Ghosts'n Goblins (lost Amstrad CPC press demo build; 1986)

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Revision as of 18:59, 7 July 2024 by Mr. SuperEggMan (talk | contribs) (Created page with "{{InfoboxLost |title=<center>Ghosts'n Goblins Amstrad CPC press demo build</center> |image=Ghosts'n_Goblins_press_demo_title_screen.png |imagecaption=Unfinished title screen seen in the demo |status=<span style="color:red;, orange; or grey;">'''Lost'''</span> }} [https://en.wikipedia.org/wiki/Ghosts_%27n_Goblins_(video_game) '''''Ghosts'n Goblins'''''], originaly released in Septembre 1985 on arcade, is a platformer game knowned for its extreme difficulty. It had many po...")
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Ghosts'n Goblins press demo title screen.png

Unfinished title screen seen in the demo

Status: Lost

Ghosts'n Goblins, originaly released in Septembre 1985 on arcade, is a platformer game knowned for its extreme difficulty. It had many ports on different consoles, including micro-computers. Among those releases, the Amstrad CPC port by Elite Systems had been a let down for players as the game misses key features from the arcade game, as well as half of the levels.

It was all the more disappointing given the fact that some tests from magazines described the port as faithful to the arcade version. The test from Amstrad Magazine n°14[1] says the game is "surprising by its quality and faithfulness to the original", and describes all the gameplay mechanics of the port, matching the arcade original.

When asked about the differences between the test and the final released, the test authors

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