Crude Awakening (found build of cancelled action driving game; 2007-2008): Difference between revisions

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{{InfoboxLost
{{InfoboxFound
|title=<center>Crude Awakening</center>
|title=<center>Crude Awakening</center>
|image=Crude-awakening-pseudo-01.jpg
|image=Crude-awakening-pseudo-01.jpg
|imagecaption=Footage from a build for the game.
|imagecaption=Footage from a build for the game.
|status=<span style="color:green;">'''Found'''</span>
|status=<span style="color:green;">'''Found'''</span>
|datefound=10 Jul 2024
|foundby=Razor792
}}
}}
'''Crude Awakening''' was a action vehicle-combat driving game that was being developed by Canadian development studio Pseudo Interactive and was planned to be published by SCi for the Xbox 360 and PlayStation 3. Gameplay was planned to be similar to Carmageddon, but with new features to the Carmageddon formula.
'''Crude Awakening''' was an action vehicle-combat driving game that was being developed by Canadian development studio Pseudo Interactive and was planned to be published by SCi for the Xbox 360 and PlayStation 3. The gameplay was planned to be similar to Carmageddon but with new features to the Carmageddon formula.


==Development==
==Development==
Development for Crude Awakening started production around early-mid 2007, starting life as a new entry in SCi's Carmageddon series. A prototype for this early vision for the game dating back to June 28th, 2007 features aesthetics and gameplay in-line with what is expected for a Carmageddon game. As development for the game continued into 2008, the direction for the game begun to shift into something more stylized, and possibly a new IP instead of being apart of the Carmageddon franchise. The more realistic, contemporary aesthetic begun to shift into a 1930s dieselpunk aesthetic with stylized character designs.<ref>[https://www.unseen64.net/2009/12/17/crude-awakening-xbox360-ps3-cancelled/ Unseen64 article on the game.]</ref> Concepts and mechanics that we're planned to implemented into the game, such as car customization and boss battles we're beginning to enter prototyping and the pre-vis phase.
Development for Crude Awakening started production around early-mid 2007, starting life as a new entry in SCi's Carmageddon series. A prototype for this early vision for the game dating back to June 28th, 2007 features aesthetics and gameplay in line with what is expected for a Carmageddon game. As development for the game continued into 2008, the direction for the game began to shift into something more stylized, and possibly a new IP instead of being a part of the Carmageddon franchise. The more realistic, contemporary aesthetic began to shift into a 1930s dieselpunk aesthetic with stylized character designs.<ref>[https://unseen64.net/2009/12/17/crude-awakening-xbox360-ps3-cancelled/ Unseen64 article on the game.]</ref> Concepts and mechanics planned to be implemented into the game, such as car customization and boss battles we're beginning to enter prototyping and the pre-vis phase.


