User: Bluemothsword/Sandbox: Difference between revisions
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{{InfoboxLost | {{InfoboxLost | ||
|title=<center>Fire Emblem: Maiden of Darkness</center> | |title=<center>Fire Emblem: Maiden of Darkness</center> | ||
|image= | |image=Fe64.jpg | ||
|imagecaption= | |imagecaption=The only known screenshot from Nintendo Space World 2000 | ||
|status=<span style="color:red;">'''Lost'''</span> | |status=<span style="color:red;">'''Lost'''</span> | ||
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==Development and Cancellation== | ==Development and Cancellation== | ||
[[File: | [[File:FE6_Boxart.png|200px|thumb|left|Cover art of the final game]] | ||
The game was first mentioned in July of 1997 in an interview with Shigeru Miyamoto, who said that it would come out during ''“the later half of next year”''<ref> [https://web.archive.org/web/20010417173639/http://ign64.ign.com/news/1138.html An archived IGN article on ''Fire Emblem'' and ''Mario Paint 64'' being revealed through an interview with Shigeru Miyamoto.] Retrieved 12 Apr '19</ref> before being officially announced in various Japanese gaming magazines in September of 1998. | The game was first mentioned in July of 1997 in an interview with Shigeru Miyamoto, who said that it would come out during ''“the later half of next year”''<ref> [https://web.archive.org/web/20010417173639/http://ign64.ign.com/news/1138.html An archived IGN article on ''Fire Emblem'' and ''Mario Paint 64'' being revealed through an interview with Shigeru Miyamoto.] Retrieved 12 Apr '19</ref> before being officially announced in various Japanese gaming magazines in September of 1998. | ||
Revision as of 15:30, 25 May 2021
This is a personal sandbox page I made for myself. I'm new to this wiki, so please bear with me.
A Revision for Fire Emblem: Maiden of Darkness (lost build of cancelled Nintendo 64DD tactical role-playing game; 1997-2000)
Fire Emblem: The Binding Blade (Japanese: ファイアーエムブレム封印の剣 Hepburn: Faiā Emuburemu: Fūin no Tsurugi) is a Game Boy Advance game released on March 29, 2002 as part of Nintendo's tactical role-playing series Fire Emblem. It is noteworthy for codifying certain gameplay elements that would become mainstays in the franchise going forward, most notably the modernized Support System, which allows two units to be strengthened via participating in battle, as well as unlocking certain conversations between them. It was also notable for sparking international interest in the franchise, with the protagonist Roy making his first overall appearance in ‘’Super Smash Bros. Melee’’, just four months prior.
It is currently the last non-remake title to not be released internationally, with its prequel, ‘’Fire Emblem: The Blazing Blade’’, being released the following year and becoming the first one to see a worldwide release.
However, the game was initially developed as the cancelled Fire Emblem: Maiden of Darkness (Japanese: ファイアーエムブレム:暗黒の巫女 Hepburn: Faiā Emuburemu: Ankoku no Miko), also known as simply ‘’Fire Emblem 64’’, for the Nintendo 64DD. Outside of a couple of interviews, little information is known about this game, and currently remains lost.
Development and Cancellation
The game was first mentioned in July of 1997 in an interview with Shigeru Miyamoto, who said that it would come out during “the later half of next year”[1] before being officially announced in various Japanese gaming magazines in September of 1998.
In early January 1999, Shouzou Kaga, the original creator of the franchise, stated in an interview that the game was becoming too ambitious for the console, and confirmed that Fire Emblem: Thracia 776 for the Super Famicom will be developed next[2], which would be the last game in the series with his involvement before he left Intelligent Systems. However, two years after it's announcement, Fire Emblem: Maiden of Darkness was cancelled in September of 2000 most likely due to various hardware issues[3].
As development of the game moved to the Game Boy Advance, it was heavily reworked, with the plot and setting having been rewritten entirely. The only known characters that were carried over from this game were Roy and Karel. The game's subtitle was later reused as the title for Idunn, one of the main antagonists.
Availability
Fire Emblem: The Binding Blade itself is not lost, but no builds of its original Nintendo 64 version were dumped online, discovered in any of the 2020 Nintendo Gigaleaks, or even known to exist, leaving the whereabouts of the game unknown. The only known evidence of its existence is a single screenshot of the game, as well as several concept art and a single script.
Gallery
External Links
- Surviving script from Fire Emblem 64, translated in English, as well as an analysis provided by Kantopia. Retrieved 25 May ‘21
- Serenes Forest article of Fire Emblem 64’s development. Retrieved 25 May ‘21
See Also
Reference
- ↑ An archived IGN article on Fire Emblem and Mario Paint 64 being revealed through an interview with Shigeru Miyamoto. Retrieved 12 Apr '19
- ↑ "Q) --Although I want to hear more about the new game... When were the new game's concepts first planned? A) After Genealogy of the Holy War was completed, the theme of the next game was considered immediately. In fact, we had originally wanted to return to Archanea, the stage of Mystery of the Emblem. However, although we intended on this direction from the very beginning, during the preliminary preparations, we realized it was too ambitious and difficult to do with the Super Famicom hardware... If possible, we'd like to do it for new hardware." (Fire Emblem Treasure book) Retrieved 25 May '21
- ↑ Article from GameIroIro confirming the cancellation of the game. Retrieved 25 May ‘21