Dog Eat Dog (lost builds of cancelled PC adventure/simulation game; 1992-1995): Difference between revisions

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[[File:Dog_eat_dog.jpg|thumb|300px|Screenshot from the early version.]]
{{InfoboxLost
[[File:Dog_eat_dog_fmv.jpg|thumb|300px|Shooting an FMV scene for the 1995 version of the game.]]
|title=<center>Dog Eat Dog</center>
'''Dog Eat Dog''' is a cancelled PC adventure game, originally developed in 1992 by Darlene Waddington (who also worked on ''Dragon's Lair'' on arcade and ''Duck Tales'' on NES) for Buena Vista Software, a division of Disney Software that concentrated on games for an older, more mature audience.
|image=Dog eat dog preview.JPG
|imagecaption=Screenshot from the early version.
|status=<span style="color:red;">'''Lost'''</span>
}}
'''''Dog Eat Dog''''' is a cancelled PC adventure game, originally developed in 1992 by Darlene Waddington (who also worked on ''Dragon's Lair'' on arcade and ''Duck Tales'' on NES) for Buena Vista Software, a division of Disney Software that concentrated on games for an older, more mature audience.<ref>[http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1462 Entry in a French abandonware website.] Retrieved 18 Jun '14</ref>


The game would have the player (either male or female) as an office employee attempting to work their way up in the "Big Black Box Industries" company by interacting towards many other characters, getting various results by changing their communicating attitude (going from ''"Berate"'', ''"Sympathize"'' or'' "Kissup"'').
==Premise==
The game would have the player (either male or female) as an office employee attempting to work their way up in the "Big Black Box Industries" company by interacting towards many other characters, getting various results by changing their communicating attitude (going from "Berate", "Sympathize", or "Kissup").


The storyline would have been quite dark and cynical, encouraging the player to be manipulative and opportunistic, and satirizing the merciless nature of the corporate world (hence the title). It would also have included sexual themes. The graphics were comic-book inspired (by this period).
The storyline would have been quite dark and cynical, encouraging the player to be manipulative and opportunistic, and satirizing the merciless nature of the corporate world (hence the title). It would also have included sexual themes. The graphics were comic-book inspired (by this period).


The project was left in development hell, until it was reprised in 1995, this time produced by Trilobyte. Waddington was still designing the game, along with two other writers, Tamara Williams and Susan Chaw, forming the ''Ministry Of Thought'' studio.
==Development==
The project was left in development hell, until it was reprised in 1995, this time produced by Trilobyte. Waddington was still designing the game, along with two other writers, Tamara Williams and Susan Chaw, forming the Ministry Of Thought studio.


The look of the game was completely revamped; it was redesigned as to be FMV (which was a trend in PC games of the mid-90's), with more than twenty actors. They were to be shot on green-screen and afterwards incrusted on 3D backgrounds. Despite shooting almost 200 hours of film and spending almost a million dollars on it, the game ended up being cancelled for good.
The look of the game was completely revamped; it was redesigned as to be FMV (which was a trend in PC games of the mid 1990s), with more than twenty actors. They were to be shot on green-screen and afterwards incrusted on 3D backgrounds. Despite shooting almost 200 hours of film and spending almost a million dollars on it, the game ended up being cancelled for good.


No known playable copy of either version of the game has been made available.
No known playable copy of either version of the game has been made available. And both versions are considered "Lost".
 
==Gallery==
 
===Videos===
{{Video|perrow  =1
  |service1    =youtube
  |id1          =C7qL95KT__I
  |description1 = Gameplay shown at the 1992 Consumer Electronics Show
}}
===Images===
<gallery mode=packed heights=125px>
<gallery mode=packed heights=125px>
File:dog eat dog 1.jpg|Screenshot from early version.
File:Dog eat dog characters.JPG|Character images.
File:dog eat dog 2.png|Screenshot from early version.
File:Dog eat dog boss.JPG|Character sprite.
File:Dog eat dog blonde guy.JPG|Character sprite.
File:dog eat dog 1.jpg|Screenshot from magazine.
File:dog eat dog 2.png|Screenshot from magazine.
Dog eat dog.jpg|Screenshot from magazine.
File:trioofdogeatdog.jpg|Darlene Waddington, Tamara Williams and Susan Chaw, the authors.
File:trioofdogeatdog.jpg|Darlene Waddington, Tamara Williams and Susan Chaw, the authors.
Dog_eat_dog_fmv.jpg|Shooting an FMV scene for the 1995 version of the game.
</gallery>
</gallery>
==See Also==
*[[Duelin' Firemen! (lost build of cancelled 3DO full motion video game; 1995)]]
*[[Burger King CD-i training program (found Burger King CD-i FMV training game; 1996-1997)]]
*[[The Virtual Nightclub (found PC/Mac adventure game; 1997)]]
*[[GamerGirl (Lost unreleased full motion video suspense game; 2020)]]


==External links==
==Reference==
 
{{reflist}}
*http://www.ministryofthought.com/ded.html Page for the game, still unupdated. Has character sprites in good quality.
 
*http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1462 Entry in a French abandonware website


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 16:46, 12 September 2023

Dog eat dog preview.JPG

Screenshot from the early version.

Status: Lost

Dog Eat Dog is a cancelled PC adventure game, originally developed in 1992 by Darlene Waddington (who also worked on Dragon's Lair on arcade and Duck Tales on NES) for Buena Vista Software, a division of Disney Software that concentrated on games for an older, more mature audience.[1]

Premise

The game would have the player (either male or female) as an office employee attempting to work their way up in the "Big Black Box Industries" company by interacting towards many other characters, getting various results by changing their communicating attitude (going from "Berate", "Sympathize", or "Kissup").

The storyline would have been quite dark and cynical, encouraging the player to be manipulative and opportunistic, and satirizing the merciless nature of the corporate world (hence the title). It would also have included sexual themes. The graphics were comic-book inspired (by this period).

Development

The project was left in development hell, until it was reprised in 1995, this time produced by Trilobyte. Waddington was still designing the game, along with two other writers, Tamara Williams and Susan Chaw, forming the Ministry Of Thought studio.

The look of the game was completely revamped; it was redesigned as to be FMV (which was a trend in PC games of the mid 1990s), with more than twenty actors. They were to be shot on green-screen and afterwards incrusted on 3D backgrounds. Despite shooting almost 200 hours of film and spending almost a million dollars on it, the game ended up being cancelled for good.

No known playable copy of either version of the game has been made available. And both versions are considered "Lost".

Gallery

Videos

Gameplay shown at the 1992 Consumer Electronics Show

Images

See Also

Reference