Creep - The Last Tube (found 3D Shockwave horror game; 2005-2007): Difference between revisions
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|SoundCast.cct||A Director Cast file. Most likely contains all of the sound/music files for the game.||<span style="color:red;">'''Lost'''</span> | |SoundCast.cct||A Director Cast file. Most likely contains all of the sound/music files for the game.||<span style="color:red;">'''Lost'''</span> | ||
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| | |Tunnels.W3D<br>Tunnels_COL.W3D||These are Shockwave 3D World files that contain models and textures for things such as objects, and even the 3D world geometry.||<span style="color:red;">'''Lost'''</span> | ||
|} | |} | ||
There are also a large number of *.ls files that the game looks for, but according to user tomysshadow, they are external script files, which was a Director feature that allowed authors to write Lingo in external applications. The game will already have the compiled scripts, and the *.ls files are only useful during authoring, so they will | There are also a large number of *.ls files that the game looks for, but according to user tomysshadow, they are external script files, which was a Director feature that allowed authors to write Lingo in external applications. The game will already have the compiled scripts, and the *.ls files are only useful during authoring, so they will not be required. | ||
==Gallery== | ==Gallery== |
Revision as of 03:56, 21 August 2021
Cover art for the game that was found on an archived version of the original JailDog website.
Status: Partially Found
Creep - The Last Tube, also titled "Creep 3D", is a 3D Shockwave horror game created by JailDog (also known as The JD Project). The game was available to play online from 2005 to 2007, and was based on the 2004 horror film "Creep". It was most likely created to promote the movie's release.
History
The game was originally hosted on the now defunct TheLastTube website.[1] Based on the existence of a German news article, and many blog posts and forum posts from different parts of the world, it is safe to assume that the game was somewhat popular at the time.
In 2019, a thread was created on the Lost Media Wiki Forum discussing finding the game.[2] The thread went quiet for about two years until user TheCracksOverhead took notice of the game while searching for a different 3D Shockwave game. After looking at the game's DCR file in Director, he found that the game was developed by a company called "JailDog".
The three key people who worked at JailDog were Anthony Rushton, Beau Chesluk, and Russell Irwin. TheCracksOverhead contacted Anthony Rushton about finding the game, but unfortunately Anthony stated that he doesn't recall what happened to the files, so he is unable to help.
Beau Chesluk was later contacted, and he stated that it's possible that his business partner may have some files put away in deep storage, but it will take some time before they try to locate them. However, a trailer video for the game was found and uploaded by Russell Irwin.
Missing Required Files
There are a few files that are required for the game to run. Here is a list of them and their current status:
File | Description | Status |
---|---|---|
creep.dcr | The main Shockwave file. This is the only file for the game that still exists online. When trying to run it without the other required files, the game will get stuck on the loading screen. If running in a Shockwave Projector, multiple windows will open up asking you to point to where the other missing files are. |
Found |
blank.cct | A Director Cast file. The contents are unknown. | Lost |
blank2.cct | A Director Cast file. The contents are unknown. | Lost |
font.cct | A Director Cast file. Most likely contains the font files/graphics for displaying text. | Lost |
SoundCast.cct | A Director Cast file. Most likely contains all of the sound/music files for the game. | Lost |
Tunnels.W3D Tunnels_COL.W3D |
These are Shockwave 3D World files that contain models and textures for things such as objects, and even the 3D world geometry. | Lost |
There are also a large number of *.ls files that the game looks for, but according to user tomysshadow, they are external script files, which was a Director feature that allowed authors to write Lingo in external applications. The game will already have the compiled scripts, and the *.ls files are only useful during authoring, so they will not be required.
Gallery
References
- ↑ Archived version of the original website. Retrieved 20 Aug '21
- ↑ The original thread for the game on the Lost Media Wiki Forum. Retrieved 20 Aug '21