The Sims 4 (lost unresurfaced prototypes of simulator game; 2008-2014): Difference between revisions

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== Chi Chan's prototype ==
== Chi Chan's prototype ==
{{#ev:youtube|https://www.youtube.com/watch?v=chU3kH_tbgY|320x240|right||frame}}
In early 2015, Chi Chan (the Studio Art Director for Maxis) posted some of the concepts and designs during The Sims 4's development. Unlike the Olympus prototype, it is an interactive prototype, which was done in Unity. However, EA taken down Chi Chan's prototype later. However, the only surviving media in the Chi Chan prototype are the screenshots and videos, plus the information about the prototype.
{{#ev:youtube|https://www.youtube.com/watch?v=T8XX2g0u2kw|320x240|right||frame}}
 
In early 2015, Chi Chan (the Studio Art Director for Maxis) posted up some of the concepts and designs during The Sims 4's development. Unlike the Olympus prototype, it is an interactive prototype, which was done in Unity. However, EA taken down Chi Chan's prototype later. However, the only surviving media in the Chi Chan prototype are the screenshots and videos, plus the information about the prototype.
{| class="wikitable" style="margin: auto;"
|- style="vertical-align:top;"
| {{#ev:youtube|https://www.youtube.com/watch?v=chU3kH_tbgY|320x240|center|}}
| {{#ev:youtube|https://www.youtube.com/watch?v=T8XX2g0u2kw|320x240|center|}}
|}


[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 10:48, 18 September 2016

During the development of The Sims 4, various prototypes were existed during development, one of the prototypes is for an online game that was originally going to be the successor to The Sims Online and another prototype is an interactive. However, these prototypes were scrapped and later restructured into the final game

Project Olympus (Multiplayer prototype)

In 2008, when The Sims 3 was still in development and The Sims Online closed, EA started to develop a successor to The Sims Online called Olympus (also known as The Sims Olympus, Project Olympus and The Sims 4). The game's development time took over four years to make, until it got scrapped in 2012. The Sims 4 was originally going to be a multiplayer-based life simulation video game, similar to The Sims Online and most virtual world games.

The game uses a similar engine to The Sims 3, though the engine was tweaked and its interface for multiplayer.

Originally, various multiplayer features that were used in The Sims Online were returned in Olympus. Features that were suggested in the Olympus prototypes includes player chat, group chat and others.

Trailer for the Project Olympus prototype

Chi Chan's prototype

In early 2015, Chi Chan (the Studio Art Director for Maxis) posted some of the concepts and designs during The Sims 4's development. Unlike the Olympus prototype, it is an interactive prototype, which was done in Unity. However, EA taken down Chi Chan's prototype later. However, the only surviving media in the Chi Chan prototype are the screenshots and videos, plus the information about the prototype.