Patrick Hammond's Shockwave games (lost 3D Shockwave games; 2006-2016): Difference between revisions

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'''''Stunt Sled and deRes3''''' were Shockwave 3D games made in Adobe Director that were made by Patrick Hammond and were published on August 17, 2006, on his Colourclash domain.
'''''Stunt Sled and deRes3''''' were Shockwave 3D games made in Adobe Director that were made by Patrick Hammond which were published in August 17, 2006 on his Colourclash domain.


The games pages were taken down in 2012 or 2013, But the files were still up on the domain's server until 2016 when the site was discontinued.
==Stunt Sled==
Stunt Sled was a 3D first-person bobsleigh game developed by Patrick Hammond under his ColourClash domain.  
Stunt Sled was a 3D first-person bobsleigh game developed by Patrick Hammond under his ColourClash domain.  


The game's description reads the following: "attempt to control the stunt sled with the arrow keys & space to brake - you really need to use that brake if you want to survive..
The game's description reads: "Attempt to control the stunt sled with the arrow keys & space to brake - you really need to use that brake if you want to survive..
the game is playable but given more time i'd like to add some competitors to race against." <ref>https://web.archive.org/web/20101219044445/http://www.colourclash.com:80/blog/blogger.html</ref>  
the game is playable but given more time I'd like to add some competitors to race against." <ref>https://web.archive.org/web/20101219044445/http://www.colourclash.com:80/blog/blogger.html</ref>  


No file is currently found for Stunt Sled.
==deRes3==
deRes3 was a shooting-style demo from Patrick Hammond, who developed the lost Stunt Sled.  Hammond started this unfinished work “ages ago”; indicating that the last build sat unused for some time.  In de-Res, you play as a bulky-framed robot that shoots lasers.  Lighting also plays a major role in the demo.  A multi-user experience was planned for de-Res, but it never happened.  


deRes3 was a shooting-style demo from Patrick Hammond, who developed the also lost Stunt Sled. Hammond started this unfinished work “ages ago”; indicating that the last build sat unused for some time.  In de-Res, you play as a bulky-framed robot that shoots lasers. Lighting also plays a major role in the demo. A multi-user experience was planned for de-Res, but it never happened.  
The game's description reads: "..a little robot game I started ages ago which I never got around to finishing - the idea was to capture territory by lighting the hexagons to your color.
next on the to-do list was the network code.. but real-time synchronized action via the multi-user xtra/server is somewhat of a black-art.. and I think for best results running a MUS is necessary - like what Gene Endrody has done with Maid Marion.com although Nick Kang's Phosphor Beta 1 demonstrates the P2P route is also feasible." <ref>https://web.archive.org/web/20101219044445/http://www.colourclash.com:80/blog/blogger.html</ref>


The game's description reads the following: "..a little robot game i started ages ago which i never got around to finishing - the idea was to capture territory by lighting the hexagons to your colour.
==Status==
next on the to-do list was the network code.. but real-time synchronised action via the multi-user xtra/server is somewhat of a black-art.. and i think for best results running a MUS is necessary - like what Gene Endrody has done with Maid Marion.com although Nick Kang's Phosphor Beta 1 demonstrates the P2P route is also feasible." <ref>https://web.archive.org/web/20101219044445/http://www.colourclash.com:80/blog/blogger.html</ref>
There is currently no file found for both games.
 
No file is currently found for deRes3.
 
The games pages were taken down in 2012 or 2013, But the files were still up on the domain's server until 2016 when the site discontinued.  


==Gallery==
==Gallery==
<gallery mode="packed" heights="175px">
<gallery mode="packed" heights="175px">
deres3.jpg|A image of deRes3
deres3.jpg| An image of deRes3
</gallery>
</gallery>
==References==
{{reflist}}


==External Links==
==External Links==
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*[http://blog.eee-craft.com/archives/51659978.html Source of the Stunt Sled image.]
*[http://blog.eee-craft.com/archives/51659978.html Source of the Stunt Sled image.]
*[http://blog.eee-craft.com/archives/51659981.html Source of the deRes3 image.]  
*[http://blog.eee-craft.com/archives/51659981.html Source of the deRes3 image.]  
[[Category:Lost internet media]]
[[Category:Lost internet media]]
[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]
[[Category:Completely lost media]]

Latest revision as of 22:18, 14 March 2024

Stuntsled.jpg

A image of Stunt Sled

Status: Lost

Stunt Sled and deRes3 were Shockwave 3D games made in Adobe Director that were made by Patrick Hammond and were published on August 17, 2006, on his Colourclash domain.

The games pages were taken down in 2012 or 2013, But the files were still up on the domain's server until 2016 when the site was discontinued.

Stunt Sled

Stunt Sled was a 3D first-person bobsleigh game developed by Patrick Hammond under his ColourClash domain.

The game's description reads: "Attempt to control the stunt sled with the arrow keys & space to brake - you really need to use that brake if you want to survive.. the game is playable but given more time I'd like to add some competitors to race against." [1]

deRes3

deRes3 was a shooting-style demo from Patrick Hammond, who developed the lost Stunt Sled. Hammond started this unfinished work “ages ago”; indicating that the last build sat unused for some time. In de-Res, you play as a bulky-framed robot that shoots lasers. Lighting also plays a major role in the demo. A multi-user experience was planned for de-Res, but it never happened.

The game's description reads: "..a little robot game I started ages ago which I never got around to finishing - the idea was to capture territory by lighting the hexagons to your color. next on the to-do list was the network code.. but real-time synchronized action via the multi-user xtra/server is somewhat of a black-art.. and I think for best results running a MUS is necessary - like what Gene Endrody has done with Maid Marion.com although Nick Kang's Phosphor Beta 1 demonstrates the P2P route is also feasible." [2]

Status

There is currently no file found for both games.

Gallery

References

External Links