Family Computer Network System/TV-NET (partially found ROM and peripherals of telecommunication service for Famicom; 1987-1991)

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Fcn modem.jpg

Family Computer Network System Modem

Status: Partially found

Date found: 2020

Found by: Ben Boldt, Fiskbit, Forest of Illusion

Family Computer Network System and TV-NET is a telecommunication service using Family Computer that was deployed for general consumers from 1988 to 1991. This system allows users to access its services by connecting a telephone line to a dial-up modem and plugging in ROM cartridges dedicated to each content. Each company was joined by a new business using Famicom, and the contents offered by these companies varied mainly from stock trading, account inquiries, horse and bicycle race voting, and mail order sales. However, some in-depth information about this service, such as the companies that entered the market, is unclear. Currently, ROM cartridges and peripherals are sometimes offered on auction sites, but only a few have been found.

History

Birth of services

In 1985, Nintendo president Hiroshi Yamauchi foresaw the future spread of the network society and came up with the idea of a telecommunication service that would allow shopping and stock trading via Famicom. Yamauchi named the service Family Computer Network System and set a goal to realize the service in the fall of 1986.
In July 1987, Yamauchi instructed Masayuki Uemura, General Manager of Nintendo R&D2, to develop a service that would provide stock price information and enable stock trading by connecting a telephone line to a modem dedicated to Famicom in cooperation with Nomura Securities.[1] The service employs a system that can be used by inserting a card-type ROM cartridge, which Nomura named Famicom Trade. In November, the service was tested by 600 monitors, and in July 1988 Nintendo distributed prototype modems and cartridges to each household that had been recruited as testers. As a result, the service was well received, and in September, Nintendo mass-produced the modem and began full-scale service.
In July 28, 1987, Yamaichi Securities, in cooperation with Bridgestone, launched the telecommunication service for Famicom, Sunline F.[2]
In January 1988, Micro Core, in cooperation with Micro Research Institute, NTT, and Bridgestone, developed TV-NET, a telecommunication service modem for Famicom, which was released at the end of February of the same year.

Commercial competition

In January 1988, Daiwa Securities agreed to enter Micro Core's TV-NET and decided in April to develop telecommunication services, followed in May by Yamaichi and then Nikko Securities. From this point on, a commercial conflict between the "Nomura-Nintendo method" and the "Micro Core method" arose over Famicom's communication services. Subsequently, Shin Nihon Securities, Wako Securities, Okasan Securities, and others decided to adopt the Nomura-Nintendo method. Universal Securities, Taiheiyo Securities, and Tokyo Securities decided to adopt the Micro Core method, and various other securities companies entered the Famicom communication service.
On December 7, 1988, Mitsubishi Corporation in cooperation with Daiwa, Yamaichi, Nikko, and Universal, launched the Home Information Network Promotion Council (ホームインフォメーションネットワーク推進協議会) to promote Micro Core-based telecommunication services. In addition to securities companies, city banks, travel agencies, and publishing companies have also decided to enter the market. On October 16, 1989, NTT Data Communications launched its home banking business using Famicom. In addition, the Ministry of Posts and Telecommunications, a government agency that existed at the time, decided to make NTT's videotex service, Captain System available to Famicom, and Micro Core developed a corresponding modem, TV-NET Rank2, with which the service was launched and modem was released in April 1990. Department stores, mail-order companies, and distance-learning companies have entered the Captain System for Famicom.

Decline in services

Although Famicom's telecommunication service has experienced commercial competition since its launch and has offered a variety of content services, it has not really been accepted by many users and has had some shortcomings. The line connecting to the modem was DDX-TP provided by NTT. However, the condition of the line was unstable, and there was trouble with communication becoming impossible at irregular intervals. Furthermore, if the phone line and the TV were far apart, they were connected by wiring, but in some cases, the user's family members protested that the wiring was in the way and returned the product. Most of the users were only interested in the stock price, and few used other services. In addition, since Famicom was generally positioned as a children's toy, many users were resistant to the idea of adults using toys for stock trading and other activities. By 1991, most users were no longer interested in stock prices due to the bursting of the bubble economy in Japan. It was also time for consoles to move to Super Famicom, and demand was beginning to decline. Finally, the number of households with newly installed modems stopped at 130,000.[3]

