Savannah (lost build of cancelled Xbox 360 Kinect prototype; 2006-2007): Difference between revisions

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'''''Savannah''''' was a Xbox 360 prototype made in 2006 by Rare Ltd. This was one of the many Rare prototypes made for Microsoft to test out their new motion camera for Xbox, which later became what is now known as the Kinect. It was also one of the several Rare prototypes that were made, but were either canned or never greenlit in the process. Savannah was the brainchild of artist Phil Dunne, who worked on such previous works as ''Donkey Kong Country 3'' and ''Killer Instinct 2.''
'''''Savannah''''' was a Xbox 360 prototype made in 2006 by Rare Ltd. This was one of the many Rare prototypes made for Microsoft to test out their new motion camera for Xbox, which later became what is now known as the Kinect. It was also one of the several Rare prototypes that were made during the Xbox 360, but were either canned or never greenlit in the process. Savannah was the brainchild of artist Phil Dunne, who worked on such previous works as ''Donkey Kong Country 3'' and ''Killer Instinct 2.''


==Gameplay==
==Gameplay==
In ''Savannah'', the player controls a lion cub from birth to adulthood, with many challenges and survival and social tactics along the way for the player to survive in the more realistic wilds of the African Savanna. It is said to be a natural simulator of sorts (a few elements were set in stone at the time), some even go as far as to say it was like a "realistic ''Viva Pinata''." The game was going for a more realistic style to the animals and was said to have "great graphics," like how the lions and hyenas would have a custom shell system to make them look more realistic.<ref>[http://eurogamer.net/articles/2012-08-22-the-rare-game-that-never-was-ex-staff-member-details-savannah A Eurogamer interview with Donnchadh Murphy, an ex-Rare staff member, who details ''Savannah'' and what it was going to be like.] Retrieved 15 Aug '17</ref>  The team were unsure of the effectiveness of the motion camera, but developed with this system nonetheless.<ref>[http://unseen64.net/2011/07/11/savannah-xbox-360-prototype An Unseen64 article on ''Savannah''.] Retrieved 14 Aug '17</ref>
In ''Savannah'', the player controls a lion cub from birth to adulthood, with many challenges and survival and social tactics along the way for the player to survive in the more realistic wilds of the African savannah.<ref>[http://raregamer.co.uk/games/savannah/ A Rare Gamer article on ''Savannah''.] Retrieved 15 Aug '17</ref> It is said to be a natural simulator of sorts (a few elements were set in stone at the time), some even go as far as to say it was like a "realistic ''Viva Pinata''." The game was going for a more realistic style to the animals and was said to have "great graphics," like how the lions and hyenas would have a custom shell system to make them look more realistic.<ref>[http://eurogamer.net/articles/2012-08-22-the-rare-game-that-never-was-ex-staff-member-details-savannah A Eurogamer interview with Donnchadh Murphy, an ex-Rare staff member, who details ''Savannah'' and what it was going to be like.] Retrieved 15 Aug '17</ref>  The team were unsure of the effectiveness of the motion camera, but developed with this system nonetheless.<ref>[http://unseen64.net/2011/07/11/savannah-xbox-360-prototype An Unseen64 article on ''Savannah''.] Retrieved 14 Aug '17</ref>


==Cancellation==
==Cancellation==
Finally, after a little more than a year in production, ''Savannah'' was turned down by Microsoft.  Microsoft wanted their new motion camera (later called the Kinect) to be more fitted and accustomed to children rather than a more mature audience. There were also plans to make a "hybrid motion controller" (which was mainly just a one-button controller with a tilt attachment) for this Kinect game, but that was canned as well.<ref>[http://eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game A Eurogamer article which interviews Chris Seavor, who talks about ''Savannah'' and its "hybrid controller".] Retrieved 14 Aug '17</ref>   
Finally, after a little more than a year in production, ''Savannah'' was turned down by Microsoft.  Microsoft wanted their new motion camera (later called the Kinect) to be more fitted and accustomed to children rather than a more mature audience. There were also plans to make a "hybrid motion controller" (which was mainly just a one-button controller with a tilt attachment) for this Kinect game, but that was canned as well.<ref>[http://eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game Another Eurogamer article which interviews Chris Seavor, who talks about ''Savannah'' and its "hybrid controller".] Retrieved 14 Aug '17</ref>   


==Availability==  
==Availability==  
Aside from some pictures and a couple videos uploaded to Dailymotion, there is almost nothing about the game on the internet. Some of their work might have been reworked into the Kinect game ''Kinectimals,'' but that is just speculation.<ref>[http://123kinect.com/savannah-early-kinect-game-prototype-from-rare/37520 A Kinect website talking about ''Savannah''.] Retrieved 14 Aug '17</ref>
Aside from some pictures of models and a couple of videos uploaded to Dailymotion, there is almost nothing about the game on the internet. Some of their work might have been reworked into the Kinect game ''Kinectimals,'' but that is just speculation.<ref>[http://123kinect.com/savannah-early-kinect-game-prototype-from-rare/37520 A Kinect website talking about ''Savannah''.] Retrieved 14 Aug '17</ref>


