Pirates of the Caribbean: Battle for Buccaneer Gold (lost DisneyQuest arcade game; 2000-2017)
Pirates of the Caribbean: Battle for Buccaneer Gold was an interactive arcade game located at DisneyQuest from 2000-2017. The interactive attraction took themes and inspiration from the Pirates of the Caribbean ride at Walt Disney World. This was supposed to be cutting-edge technology. Over the years DisneyQuest fell out of favor with guests and eventually on July 2nd, 2017, Pirates of the Caribbean: Battle for Buccaneer Gold would close along with DisneyQuest.
The game was notable for replacing the 1998 Hercules in the Underworld arcade game/attraction.
In the late 1990s, Disney wanted to expand their parks. Instead of building new parks, the idea was to build small regional parks. These regional parks were called DisneyQuest and would be housed in a five-story, 100,000-square-foot building.
The first DisneyQuest opened at Downtown Disney (now Disney Springs) on June 19th, 1998, with plans to open more locations. The second location opened in Chicago, Illinois on June 16th, 1999 and would later close on September 3rd, 2001. By then, the DisneyQuest parks were losing their novelty as the location in Chicago was facing low attendance issues.
To try to add more variety to the parks, Pirates of the Caribbean: Battle for Buccaneer Gold opened at the DisneyQuest in Florida in 2000. The attraction was revolutionary as it allowed guests to interact with the ride and played a video game. This still could not save declining attendance numbers at Chicago's location and Disney gave up on updating DisneyQuest, with the planned Philadelphia location scheduled to open in 2000 cancelled. The original DisneyQuest location in Florida eventually closed on July 2nd, 2017.
The attraction could have seven guests. Six would fire the cannons and one would helm the boat. Guests who were using the cannons would fire at other pirates ships and get points for every hit. Starting off with a narrative sequence where Jolly Roger the Ghost Pirate would explain the various roles that the guests had to do. The attraction was divided up into three parts. The attraction would start the "burning island" where guests would fight off other pirate ships while at the same time try to navigate through a canal. The attraction would then move onto "volcano island". During this sequence, guests would have to fire back at other pirate ships but could score bonus points by firing onto treasure troves on the island. The sequence had two possible endings. If the score was high enough, the captain would discover a waterfall or the volcano would blow. Either scenario would send the players back to the main area. The final sequence would take players to "Fort Island" and there they would fire upon a fort while at the same time fighting off a large ship.
There are no plans to port this game to any consoles despite the rise of VR.
- Chicago Tribune article on DisneyQuest opening and the Chicago location. Retrieved 12 Jan '18
- Gamasutra article on the game and how it could be improved. Retrieved 12 Jan '18
- Article on DisneyQuest's closing. Retrieved 12 Jan '18