ROM dumped

In September 2019, Ben Boldt, a user of the forum site NesDev, obtained a Famicom Network System modem and a JRA-PAT ROM, which he dumped with fellow site user Fiskbit.[4] In addition, Nomura no Famicom Trade and Super Mario Club were also dumped in October-November 2020 and subsequently surfaced at No-Intro. The ROMs were given the file extension FCN, but run is currently impossible because no emulator currently supports the file. In addition, Forest of Illusion obtained the JRA-PAT and Super Mario Club ROMs, dumped them with Hard4Games, and surfaced. The ROMs were NES files, but have not been emulated.[5][6] Fiskbit owns and has dumped most of the currently known Famicom Network System-specific ROMs, but these have not yet surfaced.

Modems, Peripherals

Exclusive modems and ROM cartridges were not sold in stores like video games, but rather modems were ordered by sending an order postcard to the company and cartridges were purchased by applying to the bank.[7] Many of the main modems have been found, but some of their peripherals have not been found to this day.

Family Computer Network System

Status: Found
Family Computer Network System was a telecommunication service modem for Famicom sold by Nintendo in September 1988.


Famicom Fitness System

Status: Lost
Famicom Fitness System is a peripheral device for the Famicom Network System, which was jointly developed by Bridgestone, Nintendo, Fukuda Denshi, and Fukuoka University in 1988 for health management. An ergometer is connected to a communication modem, and a ROM cartridge called an "Instructor Card" is inserted. After inputting data such as age and weight, individual training data is stored in the cartridge. 12 minutes of pedaling measurement is performed, and the system provides the user with the most effective training menu according to the results. The device was marketed mainly to fitness gyms and medical institutions from January 1989, and was scheduled to be marketed to general households from December 1990, but there is no information that the device was actually sold.


TV-NET, TV-NET Rank2

Status: Found
TV-NET and TV-NET Rank2 are modems for Famicom communication services sold by Micro Core. TV-NET was marketed at the end of February 1988, and like the Famicom Network System, the service can be used by inserting a special cartridge. TV-NET Rank2 was marketed on April 2, 1990, and is a modem compatible with NTT's Captain System, which can be used by calling the center with a dedicated controller.


TV-NET Printer System

Status: Found
TV-NET Printer System is a peripheral device for TV-NET that allows users to print out screens. It was marketed in end of November 1988.

MCB-1

Status: Lost
MCB-1 is a barcode device for TV-NET Printer System and was marketed in September 1988.

FAM-NET, FAM-NET2

Status: Found
FAM-NET and FAM-NET2 are modems developed by Yamaichi Securities in cooperation with Bridgestone for Famicom's telecommunication service, and were marketed in July 1987. FAM-NET did not have a cartridge plug, and the company's service, Sunline F, was built into that modem. FAM-NET2 was marketed in March 1988, where the cartridge plug was added for the first time.

Dataship 1200

Status: Found
Dataship 1200 was a console developed jointly by Nintendo and Dai-ichi Kangyo Bank, mainly for the Famicom telecommunication service, and was marketed in January 1990.[8] It is not possible to play video games on this console.

Services

Famicom's telecommunication services offered were mainly home banking, home trading, and captain system services. While dedicated cartridges existed for the home banking and trading services, they were able to use the services without the basic cartridges for the captain system. But in some cases, it appears that some companies did offer cartridges. Please note that currently, information on companies that have entered the Famicom telecommunications service is often unclear as to which companies offered what services under what name, and which companies that said they were considering entering the service have actually done so.

