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'''I know that there's already an article, I'm just making a MASSIVE revamp'''
'''Note from Paul''': I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it.
 
<big><big><big>William James Sidis (Lost works of American child Prodigy; 1905-1944)</big></big></big>


{{InfoboxLost
{{InfoboxLost
|title=<center>Fallout: Brotherhood of Steel 2</center>
|title=<center>Short Subject</center>
|image=BOS 2.jpg
|image=William James Sidis 1914.jpg
|imagecaption=Cover for the design document.
|imagecaption=Sidis photographed for his Harvard Graduation (1914).
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:orange;">'''Partially Found/Lost'''</span>
}}
}}


'''''Fallout: Brotherhood Of Steel 2''''' was the scheduled sequel to the 2004 Interplay game ''Fallout: Brotherhood Of Steel'', developed and produced by Interplay Entertainment in 2004. The game was canceled when Interplay filed for bankruptcy.
William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators.  
 
==Plot==
[[File:Texas.jpg|thumb|285px|right|Map of the area progression of the game.]]
The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation. 
 
==Gameplay<ref>[http://fallout.wikia.com/wiki/Fallout:_Brotherhood_of_Steel_2_design_document Page #21 of the design doc]</ref>==
Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective restrictions and fields of expertise that would drive the story.
 
 
 
==Development==
A hypothesis by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality.




Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref>[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document]</ref>
==Significance==
The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis




===Cancellation===
The game was cancelled due to the undesirable sales of the first game.


==Availability==
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The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.


==References==
<big>Next</big>
{{reflist}}
* Early computer programs
** Alan Turing's Turbochamp

Revision as of 02:48, 12 January 2024

Note from Paul: I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it.

William James Sidis (Lost works of American child Prodigy; 1905-1944)


William James Sidis 1914.jpg

Sidis photographed for his Harvard Graduation (1914).

Status: Partially Found/Lost


William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators.


Significance

The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis


―――――――――――――――――――――――――――――――――――――――――

Next

  • Early computer programs
    • Alan Turing's Turbochamp