==Cancellation==
==Cancellation==
While Crude Awakening was still being developed at Pseudo Interactive, their publisher SCi were in the middle of management changes during early-2008 after demands by the investors because of SCi's plummeting stock value. This was due to deals for a potential buy-out of SCi falling through<ref>[https://spong.com/article/14572/SCi-Eidos-Buyout-Not-Happening Article discussing SCi's failed buy-out discussions.]</ref>, causing their stock price to go down 53% on January 11th 2008<ref>[https://spong.com/article/14584/Sci-Eidos-Share-Drop-More-Attractive-for-Take-Over Article on SCi losing 53% of their value.]</ref>  
While Crude Awakening was still being developed at Pseudo Interactive, their publisher SCi was in the middle of management changes during early 2008 after demands by the investors because of SCi's plummeting stock value. This was due to deals for a potential buy-out of SCi falling through<ref>[https://spong.com/article/14572/SCi-Eidos-Buyout-Not-Happening Article discussing SCi's failed buy-out discussions.]</ref>, causing their stock price to go down 53% on January 11th, 2008.<ref>[https://spong.com/article/14584/Sci-Eidos-Share-Drop-More-Attractive-for-Take-Over Article on SCi losing 53% of their value.]</ref> This led to the firing of SCi's CEO Jane Cavanagh, along with other core SCi members Bill Ennis and Rob Murphy on January 18th.<ref>[https://gamesindustry.biz/sci-management-quit-beleaguered-publisher Article on SCi's change in management.]</ref> A new form of leadership held by newly appointed CEO Phil Rogers of former Electronic Arts experience had begun in April 2008. Rodgers' plans to keep SCi afloat during the publisher's financial turmoil is to begin streamlining the company in an attempt to make SCi "leaner and fitter." This led to the layoffs of around 270 employees and the cancellation of 14 different projects<ref>[https://mcvuk.com/business-news/interview-phil-rogers/ Interview featuring Phil Rodgers, mentioning SCi cancelling 14 games.]</ref><ref>[https://timesofmalta.com/article/sci-entertainment-needs-pound-50m.198827 A website mentioning SCi's lay offs and cancelations.]</ref>, one of which was Crude Awakening. The cancellation of Crude Awakening has been catastrophic for Pseudo Interactive, as due to not being able to get the greenlight on any of their other projects Divided City and Prodigal, this led to Pseudo Interactive closing their doors on April 2008<ref>[https://web.archive.org/web/20121104184559/http://www.gamespot.com/news/report-full-auto-studio-out-of-gas-6188884 Archived Gamespot article documenting Pseudo Interactive's closure.]</ref>, with a lot it's developers leaving to establish other studios such as Drinkbox Studios and Finish Line Games. Only concept art, concept videos and a few builds were what have remained of Crude Awakening's development.<ref>[https://dropdeadsuit.art/concept-art-1 Character concept art from a Pseudo Interactive character artist.]</ref><ref>[https://behance.net/gallery/3732457/Concept-Drawings Vehicle concept art from a Pseudo Interactive vehicle artist.]</ref><ref>[https://behance.net/gallery/3285780/Vehicles Vehicle renders from a Pseudo Interactive vehicle artist.]</ref>
. This lead to the firing of SCi's CEO Jane Cavanagh, along with other core SCi members Bill Ennis and Rob Murphy on January 18th.<ref>[https://www.gamesindustry.biz/sci-management-quit-beleaguered-publisher Article on SCi's change in management.]</ref> A new form of leadership held by newly appointed CEO Phil Rogers of former Electronic Arts experience had begun in April 2008. Rodgers' plans to keep SCi afloat during the publisher's financial turmoil is to begin streamlining the company in a attempt to make SCi "leaner and fitter". This lead to the layoffs of around 270 employees and the cancellation of 14 different projects<ref>[https://mcvuk.com/business-news/interview-phil-rogers/ Interview featuring Phil Rodgers, mentioning SCi cancelling 14 games.]</ref><ref>[https://timesofmalta.com/article/sci-entertainment-needs-pound-50m.198827 A website mentioning SCi's lay offs and cancelations.]</ref>, one of which was Crude Awakening. The cancellation of Crude Awakening has been catastrophic for Pseudo Interactive, as due to not being able to get the greenlight on any of their other projects [[Divided City (found build of cancelled racing game; 2007-2008)|Divided City]] and Prodigal, this lead to Pseudo Interactive closing their doors on April 2008<ref>[https://web.archive.org/web/20121104184559/http://www.gamespot.com/news/report-full-auto-studio-out-of-gas-6188884 Archived Gamespot article documenting Pseudo Interactive's closure.]</ref>, with a lot its developers leaving to establish other studios such as Drinkbox Studios and Finish Line Games. Only concept art, and concept videos and a few builds were what have remained of Crude Awakening's development.<ref>[https://dropdeadsuit.art/concept-art-1 Character concept art from a Pseudo Interactive character artist.]</ref><ref>[https://www.behance.net/gallery/3732457/Concept-Drawings Vehicle concept art from a Pseudo Interactive vehicle artist.]</ref><ref>[https://www.behance.net/gallery/3285780/Vehicles Vehicle renders from a Pseudo Interactive vehicle artist.]</ref>


==Recovery==
==Recovery==
On July 10th, 2024, Twitter user Razor792 made a post declaring that builds for several cancelled Pseudo Interactive games have been found from an Xbox Development Kit that belonged to the company<ref>[https://x.com/Razor792/status/1811100265845821574 Twitter post announcing the discovery of several unreleased Pseudo games.]</ref>. Builds for Divided City, Prodigal, and Crude Awakening/Carmageddon, with development builds for the latter being dated from June 26th, 2007 to February 11th, 2008 were then preserved through a MEGA folder and then to the Hidden Palace<ref>[https://hiddenpalace.org/Carmageddon:_Crude_Awakening_(Feb_6,_2008_prototype) One of the builds for the game that was uploaded to the Hidden Pallace.]</ref>.
On July 10th, 2024, Twitter user Razor792 announced that builds for several cancelled Pseudo Interactive games have been found from an Xbox Development Kit that belonged to the company<ref>[https://x.com/Razor792/status/1811100265845821574 Twitter post announcing the discovery of several unreleased Pseudo games.]</ref>. Builds for Divided City, Prodigal, and Crude Awakening/Carmageddon, with development builds for the latter being dated from June 26th, 2007 to February 11th, 2008 were then uploaded to a MEGA file and then to the Hidden Palace<ref>[https://hiddenpalace.org/Carmageddon:_Crude_Awakening_(Feb_6,_2008_prototype) One of the builds for the game that was uploaded to the Hidden Palace.]</ref>.


