio. Superman 64 was met with overwhelmingly negative reception for buggy controls, bad graphics and terrible gameplay. Soon after its release, Titus commissioned BlueSky Software to commence work on a PlayStation port of the N64 game. However, since the PlayStation couldn't handle the free-roaming Metropolis of the original, BlueSky had to re-create the game from scratch.

The development of this PlayStation version has progressed far enough that magazine ads were published, pre-ordering made available, and the game being officially licensed by Sony Computer Entertainment America. However, BlueSky lost rights to the Superman franchise, forcing them to cancel the game to avoid copyright issues.

Since its cancellation, glimpses of the game had been seen out in the wild on several occasions. The first being a prototype recovered by the PlayStation Museum, who released a short clip in 2007. Another had been seen at game prototype enthusiast forum ASSEMbler Games. On January 14, 2014, an ASSEMbler Games forum-goer had provided an intimate look into the prototype's internal files, including the SLUS code and more, with the condition to release it for a certain amount of cash. The resulting frustration by the community drove the owner to supposedly broke the disc and erased the backup ISO he had, creating tension between him and the forums. Later that year, a forum-goer at the same forum above provided unique footage of a prototype version of the game dated June 22, 2000. On that same thread, another member disclosed that he had possession of that same prototype but misplaced it.

Known Available Footage