Crash Tag Team Racing (lost build of cancelled Nintendo DS port of multi-platform racing game; 2005): Difference between revisions
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''Crash Tag Team Racing'' was a 2005 racing game that was developed by Radical Entertainment and published by Sierra, released on October 19th, 2005 for the PlayStation 2, PlayStation Portable, Xbox and GameCube. | ''Crash Tag Team Racing'' was a 2005 racing game that was developed by Radical Entertainment and published by Sierra, released on October 19th, 2005 for the PlayStation 2, PlayStation Portable, Xbox and GameCube. | ||
'''A Nintendo DS port | '''A Nintendo DS port was also going to be released by Sensory Sweep''' and was to be released with the other versions. However, it was soon cancelled. | ||
==Development/Availability== | ==Development/Availability== | ||
The DS port of ''Crash Tag Team Racing'' was not going to be a direct port like other versions that were to be released (due to the technical limitations of the system), rather it would be as similar as possible to the other releases. For example, Sensory Sweep gave the character artists at Radical Entertainment character models from the console versions and entrusted them with scaling down the models so that they could fit in the DS version. The character artists instead made entirely new character models (the character models that Sensory Sweep gave them, when toned down, made them lack detail and look boxy). The race tracks and the layouts of the tracks were to be based on the other versions of ''Crash Tag Team Racing'' as well. | The Nintendo DS port of ''Crash Tag Team Racing'' was not going to be a direct port like other versions that were to be released (due to the technical limitations of the system), rather it would be as similar as possible to the other releases. For example, Sensory Sweep gave the character artists at Radical Entertainment character models from the console versions and entrusted them with scaling down the models so that they could fit in the Nintendo DS version. The character artists instead made entirely new character models (the character models that Sensory Sweep gave them, when toned down, made them lack detail and look boxy). The race tracks and the layouts of the tracks were to be based on the other versions of ''Crash Tag Team Racing'' as well. | ||
The DS port of ''Crash Tag Team Racing'' was in development for 9-10 months before it was cancelled. The DS port was only 1 to 2 months away from being completed. It was stated that the reason for the cancellation was that another racer, ''Mario Kart DS'' was going to be released during the same period of time that ''Crash Tag Team Racing'' would be on the market and Sierra thought the game wasn't going to sell well. There are also rumors that the game was cancelled because of management issues between Sensory Sweep and Sierra Entertainment.<ref>[https://www.crashmania.net/en/games/crash-tag-team-racing-ds/ The Crashmania article on the ''Crash Tag Team Racing'' DS port.] Retrieved 04 Apr '18</ref><ref>[https://www.unseen64.net/2018/01/30/crash-tag-team-racing-ds-cancelled/ The Unseen64 article on the | The Nintendo DS port of ''Crash Tag Team Racing'' was in development for 9-10 months before it was cancelled. The Nintendo DS port was only 1 to 2 months away from being completed. It was stated that the reason for the cancellation was that another racer, ''Mario Kart DS'' was going to be released during the same period of time that ''Crash Tag Team Racing'' would be on the market and Sierra thought the game wasn't going to sell well. There are also rumors that the game was cancelled because of management issues between Sensory Sweep and Sierra Entertainment.<ref>[https://www.crashmania.net/en/games/crash-tag-team-racing-ds/ The Crashmania article on the ''Crash Tag Team Racing'' Nintendo DS port.] Retrieved 04 Apr '18</ref><ref>[https://www.unseen64.net/2018/01/30/crash-tag-team-racing-ds-cancelled/ The Unseen64 article on the cancelled NDS port.] Retrieved 04 Apr '18</ref> | ||
Even though the DS port was the first port announced for ''Crash Tag Team Racing'' (At that time, it was still being called ''Crash Clash Racing''), no images were released until late 2014, when an anonymous ''Crash Bandicoot'' fan released some images of character models, hubs, and tracks that were present in the DS version. As of | Even though the Nintendo DS port was the first port announced for ''Crash Tag Team Racing'' (At that time, it was still being called ''Crash Clash Racing''), no images were released until late 2014, when an anonymous ''Crash Bandicoot'' fan released some images of character models, hubs, and tracks that were present in the Nintendo DS version. As of January 2024, these are the only images of this port online. There are no gameplay videos of the port either. | ||
==Gallery== | ==Gallery== | ||
===Character Models=== | ===Character Models=== | ||
<gallery mode=packed heights=175px> | <gallery mode="packed" heights="175px"> | ||
File: CTTR2.jpg | File: CTTR2.jpg | ||
File: CTTR3.jpg | File: CTTR3.jpg | ||
Line 28: | Line 28: | ||
</gallery> | </gallery> | ||
===Race Track Hubs=== | ===Race Track Hubs=== | ||
<gallery mode=packed heights=175px> | <gallery mode="packed" heights="175px"> | ||
File: CTTR9.png | File: CTTR9.png | ||
File: CTTR10.png | File: CTTR10.png | ||
Line 34: | Line 34: | ||
File: CTTR12.png | File: CTTR12.png | ||
</gallery> | </gallery> | ||
===Race Tracks=== | === Race Tracks=== | ||
<gallery mode=packed heights=175px> | <gallery mode="packed" heights="175px"> | ||
File: CTTR13.jpg | File: CTTR13.jpg | ||
File: CTTR14.jpg | File: CTTR14.jpg |
Latest revision as of 08:20, 11 January 2024
Crash Tag Team Racing was a 2005 racing game that was developed by Radical Entertainment and published by Sierra, released on October 19th, 2005 for the PlayStation 2, PlayStation Portable, Xbox and GameCube.
A Nintendo DS port was also going to be released by Sensory Sweep and was to be released with the other versions. However, it was soon cancelled.
Development/Availability
The Nintendo DS port of Crash Tag Team Racing was not going to be a direct port like other versions that were to be released (due to the technical limitations of the system), rather it would be as similar as possible to the other releases. For example, Sensory Sweep gave the character artists at Radical Entertainment character models from the console versions and entrusted them with scaling down the models so that they could fit in the Nintendo DS version. The character artists instead made entirely new character models (the character models that Sensory Sweep gave them, when toned down, made them lack detail and look boxy). The race tracks and the layouts of the tracks were to be based on the other versions of Crash Tag Team Racing as well.
The Nintendo DS port of Crash Tag Team Racing was in development for 9-10 months before it was cancelled. The Nintendo DS port was only 1 to 2 months away from being completed. It was stated that the reason for the cancellation was that another racer, Mario Kart DS was going to be released during the same period of time that Crash Tag Team Racing would be on the market and Sierra thought the game wasn't going to sell well. There are also rumors that the game was cancelled because of management issues between Sensory Sweep and Sierra Entertainment.[1][2]
Even though the Nintendo DS port was the first port announced for Crash Tag Team Racing (At that time, it was still being called Crash Clash Racing), no images were released until late 2014, when an anonymous Crash Bandicoot fan released some images of character models, hubs, and tracks that were present in the Nintendo DS version. As of January 2024, these are the only images of this port online. There are no gameplay videos of the port either.
Gallery
Character Models
Race Track Hubs
Race Tracks
References
- ↑ The Crashmania article on the Crash Tag Team Racing Nintendo DS port. Retrieved 04 Apr '18
- ↑ The Unseen64 article on the cancelled NDS port. Retrieved 04 Apr '18