Wattam (lost PlayStation 4 prototype demo of puzzle game; 2015): Difference between revisions

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'''''Wattam''''' is a puzzle game developed by Funomena and published by Annapurna Interactive. Being announced at PlayStation Experience 2014, the game encountered multiple delays until its eventual release on December 17th, 2019. The game was originally announced as a PlayStation 4 exclusive, which was changed to a PlayStation 4 and Steam release.
'''''Wattam''''' is a puzzle game developed by Funomena and published by Annapurna Interactive. Being announced at PlayStation Experience 2014, the game encountered multiple delays until its eventual release on December 17th, 2019. The game was originally announced as a PlayStation 4 exclusive, which was changed to a PlayStation 4 and Steam release.
==Development==
==Development==
Beginning in 2013, Wattam's development has been stated to have been an incredibly stressful project. Many disagreements between Robin Hunicke (co-founder of Funomena) and Keita Takahashi (director and creator of Katamari Damacy) created an uncomfortable workspace for the development team.<ref>[https://www.youtube.com/watch?v=xDPzZkx0cPs Investigating Three Indie Superstars Accused of Emotional Abuse] Retrieved 31 May '23</ref> This lead to the game's style completely changing and the removal of many unique features.  
Beginning in 2013, ''Wattam''’s development has been stated to have been an incredibly stressful project. Many disagreements between Robin Hunicke (co-founder of Funomena) and Keita Takahashi (director and creator of Katamari Damacy) created an uncomfortable workspace for the development team.<ref>[https://www.youtube.com/watch?v=xDPzZkx0cPs Investigating Three Indie Superstars Accused of Emotional Abuse] Retrieved 31 May '23</ref> This lead to the game's style completely changing and the removal of many unique features.  
==Gameplay==
==Gameplay==
Both the prototype and final version of Wattam share the theme of uniting the people. However, there were certain characters who would have been harder to befriend than others. Pillow was intended to be a "boss character"<ref>[https://www.youtube.com/watch?v=qfxyAZ903r8 Katamari Damacy Creator Demos New Game “Wattam” - E3 2015] Retrieved 31 May '23</ref> with original cutscenes detailing Pillow's sad backstory. Wattam's final release excludes multiple characters which were featured in the demo. These include: The letter "B," the letter "M," a soccer goal, a heart, a soccer goal, Coffee Bean, Turn Table, Strawberry Choco, Pon de Ring, and Cloud.<ref>[https://dengekionline.com/elem/000/001/073/1073807/ Keita Takahashi of "Katamari Damacy" Explains the New Title "Wattam" Himself  [E3 2015]] Retrieved 31 May '23</ref> Depending on the character you were playing as, different "powers" could be activated by pressing the triangle button on the PlayStation DualShock. Examples include: Cloud making it rain, Turn Table starting a dance party, and Toro using its salmon to fly.<ref>[https://www.youtube.com/watch?v=ZDbzCkDOdSQ Wattam - Official E3 2015 Trailer] Retrieved 31 May '23</ref>
Both the prototype and final version of ''Wattam'' share the theme of uniting the people. However, there were certain characters who would have been harder to befriend than others. Pillow was intended to be a "boss character"<ref>[https://www.youtube.com/watch?v=qfxyAZ903r8 Katamari Damacy Creator Demos New Game “Wattam” - E3 2015] Retrieved 31 May '23</ref> with original cutscenes detailing Pillow's sad backstory. Wattam's final release excludes multiple characters which were featured in the demo. These include: The letter "B," the letter "M," a heart, a soccer goal, Coffee Bean, Turn Table, Strawberry Choco, Pon de Ring, and Cloud.<ref>[https://dengekionline.com/elem/000/001/073/1073807/ Keita Takahashi of "Katamari Damacy" Explains the New Title "Wattam" Himself  [E3 2015]] Retrieved 31 May '23</ref> Depending on the character you were playing as, different "powers" could be activated by pressing the triangle button on the PlayStation DualShock. Examples include: Cloud making it rain, Turn Table starting a dance party, and Sake using its salmon to fly.<ref>[https://www.youtube.com/watch?v=ZDbzCkDOdSQ Wattam - Official E3 2015 Trailer] Retrieved 31 May '23</ref>
==Availability==
==Availability==
Wattam's demo was playable at E3 2015<ref> [https://www.polygon.com/2015/6/12/8771997/wattams-e3-trailer Wattam's E3 trailer is full of smiles, raves and a lot of stuff we don't understand] Retrieved 31 May '23</ref>, being described as "experimental" and "unique."<ref>[https://www.funomena.com/blog/2015/7/wattam-e3-3 Funomena - Wattam E3] Retrieved 31 May '23</ref> It was also playable at PAX East's Indie Megabooth in 2015.<ref> [https://www.funomena.com/blog/2015/11/wattam-at-pax Funomena - Wattam at PAX] Retrieved 31 May '23</ref> A newer demo was shown at Day of the Devs 2015<ref> [https://www.youtube.com/live/hWb_KDIyDXQ?feature=share Double Fine Presents: Day of the Devs 2015 Gameplay Stream – Part 1] Retrieved 4 June '23 </ref> and featured character levels. Wattam wasn't shown at any other conventions until 2017, at PAX West.<ref>[https://www.polygon.com/2017/8/31/16229466/wattam-release-date-keita-takahashi-funomena-annapurna-interactive Wattam is still alive, coming in 2018] Retrieved 31 May '23</ref> The 2017 demo resembles the final game far more than the former demos.
Wattam's demo was playable at E3 2015<ref> [https://www.polygon.com/2015/6/12/8771997/wattams-e3-trailer Wattam's E3 trailer is full of smiles, raves and a lot of stuff we don't understand] Retrieved 31 May '23</ref>, being described as "experimental" and "unique."<ref>[https://www.funomena.com/blog/2015/7/wattam-e3-3 Funomena - Wattam E3] Retrieved 31 May '23</ref> It was also playable at PAX East's Indie Megabooth in 2015.<ref> [https://www.funomena.com/blog/2015/11/wattam-at-pax Funomena - Wattam at PAX] Retrieved 31 May '23</ref> A newer demo was shown at Day of the Devs 2015<ref> [https://www.youtube.com/live/hWb_KDIyDXQ?feature=share Double Fine Presents: Day of the Devs 2015 Gameplay Stream – Part 1] Retrieved 4 June '23 </ref> and featured character levels. Wattam wasn't shown at any other conventions until 2017, at PAX West.<ref>[https://www.polygon.com/2017/8/31/16229466/wattam-release-date-keita-takahashi-funomena-annapurna-interactive Wattam is still alive, coming in 2018] Retrieved 31 May '23</ref> The 2017 demo resembles the final game far more than the former demos.


