Super Meat Boy (lost early prototype builds of unfinished WiiWare port of platformer; 2009)
Super Meat Boy is an indie platform game developed by Team Meat and is the successor to Edmund McMillen’s and Jonathan McEntee’s flash game, Meat Boy, originally released on the Newgrounds website in October 2008.
The Developers originally announced a release of the game for every major console and computer: Xbox 360 Live Arcade, PS3, PSN, WiiWare, PC and MAC.
Out of all these systems, the WiiWare version ended up being scrapped due to the file size exceeding the 40MB limit for WiiWare games, as well as issues finding a publisher.[1].
Differences
Being one of the earliest prototypes of the game ever made, it had a lot of major differences. These include a different character select screen and additional levels that were either reworked into existing levels or scrapped entirely. There's also a different The Forest boss, as seen in IGN's preview of the game. There were no sound effects in the map selection screen, the cutscene for the first chapter was animated differently, and the backgrounds seem to be much more detailed then the final.
This prototype has never been released or leaked in any way, making it unlikely that it will ever be found. However, IGN uploaded 2 videos in 2011 (One year after the games release) showcasing short gameplay of the WiiWare version. It is unknown whether or not Team Meat still has the ROM.
Images
Videos
Other videos
Reference
- ↑ Team Meat explaining why the WiiWare version was cancelled. Retrieved 06 May '21