Making the Game (lost build of cancelled Game Boy Color game; 2000-2001): Difference between revisions

From The Lost Media Wiki
Jump to: navigation, search
mNo edit summary
No edit summary
Line 14: Line 14:
On March 5th, 2001, it was announced that the game had been cancelled due to its budget being frozen and the dwindling interest in the Game Boy Color market as a whole.<ref>[https://www.ign.com/articles/2001/04/04/making-the-game-part-11 Part 11 of the ''Making The Game'' article series.] Retrieved 09 May '19</ref>  However, it was later announced on April 4th of the same year that development of the game would continue on a much smaller scale, with what work that had been done being used to create a minigame version of the project that would be released through other means as opposed to a physical release. Bob Koon had left the project by this point to do programming work on a Game Boy Advance game, so he was replaced by hobbyist programmer Randy Mongenel.<ref>[https://www.ign.com/articles/2001/04/04/making-the-game-part-12 Part 12 of the ''Making The Game'' article series.] Retrieved 09 May '19</ref>  
On March 5th, 2001, it was announced that the game had been cancelled due to its budget being frozen and the dwindling interest in the Game Boy Color market as a whole.<ref>[https://www.ign.com/articles/2001/04/04/making-the-game-part-11 Part 11 of the ''Making The Game'' article series.] Retrieved 09 May '19</ref>  However, it was later announced on April 4th of the same year that development of the game would continue on a much smaller scale, with what work that had been done being used to create a minigame version of the project that would be released through other means as opposed to a physical release. Bob Koon had left the project by this point to do programming work on a Game Boy Advance game, so he was replaced by hobbyist programmer Randy Mongenel.<ref>[https://www.ign.com/articles/2001/04/04/making-the-game-part-12 Part 12 of the ''Making The Game'' article series.] Retrieved 09 May '19</ref>  


Ironically, this announcement of the continuation of the games development was the last piece of information related to it to be shared online, with no release of the game being known, and the game itself not resurfacing online in any form as of 2019.
Ironically, this announcement of the continuation of the game's development was the last piece of information related to it to be shared online, with no release of the game being known, and the game itself not resurfacing online in any form as of 2019.


==''Savage Pixel'' Development Team==
==''Savage Pixel'' Development Team==
Line 63: Line 63:
Duck.jpg|Concept art of an unused duck character.
Duck.jpg|Concept art of an unused duck character.
Goat.jpg|Concept art of an unused goat character.
Goat.jpg|Concept art of an unused goat character.
Skateboard.jpg|Concept art of a hypothetical skateboarding game featuring the games characters.
Skateboard.jpg|Concept art of a hypothetical skateboarding game featuring the game's characters.
Golf.jpg|Concept art of a hypothetical golf game featuring the games characters.
Golf.jpg|Concept art of a hypothetical golf game featuring the game's characters.
Artillery.jpg|Concept art of a hypothetical artillery game featuring the games characters.
Artillery.jpg|Concept art of a hypothetical artillery game featuring the game's characters.
Flag.jpg|Concept art of a hypothetical capture the flag game featuring the games characters.
Flag.jpg|Concept art of a hypothetical capture the flag game featuring the game's characters.
Wrestle.jpg|Concept art of a hypothetical wrestling game featuring the games characters.
Wrestle.jpg|Concept art of a hypothetical wrestling game featuring the game's characters.
Sneak.jpg|Concept art of a hypothetical stealth game featuring the games characters.
Sneak.jpg|Concept art of a hypothetical stealth game featuring the game's characters.
Wall1 800.jpg|Desktop image featuring characters from the game.
Wall1 800.jpg|Desktop image featuring characters from the game.
Wall2 800.jpg|Desktop image featuring characters from the game.
Wall2 800.jpg|Desktop image featuring characters from the game.
Wall3 800.jpg|Desktop image featuring characters from the game.
Wall3 800.jpg|Desktop image featuring characters from the game.
</gallery>
</gallery>
==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 17:19, 9 May 2019

Making-the-Game-Project TEMP.jpg

Mock up box art of the game.

Status: Lost

Making The Game was the codename of a cancelled Game Boy Color title developed by a group referring to themselves as Savage Pixel between 2000 and 2001. The game was produced by IGN editor Craig Harris, who also wrote a series of eponymous articles documenting the games development.

Development

The first Making The Game article was released on September 25, 2000, and featured Craig Harris describing his idea of building a Game Boy Color game from scratch, and documenting the entire process through various articles.[1] This was followed up by a second article the next day in which Craig attempted to look for a Game Boy Color programmer and artist to work on the title.[2] The people who would be working on the title was then revealed on November 6th, 2000, consisting of Craig, programmer Bob Koon, and artist Keith Erickson.[3] The new development team then held a poll to decide their name, which was revealed as being Savage Pixel on November 20th, 2000, with this same announcement also revealing the premise of the game. The game would have revolved around giant monsters rampaging around a bustling metropolis destroying everything in their path,[4] and featured three playable characters; a giant raccoon, a giant bunny rabbit, and a giant wolf. Readers were asked to send in their suggestions for names for the characters, but no names were ever revealed.[5]

The game is known to have gotten quite far into development, with numerous different sprites and animations being created for each of the characters, [6][7] and a rough demo of the game being created in which you could slide the raccoon around the field in front of and behind the wolf, pedestrian and vehicle sprites.[8]

On March 5th, 2001, it was announced that the game had been cancelled due to its budget being frozen and the dwindling interest in the Game Boy Color market as a whole.[9] However, it was later announced on April 4th of the same year that development of the game would continue on a much smaller scale, with what work that had been done being used to create a minigame version of the project that would be released through other means as opposed to a physical release. Bob Koon had left the project by this point to do programming work on a Game Boy Advance game, so he was replaced by hobbyist programmer Randy Mongenel.[10]

Ironically, this announcement of the continuation of the game's development was the last piece of information related to it to be shared online, with no release of the game being known, and the game itself not resurfacing online in any form as of 2019.

Savage Pixel Development Team

  • Craig Harris - Producer, Lead Designer, Making the Game Writer.
  • Bob Koon - Programmer (November 2000 - March 2001).
  • Randy Mongenel - Programmer (April 2001).
  • Keith Erickson - Art Director, Artist, Animator.

Gallery

References