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{{InfoboxFound |title=<center>Vectorman (found builds of unfinished PlayStation 2 platformer; early 2000s)</center> |image=Vectorman PS2 E3KeyArt.jpg |imagecaption=''E3'' booth art. |status=<span style="color:green;">'''Found'''</span> |datefound=30 Dec 2023 |foundby=SEGA Dreamcast Info }} '''''Vectorman''''' is a cancelled 3rd person shooter that was in development by ''Psuedo Interactive'', targeting a 2004 release. It was supposed to be a reboot of SEGA's ''Vectorman'' series and was radically different from its predecessors. Due to a bumpy development cycle, the game was cancelled soon after its reveal at ''E3'' 2003. The only material that is out to the public is gameplay footage of a prototype shown at ''E3'', and concept art that surfaced years later. There were also other prototypes pitched. ==Development history== According to a ''Retro Gamer'' and ''Ign'' interview, ''Pseudo Interactive'' pitched demos to ''SEGA'' for a new ''Vectorman'' game, with one of them being similar to ''Smash T.V.'' This demo involved Vectorman running through time, with the music being techno, and had shooting gameplay. ''SEGA'' were impressed enough by these demos that they greenlit a prototype. At the start, the project was more in line with the past two games, with one of the things kept in tact being Vectorman's orb design. This more faithful approach lasted 3 to 4 months until ''SEGA'' switched producers, thus leading to a focus test of the prototype that didn't go well. The younger audience during the test were confused by Vectorman's orb design and were not familiar with the series. This caused SEGA's producers to ask for changes around the new year of 2002. A producer suggested taking inspiration from ''Socom'' and ''Halo'' due to their popularity at the time. After 8 months, ''SEGA'' cancelled the project in August 2003. The reasoning for cancellation seems to have multiple different answers with none being absolute. These answers range from ''SEGA'' realizing they changed the series too much, ''SEGA of America'' were about to have layoffs and were disinterested in their retro IP after ''Toejam and Earl 3'' underperformed, to the game still being in kind of rough shape at the end of development, and it was easier to cancel it than to finish it for release according to a YouTuber named ''Snack Cabinet Gaming'' who claimed to have talked to the developers of the game and had info that matched with the info revealed in the ''Retro Gamer'' interview.<ref name="outrun">[https://ign.com/articles/2003/05/07/e3-2003-hands-on-vectorman Ign interview]</ref> <ref name="Shinobi"> [https://retrogamer.net/blog_post/retro-gamer-issue-192-is-on-shelves-now/ Retro gamer interview]</ref> ==Gameplay details/Story== One of the plot points of the story would be about Vectorman losing a previous battle, and then being rebuilt. Another plot point would involve you trying to save Gamma 6 from an Orbot named Volt. It would have you begin in an environment similar to Ord Mantell which would have Vectorman travelling through a crashed ship that was ascending. The gameplay would have destructible environments and multiple weapons and upgrades to choose from. Vectorman would also have a grappling hook for traversal. <ref name="outrun"/> <ref name="Virtual on">[https://web.archive.org/web/20030602092256/http://www.pseudointeractive.com/index.shtml Game details]</ref> ==Availability== On December 30th, 2023, multiple builds of the game have been found by SEGA Dreamcast Info. <ref name="SEGA Dreamcast Info">[https://sega-dreamcast-info-games-preservation.com/en/unreleased-vectorman-playstation2-prototype-iso Prototypes]</ref> ==Videos== {{Video|perrow =3 |service1 =youtube |id1 =_pXySS5sJys |description1 =E3 trailer. |service2 =youtube |id2 =93c8N97xu68 |description2 =Gameplay |service3 =youtube |id3 =7A_6ePUvXuk |description3 =E3 footage }} {{Video|perrow =3 |service1 =youtube |id1 =-rnkzpvPmj4 |description1 =E3 Footage |service2 =youtube |id2 =irFqSZ3na5M |description2 =E3 footage at [49:01]. |service3 =youtube |id3 =qcGrlkcjspY |description3 =Development info from Snack Cabinet Gaming. }} <ref name="Nights">[https://archive.org/details/redump-id-19527 E3 footage]</ref> <ref name="Yakuza"> [http://archive.videogamesdaily.com/news/200306/006.asp E3 footage]</ref> ==Gallery== <gallery mode=packed heights=175px> Vectorman E3 Screen21.jpg Vectorman E3 Screen20.jpg Vectorman E3 Screen19.jpg Vectorman E3 Screen18.jpg Vectorman E3 Screen17.jpg Vectorman E3 Screen16.jpg Vectorman E3 Screen15.jpg Vectorman E3 Screen14.jpg Vectorman E3 Screen13.jpg Vectorman E3 Screen12.jpg Vectorman E3 Screen11.jpg Vectorman E3 Screen10.jpg Vectorman E3 Screen 9 (1).jpg Vectorman E3 Screen 8 (1).jpg Vectorman E3 Screen 7 (1).jpg Vectorman E3 Screen 5 (1).jpg Vectorman E3 Screen 4 (1).jpg Vectorman E3 Screen 3 (1).jpg Vectorman 050703 6.jpg Vectorman 050703 5.jpg Vectorman 050703 3.jpg Vectorman 050703 2.jpg Vectorman 050703 1.jpg Vectorman 042803 02.jpg Vectorman 042803 01.jpg Interview-Frank-Trzcinski-4.jpg Interview-Frank-Trzcinski-3.jpg Interview-Frank-Trzcinski-2-300x287.jpg W-frank-trzcinski-working-carthighercontrast.jpg W-frank-trzcinski-proximity-doors.jpg W-frank-trzcinski-hangar-front.jpg W-frank-trzcinski-hangar-cart-final.jpg W-frank-trzcinski-hangar5.jpg W-frank-trzcinski-gt-station-2.jpg W-frank-trzcinski-entrance-to-elevators-from-lab.jpg W-frank-trzcinski-elevator-room-to-1b.jpg W-frank-trzcinski-detail-of-shaft-and-elevators-above-doors.jpg W-frank-trzcinski-carts-2.jpg W-frank-trzcinski-carts.jpg W-frank-trzcinski-buildings-1.jpg W-frank-trzcinski-backdrop.jpg W-frank-trzcinski-ah-smeltersect.jpg W-frank-trzcinski-ah-reverse-main-exit-m.jpg W-frank-trzcinski-ah-reverse-main2-upper-m.jpg W-frank-trzcinski-ah-reversebalconies-m.jpg W-frank-trzcinski-ah-exit.jpg W-frank-trzcinski-ah-crane-hex.jpg Vectorman-ps2-5.jpg Vectorman-ps2-4.jpg Vectorman-ps2-3.jpg Vectorman-ps2-2.jpg Vectorman-ps2-1.jpg Vectorman-ps2.jpg </gallery> <ref name="saturn">[https://unseen64.net/2008/04/15/vectorman-ps2-cancelled/ Concept art]</ref> <ref name="Virtua fighter">[https://artstation.com/artwork/BQEql Concept art]</ref> <ref name="JSR">[https://sega-16.com/2010/02/interview-frank-trzcinski/ Concept art]</ref> ==References== {{reflist}} [[Category:Found media]] [[Category:Found video games]]
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