There was also a prototype theme song that was uploaded to YouTube (by JO ThumbsUpMaster) and Soundcloud (by Steve Burke, another ex-staff member from Rare). The final version would have had a proper orchestra and choir. Inbetween 2012-2017, it was blocked from YouTube. On August 15th, 2017, though, it was unlisted and back on YouTube. The Soundcloud upload was not blocked, however, and can still be listened to at the time of this writing.<ref>[http://soundcloud.com/steveburke/savannah-prototype-theme The Soundcloud upload of the prototype theme by Steve Burke.] Retrieved 15 Aug '17</ref>
There was also a prototype theme song that was uploaded to YouTube (by JO ThumbsUpMaster) and Soundcloud (by Steve Burke, another ex-staff member from Rare). The final version would have had a proper orchestra and choir. Inbetween 2012-2017, it was blocked from YouTube. On August 15th, 2017, though, it was unlisted and back on YouTube. The Soundcloud upload was not blocked, however, and can still be listened to as of December 2019.<ref>[http://soundcloud.com/steveburke/savannah-prototype-theme The Soundcloud upload of the prototype theme by Steve Burke.] Retrieved 15 Aug '17</ref>


==Gallery==
==Gallery==
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==External Links==
==External Links==
*[http://raregamer.co.uk/games/savannah/ A Rare Gamer article on ''Savannah''.] Retrieved 15 Aug '17
*[http://youtu.be/5hs7KIg1jSA A YouTube video on ''Savannah'' and ''Killer Instinct 3'', which has the link to the theme song of ''Savannah''.] Retrieved 15 Aug '17
*[http://dromble.com/2012/08/21/donnchadh-murphy-chats-about-rareware-2/ A Dromble interview with Donnchadh Murphy.] Retrieved 15 Aug '17
*[http://perfectrare.nl/nieuws/1726/steve-burke-laat-een-stukje-savannah-horen/ A Dutch Rare website that talks about the prototype theme of ''Savannah''.] Retrieved 15 Aug '17
*[http://youtu.be/5hs7KIg1jSA A YouTube video on ''Savannah'' and ''Killer Instinct 3'', which has the link to the theme song of ''Savannah'.] Retrieved 15 Aug '17
*[http://youtu.be/ADgVItp_R_Q An IGN news segment on the ex-staff member interview, which talks about multiple games including ''Savannah'', as well as problems he had in the company.] Retrieved 15 Aug '17
*[http://youtu.be/ADgVItp_R_Q An IGN news segment on the ex-staff member interview, which talks about multiple games including ''Savannah'', as well as problems he had in the company.] Retrieved 15 Aug '17
*[http://youtu.be/awwMvzI31nc A Did You Know Gaming Extra episode on canned Rare games, including ''Savannah''.] Retrieved 15 Aug '17
*[http://youtu.be/awwMvzI31nc A Did You Know Gaming Extra episode on canned Rare games, including ''Savannah''.] Retrieved 15 Aug '17
*[https://en.wikipedia.org/wiki/Rare_(company) Wikipedia page on Rare Ltd., which mentions ''Savannah'' under its "Microsoft Era" section.] Retrieved 31 Dec '19


==References==
==References==

Revision as of 00:26, 1 January 2020

Lion cub1.jpg

A lion cub from the prototype, probably the first playable animal in this game.

Status: Lost

Savannah was a Xbox 360 prototype made in 2006 by Rare Ltd. This was one of the many Rare prototypes made for Microsoft to test out their new motion camera for Xbox, which later became what is now known as the Kinect. It was also one of the several Rare prototypes that were made during the Xbox 360, but were either canned or never greenlit in the process. Savannah was the brainchild of artist Phil Dunne, who worked on such previous works as Donkey Kong Country 3 and Killer Instinct 2.

Gameplay

In Savannah, the player controls a lion cub from birth to adulthood, with many challenges and survival and social tactics along the way for the player to survive in the more realistic wilds of the African savannah.[1] It is said to be a natural simulator of sorts (a few elements were set in stone at the time), some even go as far as to say it was like a "realistic Viva Pinata." The game was going for a more realistic style to the animals and was said to have "great graphics," like how the lions and hyenas would have a custom shell system to make them look more realistic.[2] The team were unsure of the effectiveness of the motion camera, but developed with this system nonetheless.[3]

Cancellation

Finally, after a little more than a year in production, Savannah was turned down by Microsoft. Microsoft wanted their new motion camera (later called the Kinect) to be more fitted and accustomed to children rather than a more mature audience. There were also plans to make a "hybrid motion controller" (which was mainly just a one-button controller with a tilt attachment) for this Kinect game, but that was canned as well.[4]

Availability

Aside from some pictures of models and a couple of videos uploaded to Dailymotion, there is almost nothing about the game on the internet. Some of their work might have been reworked into the Kinect game Kinectimals, but that is just speculation.[5]

There was also a prototype theme song that was uploaded to YouTube (by JO ThumbsUpMaster) and Soundcloud (by Steve Burke, another ex-staff member from Rare). The final version would have had a proper orchestra and choir. Inbetween 2012-2017, it was blocked from YouTube. On August 15th, 2017, though, it was unlisted and back on YouTube. The Soundcloud upload was not blocked, however, and can still be listened to as of December 2019.[6]

Gallery

Videos

Almost all models/animations from Savannah (uploaded by Refurs).

4 seconds of elephant walking footage from Savannah (also uploaded by Refurs).

The prototype theme for Savannah (uploaded by JO ThumbsUpMaster).

External Links

References