==Gallery==
==Gallery==
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   |description2 =Gameplay footage of the January 28th 2008 build.
   |description2 =Gameplay footage of the January 28th 2008 build.
}}
}}
{{Video|perrow  =2
{{Video|perrow  =2
   |service1    =youtube
   |service1    =youtube
Line 39: Line 39:
===Artwork/Renders===
===Artwork/Renders===
<gallery mode=packed heights=150px>
<gallery mode=packed heights=150px>
File:Crude-awakening-pseudo-04.jpg
Crude-awakening-pseudo-04.jpg
File:Crude-awakening-pseudo-05.jpg
Crude-awakening-pseudo-05.jpg
File:Crude-awakening-pseudo-06.jpg
Crude-awakening-pseudo-06.jpg
File:Crude-awakening-pseudo-07.jpg
Crude-awakening-pseudo-07.jpg
File:Crude-awakening-pseudo-08.jpg
Crude-awakening-pseudo-08.jpg
File:Crudeconceptart.png
Crudeconceptart.png
File:Crude_10.jpg
Crude_10.jpg
File:Crude_11.jpg
Crude_11.jpg
File:Crude_12.jpg
Crude_12.jpg
File:Crude_13.jpg
Crude_13.jpg
File:Crude_14.jpg
Crude_14.jpg
File:Crude_122.jpg
Crude_122.jpg
File:Crude_02.jpg
Crude_02.jpg
File:Crude_03.jpg
Crude_03.jpg
File:Crude_04.jpg
Crude_04.jpg
File:Crude_05.jpg
Crude_05.jpg
File:Crude_06.jpg|Style exploration concept art
Crude_06.jpg|Style exploration concept art
File:Crude_07.jpg
Crude_07.jpg
File:Crude_08.jpg
Crude_08.jpg
File:Crude_09.jpg
Crude_09.jpg
File:Fee6f528980457.560546170d51e.jpg
Fee6f528980457.560546170d51e.jpg
File:Crude-awakening-pseudo-19.jpg
Crude-awakening-pseudo-19.jpg
File:8b2ff727039441.5604fc68079d8.jpg
8b2ff727039441.5604fc68079d8.jpg
File:Faba9427039439.5604fbbccf865.jpg
Faba9427039439.5604fbbccf865.jpg
File:82973727039445.5604fb2509233.jpg
82973727039445.5604fb2509233.jpg
File:59c40427039443.5604fb26be028.jpg
59c40427039443.5604fb26be028.jpg
File:584b3828980447.560545f327b50.jpg
584b3828980447.560545f327b50.jpg
File:A3085428980449.560547d1719be.jpg
A3085428980449.560547d1719be.jpg
File:14d05528980451.560547d263764.jpg
14d05528980451.560547d263764.jpg
File:8bbc0128980455.560546b1de7a9.jpg
8bbc0128980455.560546b1de7a9.jpg
File:D3dc5a28980453.5605454aa5524.jpg
D3dc5a28980453.5605454aa5524.jpg
File:Crude-awakening-pseudo-13.jpg
Crude-awakening-pseudo-13.jpg
File:Crude-awakening-pseudo-15.jpg
Crude-awakening-pseudo-15.jpg
File:Crude-awakening-pseudo-18.jpg
Crude-awakening-pseudo-18.jpg
File:Crude-awakening-pseudo-16.jpg|Boss concept art
Crude-awakening-pseudo-16.jpg|Boss concept art
File:Crude-awakening-pseudo-22.jpg
Crude-awakening-pseudo-22.jpg
File:Crude-awakening-pseudo-21.jpg
Crude-awakening-pseudo-21.jpg
File:Crude-awakening-pseudo-12.jpg
Crude-awakening-pseudo-12.jpg
File:Crude-awakening-pseudo-14.jpg
Crude-awakening-pseudo-14.jpg
File:Crude-awakening-pseudo-17.jpg
Crude-awakening-pseudo-17.jpg
File:Crude-awakening-pseudo-20.jpg
Crude-awakening-pseudo-20.jpg
File:Crude-awakening-pseudo-02.jpg
Crude-awakening-pseudo-02.jpg
File:Crude-awakening-pseudo-03.jpg
Crude-awakening-pseudo-03.jpg
File:Crude-awakening-pseudo-09.jpg
Crude-awakening-pseudo-09.jpg
File:Crude-awakening-pseudo-10.jpg
Crude-awakening-pseudo-10.jpg
File:Crude-awakening-pseudo-11.jpg
Crude-awakening-pseudo-11.jpg
File:Carma1.png|Early logo for "Carmageddon"
Carma1.png|Early logo for "Carmageddon"
File:Carma2.png|Early controls menu for "Carmageddon"
Carma2.png|Early controls menu for "Carmageddon"
File:Carma3.png|Early press start screen for "Carmageddon"
Carma3.png|Early press start screen for "Carmageddon"
File:Carma4.png|Early press start screen for "Carmageddon"
Carma4.png|Early press start screen for "Carmageddon"
</gallery>
</gallery>
==References==
==References==
{{reflist}}
{{reflist}}