==Gallery==
==Gallery==
<gallery mode=packed heights=225px>
<gallery mode="packed" heights="225px">
File:Early wattam 1.jpg|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]
File:Early wattam 1.jpg|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]
File:Early wattam 2.jpg|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]
File:Early wattam 2.jpg|Early screenshot featured on [https://blog.playstation.com/archive/2015/06/11/everything-you-need-to-know-about-wattam-from-robin-hunicke-keita-takahashi/ PlayStation.com]

Revision as of 05:30, 28 November 2023

Wattamlogo.png

Wattam's early title screen.

Status: Lost

Wattam is a puzzle game developed by Funomena and published by Annapurna Interactive. Being announced at PlayStation Experience 2014, the game encountered multiple delays until its eventual release on December 17th, 2019. The game was originally announced as a PlayStation 4 exclusive, which was changed to a PlayStation 4 and Steam release.

Development

Beginning in 2013, Wattam’s development has been stated to have been an incredibly stressful project. Many disagreements between Robin Hunicke (co-founder of Funomena) and Keita Takahashi (director and creator of Katamari Damacy) created an uncomfortable workspace for the development team.[1] This lead to the game's style completely changing and the removal of many unique features.

Gameplay

Both the prototype and final version of Wattam share the theme of uniting the people. However, there were certain characters who would have been harder to befriend than others. Pillow was intended to be a "boss character"[2] with original cutscenes detailing Pillow's sad backstory. Wattam's final release excludes multiple characters which were featured in the demo. These include: The letter "B," the letter "M," a heart, a soccer goal, Coffee Bean, Turn Table, Strawberry Choco, Pon de Ring, and Cloud.[3] Depending on the character you were playing as, different "powers" could be activated by pressing the triangle button on the PlayStation DualShock. Examples include: Cloud making it rain, Turn Table starting a dance party, and Sake using its salmon to fly.[4]

Availability

Wattam's demo was playable at E3 2015[5], being described as "experimental" and "unique."[6] It was also playable at PAX East's Indie Megabooth in 2015.[7] A newer demo was shown at Day of the Devs 2015[8] and featured character levels. Wattam wasn't shown at any other conventions until 2017, at PAX West.[9] The 2017 demo resembles the final game far more than the former demos.

Gallery

More from Keita Takahashi

External Links

References