Cascade (lost build of cancelled Xbox 360 massive multiplayer online game; 2000-2007): Difference between revisions
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According to Jeton Grajqevci from Pure Rarity, the game went through several variations and names during its production.<ref>[https://www.unseen64.net/tag/quest/ Unseen64 article on the game.] Retrieved 03 Aug '16</ref> | According to Jeton Grajqevci from Pure Rarity, the game went through several variations and names during its production.<ref>[https://www.unseen64.net/tag/quest/ Unseen64 article on the game.] Retrieved 03 Aug '16</ref> | ||
Work on | Work on ''Cascade'' has been salvaged from other Rare Ltd. projects, including the networking code used in ''Conker: Live & Reloaded'' and ''Perfect Dark Zero''. However, no completed project ever came from the work. | ||
In 2007, the game was cancelled when the team decided to work on a port for ''GoldenEye 007'' for XBLA instead, which was finished but never released. | In 2007, the game was cancelled when the team decided to work on a port for ''GoldenEye 007'' for XBLA instead, which was finished but never released. |
Revision as of 12:53, 7 June 2020
Cascade is a cancelled fantasy massively-multiplayer online game by Rare Limited.
After Perfect Dark Zero, Mark Edmonds and Chris Tilston used elements from a Perfect Dark prototype called Quest.
According to Jeton Grajqevci from Pure Rarity, the game went through several variations and names during its production.[1]
Work on Cascade has been salvaged from other Rare Ltd. projects, including the networking code used in Conker: Live & Reloaded and Perfect Dark Zero. However, no completed project ever came from the work.
In 2007, the game was cancelled when the team decided to work on a port for GoldenEye 007 for XBLA instead, which was finished but never released.
Concept Art
References
- ↑ Unseen64 article on the game. Retrieved 03 Aug '16