Fallout Extreme (lost build of cancelled multi-platform tactical shooter; early 2000s)
Fallout Extreme was a game under development by 14 Degrees East and Interplay during the early 2000s for the PlayStation 2 and Xbox. It was supposed to use the Unreal Engine. The game was still in prototype stages when it was canceled by 14 Degrees East, presumably for them to focus development on the PC-exclusive Fallout Tactics. It is said that the game did not make it far into development, not far beyond the concept stages. Very little is known about the development team that was in on it, all that is known is Brian Christian, the head of 14 Degrees East, was the lead producer, and Todd J. Camasta was the art director.
The game was never officially announced, and its existence was virtually unknown until detailed information about it was released in a game design document on January 27th, 2010.[1]
The game would have used a squad-based system, similar to the one eventually used in Tactics. The game's design document is presently archived in the Brian Fargo Papers at The Strong National Museum of Play in Rochester, New York, limited to on-site researchers only.
Gallery
Video
See Also
- Fallout: Brotherhood of Steel 2 (lost build of unfinished PlayStation 2 action role-playing game; 2000s)
- Fallout Van Buren (partially found unfinished Fallout game; 2000s)
External Links
- Engadget article on Fallout Extreme.
- Polygamia.pl article on Fallout: Extreme.
- Nukapedia Fallout Wiki page on Fallout Extreme.
- Nukapedia Fallout Wiki page on Fallout Extreme game proposal document.
- Nukapedia Fallout Wiki page on Fallout 'X' - Test World, another game proposal document for Fallout Extreme.
- Nukapedia Fallout Wiki page for Fallout Tactics: Brotherhood of Steel.
Reference
- ↑ Ausir-fduser blog post about Fallout Extreme on Nukapedia Fallout Wiki Retrieved 19 Dec '21