Luigi's Mansion (lost early builds of GameCube action-adventure game; 2000-2001)

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Shigeru Miyamoto holding the E3 2001 Luigi's Mansion disc.

Status: Lost

Luigi's Mansion was a launch title for the Nintendo GameCube, both developed and published by Nintendo. It was a spin-off from the Mario franchise, featuring Mario's brother, Luigi, as the main character. After winning a mansion from a contest that he did not enter, he enters the mansion to find that is full of ghosts, and that Mario had gone missing. The game was released on September 14th, 2001 in Japan, November 18th, 2001 in North America, and May 3rd, 2002 in Europe.

The final game received generally positive reviews, and would later inspire a series of games following after this installment.

Features Not in Final Game

The game was initially revealed as a tech demo during Nintendo Space World in 2000. There are many noticeable differences between this early version and the versions that were released to the public.


  • The Poltergust 3000 that Luigi uses to vacuum up ghosts featured a different, more rectangular, appearance in the tech demo. It has a meter on the side and four wheels on the bottom.
  • The GameBoy Horror in the bottom right corner of the screen has a timer in the tech demo, rather than the totals of collected money items in the full release of the game.
  • The mansion's layout is much different. Several doors are boarded shut, most likely due to the fact that the game was still a work in progress. Some doors are also placed differently than in the final game, and some rooms have different furniture, or furniture arrangements.
  • Several ghosts either did not make it to the final game or were changed in minor ways. One ghost that did not make it into the final game, was the chef ghost that was supposed to be in the kitchen. There were also ghosts unofficially named "Bashers" in the tech demo that would appear behind Luigi, and scare him, cutting his max health down to 50 temporarily. Lastly, many ghosts from the beta had their textures or colors changed.
  • The disc that the game was on was very similar, the only difference being the position that Luigi was in.[1] Aside from that, it's possible that the beta may be contained on some other discs.
  • There is an overheat meter that slowly fills up while vacuuming, similar in appearance to the element meter in the final version. If this meter fills up all of the way, Luigi will immediately stop vacuuming, and fall over.
  • Coins were the only currency shown in the demo, and they also had a different appearance. They were blank, were upright, and rotated.

There was also another demo made at Space World 2001 that was identical to the Japanese release, but it also limited the amount of time that could be played on the demo.[2]

Relics From the E3 Demo

  • In the final game, a spinning coin can be seen below every map, including E. Gadd's lab. Although they do not have the same texture as the E3 coins, they have identical spinning animations. The fact that these coins spin is an oddity, and their exact use is unknown, though they appear to be used for the "observer" objects in the game.


As of the time of this writing, none of the two demos shown off at E3 2001 and Space World 2000 have been leaked or have resurfaced to the public, and all that has surfaced from them are trailers for the demos at E3 and Space World and screenshots taken from both events.




The Luigi's Mansion tech demo from the 2000 Nintendo Space World.

Luigi's Mansion E3 2001 demo footage.

The trailer shown at E3.

The Luigi's Mansion trailer from the Nintendo Difference video.


Yuriofwind's video on the subject.

LSuperSonicQ's video on the game's supposed scrapped safari room ghost.

Beta64's video on the beta.

See Also

External Links