Babydow (lost French baby-raising browser game; 2009-2014): Difference between revisions

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=== Game main infos ===
{{InfoboxLost
'''Babydow''' was a browser game in the pet raising game genre, developed by the french developing society '''Owlient'''. '''Owlient''' is known for other games such as '''Equideow''', or '''Howrse''' in its english version, which is much more known by players around the world.
|title=<center>Babydow</center>
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|status=<span style="color:red;">'''Lost'''</span>
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'''Babydow''' was first launched on the 20th of January, 2009 ; its first name was then '''Howchet''', before becoming Babydow.
'''''Babydow''''' was a browser game in the pet-raising game genre developed by the French company ''Owlient''. ''Owlient'' is known for other games such as ''Equideow'' which is much more known by players around the world. ''Babydow''' was first launched on the 20th of January, 2009. The game was originallly called was then ''Howchet'', before becoming ''Babydow''.


The game knew a fairly great impact, in France - the game's origin country - but also in other european countries such as Germany, and english speaking parts of the world, reaching some players in the USA.  
The game had a large community fanbase in France - the game's origin country - but also in other European countries such as Germany, and English speaking parts of the world, reaching some players in the USA.  


The objectives of the game revolved around taking care of a baby, or multiple babies, raising them up until they reached 3 years old and went off to school. The player had to feed, bathe, clean up and play with the baby everyday.
==Gameplay==
The objective of the game revolved around taking care of a baby, or multiple babies, raising them up until they reached 3-years-old and went off to school. The player had to feed, bathe, clean up and play with the baby everyday.


=== The gameplay ===
===Beginning of the game===
When they first subscribed to the website, a player gets to create their first baby; they choose its sex, its name, ethnicity, hairstyle, hair and eye color, as well as its facial expression.


==== Beginning of the game ====
The game allowed for a great amount of different combinations possible for the babies; some charts still can be found on the internet, documenting every possible element and the way it would evolve with the baby growing up.
When they first subscribed to the website, a player gets to create their first baby ; they choose its sex, its name, ethnicity, hairstyle, hair and eye color, as well as its facial expression.  


The game allowed for a great amount of different combinations possible for the babies ; some charts still can be found on the internet, documenting every possible element and the way it would evolve with the baby growing up.
====Raising a baby====
 
Everyday since the player first created their baby, a player ought to log in into their account, to take care of their babies. Every baby needed multiple actions to be taken care of: bathing, playing, feeding, napping etc.. The player had the possibility of changing their baby's clothes, to take them out for a walk for example - the baby then needed to be clothed according to the weather report the game provided. Everyday, babies would age up 3 months. Once they hit certain ages, their appearance would change to illustrate them growing up. They were 4 different stages of growth.  
==== Raising a baby ====
Everyday, a player ought to log in into their account, to take care of their babies. Every baby needed multiple actions to be taken care of : bathing, playing, feeding, napping...
 
The player had the possibility of changing their baby's clothes, to take them out for a walk for example - the baby then needed to be clothed according to the weather report the game provided.  
 
Everyday, babies would age up 3 months. Once they hit certain ages, their appearance would change to illustrate them growing up. They were 4 different stages of growth.  


One of the game's goal was to make a baby develop enough, by filling up their development bars. Babies had milestones they needed to reach, such as first word, first laugh, etc. Every milestone happened whenever the baby's development bar would be high enough.
One of the game's goal was to make a baby develop enough, by filling up their development bars. Babies had milestones they needed to reach, such as first word, first laugh, etc. Every milestone happened whenever the baby's development bar would be high enough.


They were different development bars ; hygiene, mobility, speach...
They were different development bars ; hygiene, mobility, speech. Once they reached 3 years old, a baby was sent to school; the level of its development bar would translate into a school uniform. Every color was tied to a level of development : very good, great, middle, bad<ref>https://babydow.fandom.com/wiki/School</ref>.
 
Once they reached 3 years old, a baby was sent to school ; the level of its development bar would translate into a school uniform. Every color was tied to a level of development : very good, great, middle, bad<ref>https://babydow.fandom.com/wiki/School</ref>.
 
===== Passes =====
The game included some paying options, by buying passes, the game's paying currency ; the player could then obtain some advantages : the ability to take care multiple times a day of a baby, for example. Special clothes, items, and options were available.
 
===== Marbles =====
Marbles were the game's currency ; they allowed the player to buy milk, food, toys, and every item needed to take care of their baby.
 
==== The birth of a new baby ====
Babies would be born in the player's garden. For a new baby to be born, the player would need to plant a seed ; a rose seed for a little girl, a cabbage seed for a little boy.
 