Home Banking

Home banking using Famicom began with the Home-use Terminal Communications Standardization Council (ホームユース端末通信標準化協議会) launched by NTT Data Communications in March 1989.[9] Thirteen city banks and various regional banks that existed at the time participated in this council, and on October 16, Nomura-Nintendo and Micro Core launched their services as Famicom Anser (ファミコンアンサー) and Bank ANSER TV-NET System (銀行ANSER TV-NETシステム)[10], respectively. The following list is limited to only those banks that have entered the market and for which there is clear information that they have launched their services.

Famicom Network System

Number Image ROM Name Company Status
FCN000-05 Famicom Anthor Cover.jpg Famicom Anser (ファミコンアンサー) Nintendo Cart Found
ROM Found
Famicom Anthor Demo Cover.jpg Famicom Anser - Demo verison Nintendo Cart Found
ROM Lost
FCN011-01 Sanwa no Personal Banking - Pegasus.jpg Sanwa no Personal Banking - Pegasus (三和のパーソナルバンキング PEGASUS) Sanwa Bank Cart Found
ROM Lost
FCN014-01 Heart no Benrikun Mini.jpg Heart no Benrikun Mini (ハートの便利くんミニ) Dai-Ichi Kangyo Bank Cart Found
ROM Found
FCN017-01 Kinki Tasukaru Mini.jpg Kinki Tasukaru Mini (きんき タスカルミニ) Kinki Bank Cart Found
ROM Lost
FCN019-01 Daiwa My Stuff Mini.jpg Daiwa My Staff Mini (ダイワ マイスタッフミニ) Daiwa Bank Cart Found
ROM Lost
FCN050-01 Sumitomo Homeline.jpg Sumitomo no Banking Service - Homeline (住友のバンキングサービス ホームライン) Sumitomo Bank Cart Found
ROM Found
Unknown Unknown Famicom Service[11] (ファミコンサービス) Kyoto Shinkin Bank
Kyoto Chuo Shinkin Bank
Cart Lost
ROM Lost
Unknown Unknown Unknown Kyowa Bank[12] Cart Lost
ROM Lost
Unknown Unknown Unknown Fuji Bank[13] Cart Lost
ROM Lost


TV-NET

Image ROM Name Company Status
Unknown Home Service[14] (ホームサービス) Kyoto Shinkin Bank Cart Lost
ROM Lost


Unknown

Unclear which service belongs to Nomura-Nintendo or Micro Core

Image ROM Name Company Status
Unknown Famicom Banking Service[15] (ファミコンバンキングサービス) Nishi Nippon Bank Cart Lost
ROM Lost
Unknown Myline[16] (マイライン) Osaka Bank Cart Lost
ROM Lost
Unknown Chibagin Famicom Service[17] (ちばぎんファミコンサービス) Chiba Bank Cart Lost
ROM Lost


Home Trading

Famicom Network System

Number Image ROM Name Company Status
FCN001-01 Nomura no Famicom Trade Black Card.jpg Nomura no Famicom Trade (野村のファミコントレード) - Black Nomura Securities Cart Found
ROM Found
FCN001-03 Nomura no Famicom Trade Blue Card.jpg Nomura no Famicom Trade - Blue Nomura Securities Cart Found
ROM Found
FCN001-05 Nomura no Famicom Trade Orange Card.jpg Nomura no Famicom Trade - Orange Nomura Securities Cart Found
ROM Found
FCN002-01 Yamatane no Famicom Trade.jpg Yamatane no Famicom Trade (山種のファミコントレード) Yamatane Securities Cart Found
ROM Found
FCN003-01 Cosmo no Famicom Trade.jpg Cosmo no Famicom Trade (コスモのファミコントレード) Cosmo Securities Cart Found
ROM Lost
FCN003-03 Unknown Cosmo no Famicom Trade Cosmo Securities Cart Found
ROM Found
FCN004-01 Wako no Famicom Trade FCN004-01.jpg Wako no Famicom Trade (和光のファミコントレード) Wako Securities Cart Found
ROM Lost
FCN004-03 Wako no Famicom Trade FCN004-03.jpg Wako no Famicom Trade Wako Securities Cart Found
ROM Found
FCN005-01 Okasan no Famicom Trade.jpg Okasan no Famicom Trade (岡三のファミコントレード) Okasan Securities Cart Found
ROM Found
FCN006-01 Shin Nihon no Famicom Trade FCN006-01.jpg Shin Nihon no Famicom Trade (新日本のファミコントレード) Shin Nihon Securities Cart Found
ROM Lost
FCN006-03 Shin Nihon no Famicom Trade FCN006-03.jpg Shin Nihon no Famicom Trade Shin Nihon Securities Cart Found
ROM Found
FCN007-01 Kangyo Sumimaru no Famicom Trade.jpg Kangyo Sumimaru no Famicom Trade (勧業角丸のファミコントレード) Kangyo Sumimaru Securities Cart Found
ROM Found
FCN008-01 Daiichi no Famicom Trade.jpg Daiichi no Famicom Trade (第一のファミコントレード) Daiichi Securities Cart Found
ROM Lost
FCN009-01 Sanyo no Famicom Passport.jpg Sanyo no Famicom Passport (三洋のファミコンパスポート) Sanyo Securities Cart Found
ROM Lost
Unknown Unknown Unknown Ichiyoshi Securities[18] Cart Lost
ROM Lost


