Difference between revisions of "The Irate Gamer Game (lost iOS game; 2013)"

From The Lost Media Wiki
Jump to: navigation, search
(originally intending to just remove a dead link, i rewrote the entire article, because i am extremely CHRIS BORED)
Line 10: Line 10:
  
 
==Details==
 
==Details==
The game was a 2D platformer where you control the Irate Gamer on a quest to get his video game collection back from the Shadow Overlord. The game had over 60 levels, with comic book-style cutscenes.<ref name="ANNOUNCEMENT">[http://irategamersucks.blogspot.com/2013/08/the-long-awaited-reveal-of-irate-gamer.html IrateGamerSucks blog post on the game's announcement.] Retrieved 04 Oct '19</ref>
+
The game was a 2D platformer where the player controls the Irate Gamer on a quest to get his video game collection back from the Shadow Overlord. The game had over 60 levels, with comic book-style cutscenes.<ref name="ANNOUNCEMENT">[http://irategamersucks.blogspot.com/2013/08/the-long-awaited-reveal-of-irate-gamer.html IrateGamerSucks blog post on the game's announcement.] Retrieved 04 Oct '19</ref>
  
 
As with most things about Bores, the game was not received well. YouTuber Guru Larry reviewed the game for a IrateGamerSucks blog post back when it first came out, in which he mentions the game being un-intuitive with poor controls, being too easy with generous health refills while also being too hard with one-hit enemies, and being generally un-creative and repetitive.<ref name=GAMELAUNCH">[http://irategamersucks.blogspot.com/2013/08/the-irate-gamer-game-is-now-available.html Blog post about the game's reveal. Also includes Guru Larry's review.] Retrieved 04 Oct '19</ref>
 
As with most things about Bores, the game was not received well. YouTuber Guru Larry reviewed the game for a IrateGamerSucks blog post back when it first came out, in which he mentions the game being un-intuitive with poor controls, being too easy with generous health refills while also being too hard with one-hit enemies, and being generally un-creative and repetitive.<ref name=GAMELAUNCH">[http://irategamersucks.blogspot.com/2013/08/the-irate-gamer-game-is-now-available.html Blog post about the game's reveal. Also includes Guru Larry's review.] Retrieved 04 Oct '19</ref>
  
Upon further inspection, it appears that the game was actually a heavy reskin of another iOS game called ''Commander Cool''.<ref>[http://irategamersucks.blogspot.com/2013/10/ig-game-update-commander-reskin.html IrateGamerSucks blog post about the game's similarity with ''Commander Cool''.] Retrieved 04 Oct '19</ref> The website for ''Commander Cool'' offered an "iOS 2D Platformer Starter Kit", which was basically the game's source code, presumably used by Mad Media Labs to create ''TIGG''.<ref>[https://web.archive.org/web/20130902150947/http://commander-cool.com/ios-2d-platformer-starter-kit.html ''Commander Cool'''s website's page for the Platformer Starter Kit.] Archived 02 Sept '13</ref>
+
Upon further inspection, it appears that the game was actually a heavy reskin of another iOS game called ''Commander Cool''.<ref>[http://irategamersucks.blogspot.com/2013/10/ig-game-update-commander-reskin.html IrateGamerSucks blog post about the game's similarity with ''Commander Cool''.] Retrieved 04 Oct '19</ref> The website for ''Commander Cool'' offered an "iOS 2D Platformer Starter Kit", which was basically the game's source code, presumably used by Mad Media Labs to create ''TIGG''.<ref>[https://web.archive.org/web/20130902150947/http://commander-cool.com/ios-2d-platformer-starter-kit.html ''Commander Cool'''s website's page for the "iOS 2D Platformer Starter Kit".] Archived 02 Sept '13</ref>
  
 
==History==
 
==History==
The game was apparently planned on for three years, and released on the App Store on August 25th, 2013. Both a paid, and a free, "lite" version existed.<ref name="ANNOUNCEMENT"/> As the game was poorly received, the price of the full version dropped from $3.99 to $0.99 after a very short time, before both versions got removed from the store entirely on November of the same year.<ref>[https://irategamersucks.blogspot.com/2013/11/ig-game-update-its-gone.html IrateGamerSucks blog post on the game's removal.] Retrieved 04 Oct '19</ref>
+
The game was apparently planned on for three years, and released on the App Store on August 25th, 2013. Both a paid, and a free, "lite" version existed.<ref name="ANNOUNCEMENT"/> As the game was poorly received, the price of the full version dropped from $3.99 to $0.99 after a very short time, before both versions got removed from the store entirely in November of the same year.<ref>[https://irategamersucks.blogspot.com/2013/11/ig-game-update-its-gone.html IrateGamerSucks blog post on the game's removal.] Retrieved 04 Oct '19</ref>
  
 
==Availability==
 
==Availability==
Line 61: Line 61:
 
}}
 
}}
 
==External Link==
 
==External Link==
*[https://apps.apple.com/us/app/commander-cool-8-bit-retro-jump-and-run/id496472921 App Store link for ''Commander Cool'', the game ''TIGG'' was supposedly based of.] Retrieved 04 Oct '19
+
*[https://apps.apple.com/us/app/commander-cool-8-bit-retro-jump-and-run/id496472921 Apple Store link for ''Commander Cool'', the game ''TIGG'' was supposedly based of.] Retrieved 04 Oct '19
  
 
==References==
 
==References==

Revision as of 11:26, 4 October 2019

IGLMW.png

Screenshot of the game.

Status: Lost

The Irate Gamer is an infamous gaming web series created by Chris Bores. The series ran from 2007 to 2016, and was later replaced with the Chris NEO Show. The series gained notoriety due to its shameless similarity to James Rolfe's web series, The Angry Video Game Nerd.

On August 2013, in collaboration with Mad Media Labs, Bores released his own iOS video game, titled The Irate Gamer Game (referred to on the App Store as TIGG).

Details

The game was a 2D platformer where the player controls the Irate Gamer on a quest to get his video game collection back from the Shadow Overlord. The game had over 60 levels, with comic book-style cutscenes.[1]

As with most things about Bores, the game was not received well. YouTuber Guru Larry reviewed the game for a IrateGamerSucks blog post back when it first came out, in which he mentions the game being un-intuitive with poor controls, being too easy with generous health refills while also being too hard with one-hit enemies, and being generally un-creative and repetitive.[2]

Upon further inspection, it appears that the game was actually a heavy reskin of another iOS game called Commander Cool.[3] The website for Commander Cool offered an "iOS 2D Platformer Starter Kit", which was basically the game's source code, presumably used by Mad Media Labs to create TIGG.[4]

History

The game was apparently planned on for three years, and released on the App Store on August 25th, 2013. Both a paid, and a free, "lite" version existed.[1] As the game was poorly received, the price of the full version dropped from $3.99 to $0.99 after a very short time, before both versions got removed from the store entirely in November of the same year.[5]

Availability

After getting taken down from the App Store, no IPA file of the game has resurfaced. All that remains from the game are a few screenshots, some recollections from people that have tried the game, and a few gameplay videos on YouTube. Bores himself had made videos about the game, which have been since deleted and lost as well.[6]

Gallery

Gameplay

Storyline

Videos

Gameplay video.
Another short gameplay video.
8-Bit Eric's review of the game.
Trailer for Commander Cool.

External Link

References