Zephyr: Rise of the Elementals (lost game demo; 2009): Difference between revisions

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<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
Zephyr_screenshot.jpeg|Gameplay screenshot from the Zephyr build.
Zephyr_screenshot.jpeg|Gameplay screenshot from the Zephyr build.
File: Zephyr-Property Damage.jpg|The player being scored based off the amount of damage the tornado has caused.
</gallery>
</gallery>
The gameplay consisted of the player finding hidden elementals scattered throughout the levels, completing side missions, along with causing lots of property damage. While the side mission mode was completely removed from the final game, lines of text referring to the missions were left present in the '''tornadoalley.bsu''' file.
The gameplay consisted of the player finding hidden elementals scattered throughout the levels, completing side missions, along with causing lots of property damage. While the side mission mode was completely removed from the final game, lines of text referring to the missions were left present in the '''tornadoalley.bsu''' file.
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===Tornado Alley===
===Tornado Alley===
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
TornadoAlley-level selection.png|Level selection
Tornadoalley.jpg|Gameplay screenshot.
Tornadoalley.jpg|Gameplay screenshot.
</gallery>
</gallery>

Revision as of 23:41, 13 February 2021

Lmwtan cleanup.png


This article has been tagged as Needing work due to its lack of references.



Zephyr logo.png

The demo's logo.

Status: Lost

Zephyr: Rise of the Elementals was a demo developed by Loose Cannon Studios, and shown at E3 2009. The game would later be changed to Tornado Outbreak. In the demo, the player controlled a blue spiraling air elemental named Zephyr, and complete the only known objective in the demo: find and collect the Fire Flyers.

Gameplay

The gameplay consisted of the player finding hidden elementals scattered throughout the levels, completing side missions, along with causing lots of property damage. While the side mission mode was completely removed from the final game, lines of text referring to the missions were left present in the tornadoalley.bsu file.

Let sleeping dogs lie, but try and catch all the yappy ones.

This side mission for instance, involved Zephyr catching and presumably killing all of the barking dogs in the trailerpark themed level known as Double Wide Damage.

E3 09 Attract

Developer Walkthrough

Tornado Alley

A completely earlier build of the game that was never shown off to the public. This version only had one main objective; Use the destructive power of a tornado to wreck havoc on mankind. In this build, the tornado's category level is based off of the real-life tornado rating system: the Fujita Scale. The player could also obtain a powerup called the Fujita Frenzy, which allows the player to easily destroy buildings by increasing the tornado's Fujita rating. Currently, a tutorial video has surfaced on the internet.

Tutorial video recovered from a deleted hardrive.