TV-NET

Image ROM Name Company Status
Daiwa no My Trade.jpg Daiwa no My Trade (大和のマイトレード) Daiwa Securities Cart Found
ROM Lost
Sunline F3.jpg
Sunline F-III (サンラインF-III) Yamaichi Securities Cart Found
ROM Lost
Nikko no Home Trade One.jpg
Nikko no Home Trade One FC (日興のホームトレードワンFC) Nikko Securities Cart Found
ROM Lost
Universal no My Trade.jpg
Universal no My Trade (ユニバーサルのマイトレード) Universal Securities Cart Found
ROM Lost
Unknown Nomura no Family Trade[19] (野村のファミリートレード) Nomura Securities Cart Lost
ROM Lost
Tokyo Home Trade.jpg
Tokyo Shōken Home Trade (東京証券ホームトレード) Tokyo Securities Cart Found
ROM Lost
Century no My Trade.jpg
Century no My Trade (センチュリーのマイトレード) Century Securities Cart Found
ROM Lost
Unknown Unknown Taiheiyo Securities[20] Cart Lost
ROM Lost


FAM-NET

Image ROM Name Company Status
Sunline F2.jpg
Sunline F-II (サンラインF-II) Yamaichi Securities Cart Found
ROM Lost


Unknown

Image ROM Name Company Status
Unknown Mitsubishi Shōji Gold Trade[21] (三菱商事ゴールドトレード) Mitsubishi Corporation Cart Lost
ROM Lost


Captain System

Captain System (キャプテンシステム) was a Videotex service launched by NTT on November 30, 1984. The service using Famicom was launched in April 2, 1990 by the Ministry of Posts and Telecommunications in cooperation with Micro Core. With this service, companies were able to enter the market and mainly sell mail orders, book airline tickets and tickets, and take orders for parcels.

Image Service Name Company/Group Content Status
Unknown Post Transfer Home Service[22] (郵便振替ホームサービス) Ministry of Posts and Telecommunications Postal Savings, Balance Inquiry for Transfers, Deposit and Withdrawal Details Lost
Unknown Cattleya AV Club (カトレヤAVクラブ) Matsuzakaya[23] CDs sales Lost
Unknown Unknown Friendly[24] Clothing and daily necessities sales Lost
Unknown Study Box Fukutake Shoten[25] Educational materials sales and provision of information on higher education Lost
Unknown Unknown Dentsu[26] Newpaper sales Lost
Unknown Unknown Telecom Wakayama[27] Local specialties sales Lost
Unknown Unknown Akita Bank[28] Home Banking Lost