Revision as of 21:09, 13 July 2024

Crude-awakening-pseudo-01.jpg

Footage from a build for the game.

Status: Found

Date found: 10 Jul 2024

Found by: Razor792

Crude Awakening was an action vehicle-combat driving game that was being developed by Canadian development studio Pseudo Interactive and was planned to be published by SCi for the Xbox 360 and PlayStation 3. The gameplay was planned to be similar to Carmageddon but with new features to the Carmageddon formula.

Development

Development for Crude Awakening started production around early-mid 2007, starting life as a new entry in SCi's Carmageddon series. A prototype for this early vision for the game dating back to June 28th, 2007 features aesthetics and gameplay in line with what is expected for a Carmageddon game. As development for the game continued into 2008, the direction for the game began to shift into something more stylized, and possibly a new IP instead of being a part of the Carmageddon franchise. The more realistic, contemporary aesthetic began to shift into a 1930s dieselpunk aesthetic with stylized character designs.[1] Concepts and mechanics planned to be implemented into the game, such as car customization and boss battles we're beginning to enter prototyping and the pre-vis phase.

Cancellation

While Crude Awakening was still being developed at Pseudo Interactive, their publisher SCi was in the middle of management changes during early 2008 after demands by the investors because of SCi's plummeting stock value. This was due to deals for a potential buy-out of SCi falling through[2], causing their stock price to go down 53% on January 11th, 2008.[3] This led to the firing of SCi's CEO Jane Cavanagh, along with other core SCi members Bill Ennis and Rob Murphy on January 18th.[4] A new form of leadership held by newly appointed CEO Phil Rogers of former Electronic Arts experience had begun in April 2008. Rodgers' plans to keep SCi afloat during the publisher's financial turmoil is to begin streamlining the company in an attempt to make SCi "leaner and fitter." This led to the layoffs of around 270 employees and the cancellation of 14 different projects[5][6], one of which was Crude Awakening. The cancellation of Crude Awakening has been catastrophic for Pseudo Interactive, as due to not being able to get the greenlight on any of their other projects Divided City and Prodigal, this led to Pseudo Interactive closing their doors on April 2008[7], with a lot it's developers leaving to establish other studios such as Drinkbox Studios and Finish Line Games. Only concept art, concept videos and a few builds were what have remained of Crude Awakening's development.[8][9][10]

Recovery

On July 10th, 2024, Twitter user Razor792 announced that builds for several cancelled Pseudo Interactive games have been found from an Xbox Development Kit that belonged to the company[11]. Builds for Divided City, Prodigal, and Crude Awakening/Carmageddon, with development builds for the latter being dated from June 26th, 2007 to February 11th, 2008 were then uploaded to a MEGA file and then to the Hidden Palace[12].

Gallery

Footage

Gameplay footage of the February 6th 2008 build.

Gameplay footage of the January 28th 2008 build.

Gameplay footage of an earlier version of the game, dating June 28th, 2007.

Gameplay footage of the earliest known version, dating June 26th, 2007.

Artwork/Renders

References