Virtual Jockey (lost build of cancelled Virtual Boy horse-racing simulation game; 1996): Difference between revisions

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==Plot==
==Plot==
The player aims for derby as one of the jockeys within the horse raging circles, which consist of more than 20 people in total. The player become familiar with the characteristics of their horse and the courses, for if the player don't ride their house well and they were not prepared for what unfolds before them, it would be difficult to win.
The player aims for derby as one of the jockeys within the horse raging circles, which consist of more than 20 people in total. The player become familiar with the characteristics of their unique talking horse and the courses, for if the player don't ride their house well and they were not prepared for what unfolds before them, it would be difficult to win.


==Availability==
==Availability==

Revision as of 00:45, 4 August 2016

Vjockeyflyer.jpg

Rare flyer for the game.

Status: Lost

Virtual Jockey is a cancelled 1996 jockey game that was in development by Right Stuff for the Virtual Boy. It was never finished before the Virtual Boy was cancelled. Some game mechanics were used in the PS1 game Jockey Zero.

Plot

The player aims for derby as one of the jockeys within the horse raging circles, which consist of more than 20 people in total. The player become familiar with the characteristics of their unique talking horse and the courses, for if the player don't ride their house well and they were not prepared for what unfolds before them, it would be difficult to win.

Availability

Only four screenshots and the flyer for the game have surfaced.