Fallout Extreme (lost build of cancelled multi-platform tactical shooter; early 2000s): Difference between revisions
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File:Fallout_Extreme_Concept_Art_2.jpeg | File:Fallout_Extreme_Concept_Art_2.jpeg | ||
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==Video== | |||
{{Video|perrow =1 | |||
|service1 =youtube | |||
|id1 =https://www.youtube.com/watch?v=8EuQgYnO70E | |||
|description1 =Description of the game using design documents plus two screenshots from The Strong Museum | |||
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==External Links== | ==External Links== | ||
*[http://fallout.wikia.com/wiki/Fallout_Tactics:_Brotherhood_of_Steel Fallout Wikia page for ''Fallout Tactics: Brotherhood of Steel''.] Retrieved 19 Dec '13 | *[http://fallout.wikia.com/wiki/Fallout_Tactics:_Brotherhood_of_Steel Fallout Wikia page for ''Fallout Tactics: Brotherhood of Steel''.] Retrieved 19 Dec '13 |
Revision as of 18:40, 13 September 2020
Fallout Extreme was a game under development by 14 Degrees East and Interplay during the early 2000s for the PlayStation 2 and Xbox. It was to use the Unreal Engine. The game was still in prototype stages when it was canceled by 14 Degrees East, presumably for them to focus development on the PC-exclusive Fallout Tactics. It is said that the game did not make it far into development, not far beyond the concept stages.
The game was never officially announced, and its existence was virtually unknown until detailed information about it was released in January 2010.
The game would have used a squad-based system similar to the one eventually used in Tactics.
Gallery
Video
External Links
- Fallout Wikia page for Fallout Tactics: Brotherhood of Steel. Retrieved 19 Dec '13
- Fallout Wikia page on Fallout Extreme. Retrieved 19 Dec '13