Fallout Extreme (lost build of cancelled multi-platform tactical shooter; early 2000s)

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Fallout Extreme Logo.png

Logo for the game.

Status: Lost

Fallout Extreme was a game under development by 14 Degrees East and Interplay during the early 2000s for the PlayStation 2 and Xbox. It was supposed to use the Unreal Engine. The game was still in prototype stages when it was canceled by 14 Degrees East, presumably for them to focus development on the PC-exclusive Fallout Tactics. It is said that the game did not make it far into development, not far beyond the concept stages. Very little is known about the development team that was in on it, all that is known is Brian Christian, the head of 14 Degrees East, was the lead producer, and Todd J. Camasta was the art director.

The game was never officially announced, and its existence was virtually unknown until detailed information about it was released in a game design document on January 27th, 2010.[1]

The game would have used a squad-based system, similar to the one eventually used in Tactics. The game's design document is presently archived in the Brian Fargo Papers at The Strong National Museum of Play in Rochester, New York, limited to on-site researchers only.

Gallery

Video

Description of the game using design documents plus two screenshots from The Strong Museum

See Also

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Reference