Everyday, the player would need to water the seed for a certain amount of time, until the seed has grown and blooms into a rose or a cabbage.
 
The birth of every baby is the same as the first player's baby.
 
===== Ethnicities =====
The game included three main ethnicities : asian, white, african. Every ethnicity came with its different hairstyles, adapting to the ethnicity's hair types.
 
In exchange for passes, the player could also adopt an indian baby, a whole special ethnicity not available at the birth of the baby ; a baby would need to be changed into this ethnicity after birth. Indian babies had their own skin color, eye color and hairstyles available.
 
====== Paranormal babies ======
The game also included some fantasy babies, such as elfs or orcs. These babies were special babies that wouldn't grow up like the other ones, would speak a fantasy language, and stay little forever. If other players said hello to these babies, they were subject to winning passes.
 
===== Eye colors, expressions, hair styles and colors =====
Every sex, age and ethnicity had their own hairstyles, hair and eye colors. Charts<ref>Traits charts : https://babydow-help-by-tan.weebly.com/babies-looks.html</ref> can still be found online that document these different traits, and their evolution through the different stages of a baby's growth.


==== Nurseries ====
====Passes and Currency=====
A player had the ability to enroll their baby into a nursery in exchange for the game's money, marbles. Once they hit 30 days of subscription to the website, a player could open and manage their own nursery.
The game included some paying options, by buying passes, the game's paying currency; the player could then obtain some advantages: the ability to take care multiple times a day of a baby, for example. Special clothes, items, and options were also available.


=== The game's closing ===
Marbles were the game's currency. They allowed the player to buy milk, food, toys, and every item needed to take care of their baby.
The game was closed to the public on the 30th of June, 2014, due to a lack of changes in the game's development and player's departures. Since then, old players have been trying to revive the game with petitions, but to no avail.


Recently, a discord server was founded, trying to reach out ot Owlient, in order to get a revival for the game.
==Shutdown==
The game was closed to the public on the 30th of June, 2014, due to a lack of changes in the game's development and player's departures. Since then, old players have been trying to revive the game with petitions, but to no avail. As of June 2024, not much material from the game has resurfaced.

Revision as of 03:47, 20 July 2024

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This article has been tagged as Needing work due to its improper formatting, informal writing and lack of fundamental features.



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Status: Lost


Babydow was a browser game in the pet-raising game genre developed by the French company Owlient. Owlient is known for other games such as Equideow which is much more known by players around the world. Babydow' was first launched on the 20th of January, 2009. The game was originallly called was then Howchet, before becoming Babydow.

The game had a large community fanbase in France - the game's origin country - but also in other European countries such as Germany, and English speaking parts of the world, reaching some players in the USA.

Gameplay

The objective of the game revolved around taking care of a baby, or multiple babies, raising them up until they reached 3-years-old and went off to school. The player had to feed, bathe, clean up and play with the baby everyday.

Beginning of the game

When they first subscribed to the website, a player gets to create their first baby; they choose its sex, its name, ethnicity, hairstyle, hair and eye color, as well as its facial expression.

The game allowed for a great amount of different combinations possible for the babies; some charts still can be found on the internet, documenting every possible element and the way it would evolve with the baby growing up.

Raising a baby

Everyday since the player first created their baby, a player ought to log in into their account, to take care of their babies. Every baby needed multiple actions to be taken care of: bathing, playing, feeding, napping etc.. The player had the possibility of changing their baby's clothes, to take them out for a walk for example - the baby then needed to be clothed according to the weather report the game provided. Everyday, babies would age up 3 months. Once they hit certain ages, their appearance would change to illustrate them growing up. They were 4 different stages of growth.

One of the game's goal was to make a baby develop enough, by filling up their development bars. Babies had milestones they needed to reach, such as first word, first laugh, etc. Every milestone happened whenever the baby's development bar would be high enough.

They were different development bars ; hygiene, mobility, speech. Once they reached 3 years old, a baby was sent to school; the level of its development bar would translate into a school uniform. Every color was tied to a level of development : very good, great, middle, bad[1].

Passes and Currency=

The game included some paying options, by buying passes, the game's paying currency; the player could then obtain some advantages: the ability to take care multiple times a day of a baby, for example. Special clothes, items, and options were also available.

Marbles were the game's currency. They allowed the player to buy milk, food, toys, and every item needed to take care of their baby.

Shutdown

The game was closed to the public on the 30th of June, 2014, due to a lack of changes in the game's development and player's departures. Since then, old players have been trying to revive the game with petitions, but to no avail. As of June 2024, not much material from the game has resurfaced.