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'''I know that there's already an article, I'm just making a MASSIVE revamp'''
'''Note from Paul''': I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it.
 
<big><big><big>William James Sidis (Lost works of American child Prodigy; 1905-1944)</big></big></big>


{{InfoboxLost
{{InfoboxLost
|title=<center>Fallout: Brotherhood of Steel 2</center>
|title=<center>Short Subject</center>
|image=BOS 2.jpg
|image=William James Sidis 1914.jpg
|imagecaption=Cover for the design document.
|imagecaption=Sidis photographed for his Harvard Graduation (1914).
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:orange;">'''Partially Found/Lost'''</span>
}}
}}


'''''Fallout: Brotherhood Of Steel 2''''' was an Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2<ref name="style"/> in 2004, it was the scheduled sequel to ''Fallout: Brotherhood of Steel''.
William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators.  
 
==Plot<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_20.jpg/revision/latest?cb=20100122011500 Page #21 of the design doc]</ref>==
[[File:Texas.jpg|thumb|285px|right|Map of the area progression of the game.]]
The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation. 
 
==Gameplay==
Inspiration for the gameplay element was drawn from games such as ''Baldur's Gate: Dark Alliance'', ''Diablo 2'', ''Fallout Tactics'', and the two original ''Fallout'' games.<ref name="style"/>
 
Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.
 
A new stealth system would've been added.<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_05.jpg/revision/latest?cb=20100122011345 Page #6 of the design doc]</ref>
 
The game incorporated a reputation system that would dictate the progression of the story based on
the player's choice of morality throughout their playthrough.
 
"Stage Bosses" would've have been battled to mark the end of every segment of the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/0/08/FOBOS2_design_document_14.jpg/revision/latest?cb=20100122011459 Page #14 of the design doc]</ref>
 
==Development==
An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. <ref>[https://web.archive.org/web/20090314042051/http://gameoftheart.com/forum/viewtopic.php?p=4914 Archived copy of ProgrammingAce's original post]</ref>
 
The game's development began before the original title.


The game's engine, Dark Alliance, was being refined for the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/9/96/FOBOS2_design_document_04.jpg/revision/latest?cb=20100122011345 Page #4 of the design doc]</ref> Quest structure would've been designed reminiscent of the style of the original ''Fallout''.<ref name="style"/>


Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document]</ref>
==Significance==
The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis




===Cancellation===
The game was cancelled when Interplay laid off the majority of their employees.<ref>[http://www.thevaulttecinc.com/2014/05/canceled-fallout-games-history.html The Vault Tec Inc.'s post on cancelled ''fallout'' games]</ref> The game was never publicly announced.


==Availability==
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The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.


==References==
<big>Next</big>
{{reflist}}
* Early computer programs
** Alan Turing's Turbochamp

Revision as of 02:48, 12 January 2024

Note from Paul: I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it.

William James Sidis (Lost works of American child Prodigy; 1905-1944)


William James Sidis 1914.jpg

Sidis photographed for his Harvard Graduation (1914).

Status: Partially Found/Lost


William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators.


Significance

The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis


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Next

  • Early computer programs
    • Alan Turing's Turbochamp