Other

Famicom Network System

Number Image ROM Name Company Content Status
FCN000-08 Super Mario Club Test Cover.jpg Super Mario Club (スーパーマリオクラブ) - Test Version Nintendo Video Game Information Service Cart Found
ROM Lost
FCN000-09 Super Mario Club Cover.jpg Super Mario Club Nintendo Video Game Information Service Cart Found
ROM Found
FCN026-01 Konami Tsūshin Shōgi Club.jpg Tsūshin Shōgi Club (通信将棋倶楽部) Konami Shōgi game Cart Found
ROM Lost
FCN027-02 JRA-PAT Fcn027-02.jpg JRA-PAT JRA Horse racing vote Cart Found
ROM Lost
FCN027-03 JRA-PAT FCN027-03.jpg JRA-PAT JRA Horse racing vote Cart Found
ROM Found
FCN027-04 Fcn027-04.jpg JRA-PAT JRA Horse racing vote Cart Found
ROM Found
FCN027-05 Fcn027-05.jpg JRA-PAT JRA Horse racing vote Cart Found
ROM Found
FCN027-06 Fcn027-06.jpg JRA-PAT JRA Horse racing vote Cart Found
ROM Found
FCN030-01 PiT FCN030-01.jpg PiT - Motorboat Race National Motor Boat Racing Federation Boat racing vote Cart Found
ROM Lost
FCN030-02 PiT FCN030-02.jpg PiT - Motorboat Race National Motor Boat Racing Federation Boat racing vote Cart Found
ROM Found
FCN030-03 PiT FCN030-03.jpg PiT - Motorboat Race National Motor Boat Racing Federation Boat racing vote Cart Found
ROM Found
Unknown Ffs card early.jpgFfs card.jpg Famicom Fitness System Bridgestone Fitness Management Cart Lost
ROM Lost
Unknown Fcn go.png Go Nintendo Video Game Cart Lost
ROM Lost

<be>

TV-NET

Image ROM Name Company Content Status
Pist.jpg
Pist (ピスト) aka CYCLE-NET[29] Japan Professional Cyclist Union Cycle racing vote Cart Found
ROM Lost
JRA-PAT microcore.jpg JRA-PAT JRA Horse racing vote Cart Found
ROM Lost
Sakemonogatari photo.jpg
Sakemonogatari Network System (酒物語ネットワークサービス) Ōboshi Okamura Liquor Information Service Cart Lost
ROM Lost

<be>

Unknown

EYE-NET PART II

Status: Lost
EYE-NET PART II is a communication service for Famicom of EYE-NET, a PC communication service provided by Fujimic in 1985, but it is not clear whether the service is provided on a cartridge or on the Captain System. The service offered mainly news, lifestyle information, and quizzes.[30][31]


Famicom telecommunication service by Mitsui Group

Status: Lost
In March 1990, the Mitsui Group entered the telecommunication service using Famicom with its then 81 subsidiaries and conducted a monitoring experiment with 200 households.[32][33] The service provided shopping information, event and travel information, and financial product information. However, it is unclear whether this service was provided to Nintendo or Micro Core. In December 1989, Mitsui's subsidiary at the time, Mitsuigin Software Service, in cooperation with Micro Core, developed "R-Net/FC," a host system that can be connected to Famicom, so it is possible that this service also entered the Micro Core side.


HIT-NET

Status: Existence Unconfirmed
HIT-NET is a common telecommunication service concept that can be used for both Nomura-Nintendo and Micro Core systems, as proposed by NTT.[34] Insurance companies, transportation companies, and others had decided to participate in this concept[35], but there is no record of this concept ever being realized.

Availability

Many of the brokerage firms, city banks, and local banks that started communication services using Famicom have since gone bankrupt or merged, making it very difficult to search for the ROM cartridges they provided. Furthermore, the Captain System was terminated on March 31, 2002, so it can be said to be lost forever.

Gallery

Commercials

Nomura no Famicom Trade

Universal no My Trade

Sunline F-II

Okasan no Famicom Trade

Video of TV-NET start-up screen with no card inserted.

Video of JRA-PAT (Famicom Network System) operation screen.

