Savannah (lost build of cancelled Xbox 360 Kinect prototype; 2006-2007): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
In Savannah, you controlled a lion cub from birth to adulthood, with many challenges and survival and social tactics along the way for you to survive in the more realistic wilds of the African Savanna. It is said to be a natural simulator of sorts (a few elements were set in stone at the time), some even go as far as to say it is like a "realistic Viva Pinata." The game was going for a more realistic style to the animals and was said to have "great graphics," like giving the lions and hyenas a custom shell system. The team didn't know how good the camera was, but tried to work with the motion camera anyhow.<ref>[https://www.unseen64.net/2011/07/11/savannah-xbox-360-prototype/ The Unseen64 article on "Savannah."] Last retrieved 14 Aug | In Savannah, you controlled a lion cub from birth to adulthood, with many challenges and survival and social tactics along the way for you to survive in the more realistic wilds of the African Savanna. It is said to be a natural simulator of sorts (a few elements were set in stone at the time), some even go as far as to say it is like a "realistic Viva Pinata." The game was going for a more realistic style to the animals and was said to have "great graphics," like giving the lions and hyenas a custom shell system. The team didn't know how good the camera was, but tried to work with the motion camera anyhow.<ref>[https://www.unseen64.net/2011/07/11/savannah-xbox-360-prototype/ The Unseen64 article on "Savannah."] Last retrieved 14 Aug '17</ref> | ||
==Cancellation== | ==Cancellation== | ||
Finally, after a little more than a year in production, Savannah was turned down by Microsoft. Microsoft wanted their new motion camera (later called the Kinect) to be more fitted and accustomed to children rather than a more mature audience. There were also plans to make a "hybrid motion controller" (which was mainly just a one button controller with a tilt thing on it) for this Kinect game, but that was canned as well.<ref>[http://www.eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game Another Eurogamer article interviewed Chris Seavor who talks about Savannah and its "hybrid controller".] Last retrieved 14 Aug | Finally, after a little more than a year in production, Savannah was turned down by Microsoft. Microsoft wanted their new motion camera (later called the Kinect) to be more fitted and accustomed to children rather than a more mature audience. There were also plans to make a "hybrid motion controller" (which was mainly just a one button controller with a tilt thing on it) for this Kinect game, but that was canned as well.<ref>[http://www.eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game Another Eurogamer article interviewed Chris Seavor who talks about Savannah and its "hybrid controller".] Last retrieved 14 Aug '17</ref> | ||
==Availability== | ==Availability== | ||
Aside from some pictures and a couple videos uploaded to Dailymotion, there is almost nothing about the game on the internet. Some of their work might have been reworked into the Kinect game ''Kinectimals,'' but that is just a speculation.<ref>[http://123kinect.com/savannah-early-kinect-game-prototype-from-rare/37520/ A Kinect website talking about Savannah.] Last retrieved 14 Aug | Aside from some pictures and a couple videos uploaded to Dailymotion, there is almost nothing about the game on the internet. Some of their work might have been reworked into the Kinect game ''Kinectimals,'' but that is just a speculation.<ref>[http://123kinect.com/savannah-early-kinect-game-prototype-from-rare/37520/ A Kinect website talking about Savannah.] Last retrieved 14 Aug '17</ref> | ||
There was also a prototype theme song that was uploaded to YouTube (by JO ThumbsUpMaster) and Soundcloud (by Steve Burke, another ex-staff member from Rare). The final version would have had a proper orchestra and choir. Sometime though between 2012-2017, it was blocked off on YouTube. On August 15th, 2017, though, it was unlisted and back onto YouTube. The Soundcloud upload is also currently up.<ref>[https://soundcloud.com/steveburke/savannah-prototype-theme The Soundcloud upload by Steve Burke.] Last retrieved 15 Aug | There was also a prototype theme song that was uploaded to YouTube (by JO ThumbsUpMaster) and Soundcloud (by Steve Burke, another ex-staff member from Rare). The final version would have had a proper orchestra and choir. Sometime though between 2012-2017, it was blocked off on YouTube. On August 15th, 2017, though, it was unlisted and back onto YouTube. The Soundcloud upload is also currently up.<ref>[https://soundcloud.com/steveburke/savannah-prototype-theme The Soundcloud upload by Steve Burke.] Last retrieved 15 Aug '17</ref> | ||
