Wattam (lost PlayStation 4 prototype demo of puzzle game; 2015): Difference between revisions

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(Created page with "{{InfoboxLost |title=<center>Wattam</center> |image=wattamlogo.png |imagecaption=Wattam's early title screen.''. |status=<span style="color:red;">'''Lost'''</span> }} ''Wattam'' is a puzzle game developed by Funomena and published by Annapurna Interactive. Being announced at PlayStation Experience 2014, the game encountered multiple delays until its eventual release on December 17, 2019. The game was originally announced as a PlayStation 4 exclusive, which was changed to...")
 
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|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
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''Wattam'' is a puzzle game developed by Funomena and published by Annapurna Interactive. Being announced at PlayStation Experience 2014, the game encountered multiple delays until its eventual release on December 17, 2019. The game was originally announced as a PlayStation 4 exclusive, which was changed to a PlayStation 4 and Steam release.
'''''Wattam''''' is a puzzle game developed by Funomena and published by Annapurna Interactive. Being announced at PlayStation Experience 2014, the game encountered multiple delays until its eventual release on December 17, 2019. The game was originally announced as a PlayStation 4 exclusive, which was changed to a PlayStation 4 and Steam release.
==Development==
==Development==
Beginning in 2013, Wattam's development has been stated to have been an incredibly stressful project. Many disagreements between Robin Hunicke (co-founder of Funomena) and Keita Takahashi (director and creator of Katamari Damacy) created an uncomfortable workspace for the development team.<ref>https://www.youtube.com/watch?v=xDPzZkx0cPs</ref> This lead to the game's style completely changing and the removal of many unique features.
Beginning in 2013, Wattam's development has been stated to have been an incredibly stressful project. Many disagreements between Robin Hunicke (co-founder of Funomena) and Keita Takahashi (director and creator of Katamari Damacy) created an uncomfortable workspace for the development team.<ref>https://www.youtube.com/watch?v=xDPzZkx0cPs</ref> This lead to the game's style completely changing and the removal of many unique features.
Line 12: Line 12:
==Availability==
==Availability==
Wattam's demo was playable at E3 2015<ref>https://www.polygon.com/2015/6/12/8771997/wattams-e3-trailer</ref>, being described as "experimental" and "unique."<ref>https://www.funomena.com/blog/2015/7/wattam-e3-3</ref>
Wattam's demo was playable at E3 2015<ref>https://www.polygon.com/2015/6/12/8771997/wattams-e3-trailer</ref>, being described as "experimental" and "unique."<ref>https://www.funomena.com/blog/2015/7/wattam-e3-3</ref>
==Gallery=-
==Gallery==
<gallery>
<gallery>
File:Early wattam 1.jpg|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]
File:Early wattam 1.jpg|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]
File:Early wattam 2.jpg|https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/
File:Early wattam 2.jpg|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]
File:Early wattam 5.png|https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/
File:Early wattam 5.png|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]
</gallery>
</gallery>

Revision as of 02:39, 1 June 2023

Wattamlogo.png

Wattam's early title screen..

Status: Lost

Wattam is a puzzle game developed by Funomena and published by Annapurna Interactive. Being announced at PlayStation Experience 2014, the game encountered multiple delays until its eventual release on December 17, 2019. The game was originally announced as a PlayStation 4 exclusive, which was changed to a PlayStation 4 and Steam release.

Development

Beginning in 2013, Wattam's development has been stated to have been an incredibly stressful project. Many disagreements between Robin Hunicke (co-founder of Funomena) and Keita Takahashi (director and creator of Katamari Damacy) created an uncomfortable workspace for the development team.[1] This lead to the game's style completely changing and the removal of many unique features.

Gameplay

Both the prototype and final version of Wattam share the theme of uniting the people. However, there were certain characters who would have been harder to befriend than others. Pillow was intended to be a "boss character"[2] with original cutscenes detailing Pillow's sad backstory. Wattam's final release excludes multiple characters which were featured in the demo. These include: The letter "B," the letter "M," a soccer goal, a heart, a soccer goal, Coffee Bean, Turn Table, Strawberry Choco, Pon de Ring, and Cloud.[3] Depending on the character you were playing as, different "powers" could be activated by pressing the triangle button on the PlayStation DualShock. Examples include: Cloud making it rain, Turn Table starting a dance party, and Toro using its salmon to fly.Cite error: Closing </ref> missing for <ref> tag </ref>

Availability

Wattam's demo was playable at E3 2015[4], being described as "experimental" and "unique."[5]

Gallery