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Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.
Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.
A new stealth system would've been added.<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_05.jpg/revision/latest?cb=20100122011345 Page #6 of the design doc]</ref>


The game incorporated a reputation system that would dictate the progression of the story based on  
The game incorporated a reputation system that would dictate the progression of the story based on  
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The game's development began before the original title.
The game's development began before the original title.
The game's engine, Dark Alliance, was being refined for the game. Quest structure would've been designed reminiscent of the style of the original ''Fallout''.<ref name="style"/>


Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document]</ref>
Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document]</ref>
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===Cancellation===
===Cancellation===
The game was cancelled due to the undesirable sales of the first game.
The game was cancelled due to the undesirable sales of the first game. The game was never publicly announced.


==Availability==
==Availability==

Revision as of 22:10, 9 July 2018

I know that there's already an article, I'm just making a MASSIVE revamp


Cover for the design document.

Status: Lost


Fallout: Brotherhood Of Steel 2 was an Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2[1] in 2004, it was the scheduled sequel to Fallout: Brotherhood of Steel.

Plot[2]

File:Texas.jpg
Map of the area progression of the game.

The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation.


Gameplay

Inspiration for the gameplay element was drawn from games such as Baldur's Gate: Dark Alliance, Diablo 2, Fallout Tactics, and the two original Fallout games.[1]

Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.

A new stealth system would've been added.[3]

The game incorporated a reputation system that would dictate the progression of the story based on the player's choice of morality throughout their playthrough.

"Stage Bosses" would've have been battled to mark the end of every segment of the game.[4]

Development

An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. [5]

The game's development began before the original title.

The game's engine, Dark Alliance, was being refined for the game. Quest structure would've been designed reminiscent of the style of the original Fallout.[1]

Like many games of the franchise, the game's style drew influence from the Mad Max series and films from the 1950s.[1]


Cancellation

The game was cancelled due to the undesirable sales of the first game. The game was never publicly announced.

Availability

The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.

References