Dead or Alive: Code Chronos (lost build of cancelled Xbox 360 prequel to fighting game series; 2006-2010): Difference between revisions

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{{LMW
{{InfoboxLost
|title=Dead or Alive: Code Chronos
|title=<center>Dead or Alive: Code Chronos</center>
|description=lost Xbox 360 game
|image=DOA code chronos logo.png
|startyear=2006
|imagecaption=The game's logo.
|timeframe=Yes
|status=<span style="color:red;">'''Lost'''</span>
|endyear=2010
|status=Lost
|category=Lost video games
}}
}}
'''''Dead or Alive: Code Chronos''''' was an unreleased installment of the ''Dead or Alive'' fighting game series, developed by Team Ninja, led by then head Tomonobu Itagaki, for the Xbox 360. ''Code Chronos'' was slated to be a prequel to the DOA series, relaying the story of Kasumi and Ayane before the first Dead or Alive Tournament.
'''''Dead or Alive: Code Chronos''''' was an unreleased installment of the ''Dead or Alive'' fighting game series, developed by Team Ninja, led by then head Tomonobu Itagaki, for the Xbox 360. ''Code Chronos'' was slated to be a prequel to the ''Dead or Alive'' series, relaying the story of Kasumi and Ayane before the first Dead or Alive Tournament.


==Development==
==Development==
''Code Chronos'' wasn't officially announced outside of the project being featured on several Japanese posters promoting upcoming games set to release after 2005's ''Dead or Alive 4'' (including 2006's ''Dead or Alive: Xtreme 2'' and another cancelled game, ''Project Progressive''). The only word on it during its active development came from an interview with Itagaki on Play Magazine in 2006, where he briefly summarized the premise. The advertisement used a recycled image of Ayane from 2004's ''Dead or Alive: Ultimate''.
''Code Chronos'' wasn't officially announced outside of the project being featured on several Japanese posters promoting upcoming games set to release after 2005's ''Dead or Alive 4'' (including 2006's ''Dead or Alive: Xtreme 2'' and another cancelled game, ''Project Progressive''). The only word on it during its active development came from an interview with Itagaki on ''Play Magazine'' in 2006, where he briefly summarized the premise. The advertisement used a recycled image of Ayane from 2004's ''Dead or Alive: Ultimate''.


To date, nothing from ''Code Chronos'' has been released to the public, such as artwork, renders, gameplay, music, or assets, and it's unknown if anything from it even exists today.
To date, nothing from ''Code Chronos'' has been released to the public, such as artwork, renders, gameplay, music, or assets, and it's unknown if anything from it even exists today.


==Cancellation==
==Cancellation==
''Code Chronos'' fell into hiatus due to Itagaki's feud with Tecmo, which ultimately resulted in him leaving the company in 2008. On November 5, 2010, the new Team Ninja head Yosuke Hayashi officially confirmed the game's cancellation and stated that it never got past the "framework level", indicating that ''Code Chronos'' wasn't anything more than an idea to begin with.
''Code Chronos'' fell into hiatus due to Itagaki's feud with Tecmo, which ultimately resulted in him leaving the company in 2008. On November 5th, 2010, the new Team Ninja head Yosuke Hayashi officially confirmed the game's cancellation and stated that it never got past the "framework level", indicating that ''Code Chronos'' wasn't anything more than an idea to begin with.<ref>[http://www.famitsu.com/news/201011/05035448.html Tomonobu Itagaki's Famitsu interview that mentions the cancellation of ''Dead or Alive: Code Chronos'' (Japanese).] Retrieved 25 Jun '21</ref><ref>[http://web.archive.org/web/20110717220246/http://www.andriasang.com/e/blog/2010/11/05/ninja_gaiden_3_interview/ Team Ninja's Boss Talks Ninja Gaiden 3 and Cancelled Projects - Andriasang (archived)] Retrieved 25 Jun '21</ref>


==Gallery==
===Images===
<gallery mode=packed heights=350px>
Dead or alive 4 promo.jpeg|A promotional Ayane image advertising ''Dead or Alive 4''; Code Chronos can be seen in the bottom right corner, second to the right.
</gallery>
===Videos===
{{Video|perrow  =1
  |service1    =youtube
  |id1          =v=89NDFak0Dtk
  |description1 =Yuriofwind's video on the subject.
}}
==References==
==References==
*[http://www.famitsu.com/news/201011/05035448.html Famitsu Interview (Japanese)]
{{reflist}}
*[http://www.andriasang.com/e/blog/2010/11/05/ninja_gaiden_3_interview/ Andriasang - Team Ninja's Boss Talks Ninja Gaiden 3 and Cancelled Projects]


[[Category:Lost video games]]
[[Category:Completely lost media]]
[[Category:Completely lost media]]

Latest revision as of 13:56, 27 June 2021

DOA code chronos logo.png

The game's logo.

Status: Lost

Dead or Alive: Code Chronos was an unreleased installment of the Dead or Alive fighting game series, developed by Team Ninja, led by then head Tomonobu Itagaki, for the Xbox 360. Code Chronos was slated to be a prequel to the Dead or Alive series, relaying the story of Kasumi and Ayane before the first Dead or Alive Tournament.

Development

Code Chronos wasn't officially announced outside of the project being featured on several Japanese posters promoting upcoming games set to release after 2005's Dead or Alive 4 (including 2006's Dead or Alive: Xtreme 2 and another cancelled game, Project Progressive). The only word on it during its active development came from an interview with Itagaki on Play Magazine in 2006, where he briefly summarized the premise. The advertisement used a recycled image of Ayane from 2004's Dead or Alive: Ultimate.

To date, nothing from Code Chronos has been released to the public, such as artwork, renders, gameplay, music, or assets, and it's unknown if anything from it even exists today.

Cancellation

Code Chronos fell into hiatus due to Itagaki's feud with Tecmo, which ultimately resulted in him leaving the company in 2008. On November 5th, 2010, the new Team Ninja head Yosuke Hayashi officially confirmed the game's cancellation and stated that it never got past the "framework level", indicating that Code Chronos wasn't anything more than an idea to begin with.[1][2]

Gallery

Images

Videos

EmbedVideo is missing a required parameter.

References