Screencaps

Famicom Anser

Nomura no Famicom Trade

Super Mario Club

JRA-PAT (Micro Core)

Daiwa no My Trade

Pist

Sanwa no Personal Banking - PEGASUS

Heart no Benrikun Mini

Sumitomo no Banking Service - Homeline

Nikko no Home Trade One FC

Universal no My Trade

Tokyo Shōken Home Trade

Century no My Trade

PiT

Sunline F

Famicom Fitness System

Ads and Articles

Note

  • Because horse race voting was so popular, JRA-PAT remained in use after the decline of the Famicom Network System and was discontinued on July 31, 2015.
  • Uemura envisioned video games using telecommunication services and made prototypes of five games, including Go, but cancelled them because they would have required a long phone line connection and could have been too expensive.


External Links

References

  1. Nintendo Archive Project Retrieved 9 Oct '22
  2. Game Machine Issue Sep 1, 1987 Retrieved 9 Oct '22
  3. Nikkei Trendy Net Retrieved 9 Oct '22
  4. NesDev.org Retrieved 9 Oct '22
  5. Forest of Illusion - JRA-PAT Retrieved 9 Oct '22
  6. Forest of Illusion - Super Mario Club Retrieved 9 Oct '22
  7. ザ☆周辺機器ズ Retrieved 9 Oct '22
  8. Nikkan Kogyo Shimbun Issue Jan 5, 1990 Retrieved 9 Oct '22
  9. Computer & Network LAN News Issue Apr, 1989 Retrieved 9 Oct '22
  10. Data Communication Issue Oct 2, 1989 Retrieved 9 Oct '22
  11. Kinyu Keizai Shimbun Issue Nov 27, 1989 Retrieved 9 Oct '22
  12. Ginko Shinpo Issue Dec 7, 1989 Retrieved 9 Oct '22
  13. Ginko Shinpo Issue Dec 7, 1989 Retrieved 9 Oct '22
  14. Kinyu Keizai Shimbun Nov 27, 1989 Retrieved 9 Oct '22
  15. Kinyu Keizai Shimbun Issue Dec 4, 1989 Retrieved 9 Oct '22
  16. Nikkan Kogyo Shimbun Issue Mar 5, 1990 Retrieved 9 Oct '22
  17. Kinyu Keizai Shimbun Issue Dec 11, 1989 Retrieved 9 Oct '22
  18. Nikkei Business Issue Jul 2, 1990 Retrieved 2 Jul '90
  19. Game Machine Issue Aug 1, 1988 Retrieved 9 Oct '22
  20. Nikkan Kogyo Shimbun Isuue Nov 16, 1988 Retrieved 9 Oct '22
  21. Nihon Keizai Shimbun Issue Jun 7, 1990 Retrieved 9 Oct '22
  22. Tokyo Sports Press Issue Nov 16, 1989 Retrieved 9 Oct '22
  23. Nikkei Business Dialy Issue Apr 3, 1990 Retrieved 9 Oct '22
  24. Jōmō Shimbun Issue Jan 9, 1990 Retrieved 9 Oct '22
  25. Jōmō Shimbun Issue Jan 9, 1990 Retrieved 9 Oct '22
  26. Yomiuri Katei Keizai Shimbun Issue May 10, 1990 Retrieved 9 Oct '22
  27. Yomiuri Katei Keizai Shimbun Issue May 10, 1990 Retrieved 9 Oct '22
  28. Kinyu Keizai Shimbun Issue Feb 26, 1990 Retrieved 9 Oct '22
  29. Nikkei Marketing Journal Issue Jul 13, 1989 Retrieved 9 Oct '22
  30. Nihon Kogyo Shimbun Issue Jul 13, 1990 Retrieved 9 Oct '22
  31. Nikken Business Daily Issue Jul 13, 1990 Retrieved 9 Oct '22
  32. Mainichi Shimbun Issue Mar 27, 1990 Retrieved 9 Oct '22
  33. Nikkan Kogyo Shimbun Issue May 1, 1990 Retrieved 9 Oct '22
  34. Nikken Business Daily Issue Sep 28, 1988 Retrieved 9 Oct '22
  35. Game Machine Issue Aug 1, 1988 Retrieved 9 Oct '22