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| '''I know that there's already an article, I'm just making a MASSIVE revamp''' | | '''Note from Paul''': I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it. |
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| | <big><big><big>William James Sidis (Lost works of American child Prodigy; 1905-1944)</big></big></big> |
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| {{InfoboxLost | | {{InfoboxLost |
| |title=<center>Fallout: Brotherhood of Steel 2</center> | | |title=<center>Short Subject</center> |
| |image=BOS 2.jpg | | |image=William James Sidis 1914.jpg |
| |imagecaption=Cover for the design document. | | |imagecaption=Sidis photographed for his Harvard Graduation (1914). |
| |status=<span style="color:red;">'''Lost'''</span> | | |status=<span style="color:orange;">'''Partially Found/Lost'''</span> |
| }} | | }} |
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| '''''Fallout: Brotherhood Of Steel 2''''' was an Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2<ref name="style"/> in 2004, it was the scheduled sequel to ''Fallout: Brotherhood of Steel''.
| | William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators. |
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| ==Plot<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_20.jpg/revision/latest?cb=20100122011500 Page #21 of the design doc]</ref>==
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| [[File:Texas.jpg|thumb|285px|right|Map of the area progression of the game.]]
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| The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation.
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| ==Gameplay==
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| Inspiration for the gameplay element was drawn from games such as ''Baldur's Gate: Dark Alliance'', ''Diablo 2'', ''Fallout Tactics'', and the two original ''Fallout'' games.<ref name="style"/>
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| Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.
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| A new stealth system would've been added.<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_05.jpg/revision/latest?cb=20100122011345 Page #6 of the design doc]</ref>
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| The game incorporated a reputation system that would dictate the progression of the story based on
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| the player's choice of morality throughout their playthrough.
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| "Stage Bosses" would've have been battled to mark the end of every segment of the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/0/08/FOBOS2_design_document_14.jpg/revision/latest?cb=20100122011459 Page #14 of the design doc]</ref>
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| ==Development==
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| An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. <ref>[https://web.archive.org/web/20090314042051/http://gameoftheart.com/forum/viewtopic.php?p=4914 Archived copy of ProgrammingAce's original post]</ref>
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| The game's development began before the original title.
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| The game's engine, Dark Alliance, was being refined for the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/9/96/FOBOS2_design_document_04.jpg/revision/latest?cb=20100122011345 Page #4 of the design doc]</ref> Quest structure would've been designed reminiscent of the style of the original ''Fallout''.<ref name="style"/>
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| Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document]</ref>
| | ==Significance== |
| | The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis |
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| ===Cancellation===
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| The game was cancelled when Interplay laid off the majority of their employees.<ref>[http://www.thevaulttecinc.com/2014/05/canceled-fallout-games-history.html The Vault Tec Inc.'s post on cancelled ''fallout'' games]</ref> The game was never publicly announced.
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| ==Availability==
| | ――――――――――――――――――――――――――――――――――――――――― |
| The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.
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| ==References==
| | <big>Next</big> |
| {{reflist}}
| | * Early computer programs |
| | ** Alan Turing's Turbochamp |
Note from Paul: I ask that you don't edit this because if you do, when I publish the finished article, the history won't account for your edit. It will just say that I created it.
William James Sidis (Lost works of American child Prodigy; 1905-1944)
Sidis photographed for his Harvard Graduation (1914).
Status: Partially Found/Lost
William James Sidis was an American child prodigy. His monumentous intellectual abilities, coupled with a seemingly tragic life story, have attracted wide interest from scholars, scientists, and popular commentators.
Significance
The significance of Sidis's output is multiple. Commentators[footnote,] on Sidis
―――――――――――――――――――――――――――――――――――――――――
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