==Gallery== | ==Gallery== | ||
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==External Links== | ==External Links== | ||
*[http://www.raregamer.co.uk/games/savannah/ A Rare Gamer article on Savannah.] | *[http://www.raregamer.co.uk/games/savannah/ A Rare Gamer article on Savannah.] Last retrieved 15 Aug '17 | ||
*[http://www.eurogamer.net/articles/2012-08-22-the-rare-game-that-never-was-ex-staff-member-details-savannah A Eurogamer interview with Donnchadh Murphy, an ex-Rare staff member, who details Savannah and what it was going to be like.] | *[http://www.eurogamer.net/articles/2012-08-22-the-rare-game-that-never-was-ex-staff-member-details-savannah A Eurogamer interview with Donnchadh Murphy, an ex-Rare staff member, who details Savannah and what it was going to be like.] Last retrieved 15 Aug '17 | ||
*[https://www.dromble.com/2012/08/21/donnchadh-murphy-chats-about-rareware-2/ A Dromble interview with Donnchadh Murphy.] | *[https://www.dromble.com/2012/08/21/donnchadh-murphy-chats-about-rareware-2/ A Dromble interview with Donnchadh Murphy.] Last retrieved 15 Aug '17 | ||
*[http://www.perfectrare.nl/nieuws/1726/steve-burke-laat-een-stukje-savannah-horen/ A Dutch Rare website that talks about the prototype theme of Savannah.] | *[http://www.perfectrare.nl/nieuws/1726/steve-burke-laat-een-stukje-savannah-horen/ A Dutch Rare website that talks about the prototype theme of Savannah.] Last retrieved 15 Aug '17 | ||
[[Category:Lost video games]] | [[Category:Lost video games]] |
Revision as of 00:03, 13 November 2017
Savannah was a Xbox 360 prototype made in 2006 by Rare Ltd. This was one of the many Rare prototypes made for Microsoft to test out their new motion camera for Xbox, which later became what was known as the Kinect. It was also one of several Rare prototypes that were made, but were either canned or never greenlit in the process. Savannah was the brainchild of artist Phil Dunne, who worked on such previous works as Donkey Kong Country 3 and Killer Instinct 2.
Gameplay
In Savannah, you controlled a lion cub from birth to adulthood, with many challenges and survival and social tactics along the way for you to survive in the more realistic wilds of the African Savanna. It is said to be a natural simulator of sorts (a few elements were set in stone at the time), some even go as far as to say it is like a "realistic Viva Pinata." The game was going for a more realistic style to the animals and was said to have "great graphics," like giving the lions and hyenas a custom shell system. The team didn't know how good the camera was, but tried to work with the motion camera anyhow.[1]
Cancellation
Finally, after a little more than a year in production, Savannah was turned down by Microsoft. Microsoft wanted their new motion camera (later called the Kinect) to be more fitted and accustomed to children rather than a more mature audience. There were also plans to make a "hybrid motion controller" (which was mainly just a one button controller with a tilt thing on it) for this Kinect game, but that was canned as well.[2]
Availability
Aside from some pictures and a couple videos uploaded to Dailymotion, there is almost nothing about the game on the internet. Some of their work might have been reworked into the Kinect game Kinectimals, but that is just a speculation.[3]
There was also a prototype theme song that was uploaded to YouTube (by JO ThumbsUpMaster) and Soundcloud (by Steve Burke, another ex-staff member from Rare). The final version would have had a proper orchestra and choir. Sometime though between 2012-2017, it was blocked off on YouTube. On August 15th, 2017, though, it was unlisted and back onto YouTube. The Soundcloud upload is also currently up.[4]
Gallery
Videos
References
- ↑ The Unseen64 article on "Savannah." Last retrieved 14 Aug '17
- ↑ Another Eurogamer article interviewed Chris Seavor who talks about Savannah and its "hybrid controller". Last retrieved 14 Aug '17
- ↑ A Kinect website talking about Savannah. Last retrieved 14 Aug '17
- ↑ The Soundcloud upload by Steve Burke. Last retrieved 15 Aug '17
External Links
- A Rare Gamer article on Savannah. Last retrieved 15 Aug '17
- A Eurogamer interview with Donnchadh Murphy, an ex-Rare staff member, who details Savannah and what it was going to be like. Last retrieved 15 Aug '17
- A Dromble interview with Donnchadh Murphy. Last retrieved 15 Aug '17
- A Dutch Rare website that talks about the prototype theme of Savannah. Last retrieved 15 Aug '17