Carmageddon: Crude Awakening (found build of cancelled action driving game; 2007-2008): Difference between revisions
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==Cancellation== | ==Cancellation== | ||
While Crude Awakening was still being developed at Pseudo Interactive, their publisher SCi were in the middle of management changes during early-2008 after demands by the investors because of SCi's plummeting stock value. This was due to deals for a potential buy-out of SCi falling through<ref>[https://spong.com/article/14572/SCi-Eidos-Buyout-Not-Happening Article discussing SCi's failed buy-out discussions.]</ref>, causing their stock price to go down 53% on January 11th 2008<ref>[https://spong.com/article/14584/Sci-Eidos-Share-Drop-More-Attractive-for-Take-Over Article on SCi losing 53% of their value.]</ref> | While Crude Awakening was still being developed at Pseudo Interactive, their publisher SCi were in the middle of management changes during early-2008 after demands by the investors because of SCi's plummeting stock value. This was due to deals for a potential buy-out of SCi falling through<ref>[https://spong.com/article/14572/SCi-Eidos-Buyout-Not-Happening Article discussing SCi's failed buy-out discussions.]</ref>, causing their stock price to go down 53% on January 11th 2008<ref>[https://spong.com/article/14584/Sci-Eidos-Share-Drop-More-Attractive-for-Take-Over Article on SCi losing 53% of their value.]</ref> | ||
. This lead to the firing of SCi's CEO Jane Cavanagh, along with other core SCi members Bill Ennis and Rob Murphy on January 18th.<ref>[https://www.gamesindustry.biz/sci-management-quit-beleaguered-publisher Article on SCi's change in management.]</ref> A new form of leadership held by newly appointed CEO Phil Rogers of former Electronic Arts experience had begun in April 2008. Rodgers' plans to keep SCi afloat during the publisher's financial turmoil is to begin streamlining the company in a attempt to make SCi "leaner and fitter". This lead to the layoffs of around 270 employees and the cancellation of 14 different projects< | . This lead to the firing of SCi's CEO Jane Cavanagh, along with other core SCi members Bill Ennis and Rob Murphy on January 18th.<ref>[https://www.gamesindustry.biz/sci-management-quit-beleaguered-publisher Article on SCi's change in management.]</ref> A new form of leadership held by newly appointed CEO Phil Rogers of former Electronic Arts experience had begun in April 2008. Rodgers' plans to keep SCi afloat during the publisher's financial turmoil is to begin streamlining the company in a attempt to make SCi "leaner and fitter". This lead to the layoffs of around 270 employees and the cancellation of 14 different projects<ref>[https://mcvuk.com/business-news/interview-phil-rogers/ Interview featuring Phil Rodgers, mentioning SCi cancelling 14 games.]</ref><ref>[https://timesofmalta.com/article/sci-entertainment-needs-pound-50m.198827 A website mentioning SCi's lay offs and cancelations.]</ref>, one of which was Crude Awakening. The cancellation of Crude Awakening has been catastrophic for Pseudo Interactive, as due to not being able to get the greenlight on any of their other projects Divided City and Prodigal, this lead to Pseudo Interactive closing their doors on April 2008<ref>[https://web.archive.org/web/20121104184559/http://www.gamespot.com/news/report-full-auto-studio-out-of-gas-6188884 Archived Gamespot article documenting Pseudo Interactive's closure.]</ref>, with a lot it's developers leaving to establish other studios such as Drinkbox Studios and Finish Line Games. Only concept art, and concept videos and a few builds were what have remained of Crude Awakening's development.<ref>[https://dropdeadsuit.art/concept-art-1 Character concept art from a Pseudo Interactive character artist.]</ref><ref>[https://www.behance.net/gallery/3732457/Concept-Drawings Vehicle concept art from a Pseudo Interactive vehicle artist.]</ref><ref>[https://www.behance.net/gallery/3285780/Vehicles Vehicle renders from a Pseudo Interactive vehicle artist.]</ref> | ||
==Recovery== | ==Recovery== |
Revision as of 20:46, 13 July 2024
Crude Awakening was a action vehicle-combat driving game that was being developed by Canadian development studio Pseudo Interactive and was planned to be published by SCi for the Xbox 360 and PlayStation 3. Gameplay was planned to be similar to Carmageddon, but with new features to the Carmageddon formula.
Development
Development for Crude Awakening started production around early-mid 2007, starting life as a new entry in SCi's Carmageddon series. A prototype for this early vision for the game dating back to June 28th, 2007 features aesthetics and gameplay in-line with what is expected for a Carmageddon game. As development for the game continued into 2008, the direction for the game begun to shift into something more stylized, and possibly a new IP instead of being apart of the Carmageddon franchise. The more realistic, contemporary aesthetic begun to shift into a 1930s dieselpunk aesthetic with stylized character designs.[1] Concepts and mechanics that we're planned to implemented into the game, such as car customization and boss battles we're beginning to enter prototyping and the pre-vis phase.
Cancellation
While Crude Awakening was still being developed at Pseudo Interactive, their publisher SCi were in the middle of management changes during early-2008 after demands by the investors because of SCi's plummeting stock value. This was due to deals for a potential buy-out of SCi falling through[2], causing their stock price to go down 53% on January 11th 2008[3] . This lead to the firing of SCi's CEO Jane Cavanagh, along with other core SCi members Bill Ennis and Rob Murphy on January 18th.[4] A new form of leadership held by newly appointed CEO Phil Rogers of former Electronic Arts experience had begun in April 2008. Rodgers' plans to keep SCi afloat during the publisher's financial turmoil is to begin streamlining the company in a attempt to make SCi "leaner and fitter". This lead to the layoffs of around 270 employees and the cancellation of 14 different projects[5][6], one of which was Crude Awakening. The cancellation of Crude Awakening has been catastrophic for Pseudo Interactive, as due to not being able to get the greenlight on any of their other projects Divided City and Prodigal, this lead to Pseudo Interactive closing their doors on April 2008[7], with a lot it's developers leaving to establish other studios such as Drinkbox Studios and Finish Line Games. Only concept art, and concept videos and a few builds were what have remained of Crude Awakening's development.[8][9][10]
Recovery
On July 10th, 2024, Twitter user Razor792 announced that builds for several cancelled Pseudo Interactive games have been found from an Xbox Development Kit that belonged to the company[11]. Builds for Divided City, Prodigal, and Crude Awakening/Carmageddon, with development builds for the latter being dated from June 26th, 2007 to February 11th, 2008 were then uploaded to a MEGA file and then to the Hidden Palace[12].
Gallery
References
- ↑ Unseen64 article on the game.
- ↑ Article discussing SCi's failed buy-out discussions.
- ↑ Article on SCi losing 53% of their value.
- ↑ Article on SCi's change in management.
- ↑ Interview featuring Phil Rodgers, mentioning SCi cancelling 14 games.
- ↑ A website mentioning SCi's lay offs and cancelations.
- ↑ Archived Gamespot article documenting Pseudo Interactive's closure.
- ↑ Character concept art from a Pseudo Interactive character artist.
- ↑ Vehicle concept art from a Pseudo Interactive vehicle artist.
- ↑ Vehicle renders from a Pseudo Interactive vehicle artist.
- ↑ Twitter post announcing the discovery of several unreleased Pseudo games.
- ↑ One of the builds for the game that was uploaded to the Hidden Pallace.