Savannah (lost build of cancelled Xbox 360 Kinect prototype; 2006-2007): Difference between revisions
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==Availability== | ==Availability== | ||
There is almost nothing about this game on the internet. Aside from some pictures, and a video uploaded on June 25th, 2011, that shows all of the known models/animations. There was a theme song that was uploaded by Steve Burke, another ex-staff from Rare. but sometime between 2012-2017 it was taken down.<ref>[https://www.youtube.com/watch?v=5hs7KIg1jSA A YouTube video on Savannah, has the link (which is dead now) to the theme song.] Last retrieved 14 Aug 2017</ref> Some of their work might have been reworked into the Kinect game '' | There is almost nothing about this game on the internet. Aside from some pictures, and a video uploaded on June 25th, 2011, that shows all of the known models/animations. There was a theme song that was uploaded by Steve Burke, another ex-staff from Rare. but sometime between 2012-2017 it was taken down.<ref>[https://www.youtube.com/watch?v=5hs7KIg1jSA A YouTube video on Savannah, has the link (which is dead now) to the theme song.] Last retrieved 14 Aug 2017</ref> Some of their work might have been reworked into the Kinect game ''Kinectimals,'' but that is just a speculation.<ref>[http://123kinect.com/savannah-early-kinect-game-prototype-from-rare/37520/ A Kinect website talking about Savannah..] Last retrieved 14 Aug 2017</ref> | ||
==Gallery== | ==Gallery== |
Revision as of 03:39, 15 August 2017
Savannah was a Xbox 360 prototype made in 2006 by Rare Ltd. This was one of the many Rare prototypes made for Microsoft to test out their new motion camera for Xbox. It was also one of several Rare prototypes that were made, but got canned or never greenlighted in the process. Savannah was the brainchild of artist Phil Dunne, who worked on such previous works as Donkey Kong Country 3 and Killer Instinct 2.
Gameplay
In Savannah, you controlled a lion cub, from birth to adulthood, with many challenges and survival tactics along the way for you to survival in the wilds of the African savanna. It is said to be a natural simulator of sorts, some even go as far as to say it is like a "realistic Viva Pinata." They were going for a more realistic style to the animals, likegiving the lions and hyenas a custom shell system. The team didn't know how good the camera was, but tried to work with the motion camera anyhow.[1]
Cancellation
Finally, after a little more than a year in production, Savannah was turned down by Microsoft. Microsoft wanted their new motion camera (later called the Kinect) to be more fitted and costumed to children rather than a more mature audience. There were also plans to make a "hybrid motion controller" (which was mainly just a one button controller with a tilt thing on it) for this Kinect game, but that was canned aswell.[2]
Availability
There is almost nothing about this game on the internet. Aside from some pictures, and a video uploaded on June 25th, 2011, that shows all of the known models/animations. There was a theme song that was uploaded by Steve Burke, another ex-staff from Rare. but sometime between 2012-2017 it was taken down.[3] Some of their work might have been reworked into the Kinect game Kinectimals, but that is just a speculation.[4]
Gallery
Videos
References
- ↑ The Unseen64 article on "Savannah." Last retrieved 14 Aug 2017
- ↑ Another Eurogamer interview Chris Seavor, who talks about Savannah and its "hybrid controller". Last retrieved 14 Aug 2017
- ↑ A YouTube video on Savannah, has the link (which is dead now) to the theme song. Last retrieved 14 Aug 2017
- ↑ A Kinect website talking about Savannah.. Last retrieved 14 Aug 2017