Sex n' Drugs n' Rock n' Roll (lost work on cancelled point and click adventure game; 1994-1998): Difference between revisions
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Sex n' Drugs n' rock n' roll was | Sex n' Drugs n' rock n' roll was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 [4 years] before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer. | ||
==Premise== | ==Premise== | ||
Players would have taken the role of character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels. | |||
If finished, it would have been an Adult Adventure game, in the vein of Leisure Suit Larry | |||
According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem). | |||
''Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic].'' | |||
Yates started to work at LT software. He pitched the game to them but the idea was rejected. | |||
==Gallery== | ==Gallery== | ||
<gallery mode=packed heights=175px> | <gallery mode=packed heights=175px> |
Revision as of 00:19, 20 July 2017
Sex n' Drugs n' rock n' roll was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 [4 years] before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer.
Premise
Players would have taken the role of character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels. If finished, it would have been an Adult Adventure game, in the vein of Leisure Suit Larry According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem).
Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic].
Yates started to work at LT software. He pitched the game to them but the idea was rejected.