Hei$t (lost build of cancelled multi-platform action game; 2008-2010)

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Heist.JPG

Cover of the game.

Status: Lost

Hei$t was to be an action game developed by inXile Entertainment and was going to be published by Codemasters. It was also scheduled to utilise the PathEngine. The game was set in a 1969 San Francisco, where the player would be able to plan and execute heists.

The effectiveness of the heist depended on how much preparation was undertaken by the players. The game was initially revealed in 2007, and was slated for a mid-2008 release.

A trailer was additionally released, which revealed that the game would be released on PlayStation 3, Xbox 360 and PC. Said trailer can be viewed to the right.

Some artwork from the game was released in 2011 by someone who was involved with inXile Entertainment and can be found on Deviantart.

A cutscene from the game was found in 2013, which depicts John meeting a guard. This can be accessed via the wayback machine.

Not much information about the game is available, what is available was revealed from an interview with GameSpot that was released in 2008. The interview reveals that the three main characters would be called Kid, Crumb, and John, each sharing different abilities and traits.

Kid would focus around driving and transport, Crumb would be the main shooter and John would be the leader. The game was also revealed to use a third-person perspective.

The game's development had gone quiet until in 2010, it was officially removed from the Codemasters release schedule, confirming that it had been cancelled.[1]

Gallery

Gameplay trailer.

GameSpot's 4 minute interview.

External Links

https://web.archive.org/web/20210728134444/https://www.youtube.com/watch?v=wdkpXueHE4k

https://www.deviantart.com/kavikaworks/art/Heist-Screens-2-253702030

Reference