Needlemouse: The Emerald Hills (lost build of unreleased 2D platformer; 2009-2012): Difference between revisions

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'''''Needlemouse: The Emerald Hills''''' was a planned 2D freeware platformer by Matt Schoen and Jono Forbes that was heavily inspired by Sonic the Hedgehog. The game was brought to the public's attention when concept art for it was confused for Sega's "Project Needlemouse" (later named ''Sonic 4''), after which they and Sega clarified that the two games were completely unrelated.<ref>[https://www.destructoid.com/talking-to-the-needlemouse-the-emerald-hills-developers-148524.phtml 2009 interview with ''Needlemouse'' devs.] Retrieved 27 Nov '16</ref><ref>[https://web.archive.org/web/20090912032912/http://www.needlemouse.com/ ''Needlemouse'''s original website.] Retrieved 27 Nov '16</ref>
'''''Needlemouse: The Emerald Hills''''' was a planned 2D freeware platformer by Matt Schoen and Jono Forbes that was heavily inspired by Sonic the Hedgehog. The game was brought to the public's attention when concept art for it was confused for Sega's "Project Needlemouse" (later named ''Sonic 4''), after which they and Sega clarified that the two games were completely unrelated.<ref>[https://www.destructoid.com/talking-to-the-needlemouse-the-emerald-hills-developers-148524.phtml 2009 interview with Needlemouse devs]</ref><ref>[https://web.archive.org/web/20090912032912/http://www.needlemouse.com/ Needlemouse's original website.] Retrieved 27 Nov. '16.</ref>


==Development==
==Development==
While the devs reportedly had the idea of the game in their heads for several years, it seems that they started seriously developing it in mid-to-late 2009 based on their old site's notice and a couple [http://www.cornucopia3d.com/forum/viewtopic.php?f=6&t=10577&sid=deb76d2e12f59a7c2cf22d01cb25d996 forum] [https://forum.unity3d.com/threads/needlemouse-the-emerald-hills-recruiting-support-coder.37994/ posts] requesting people to help them on the project.
While the devs reportedly had the idea of the game in their heads for several years, it seems that they started seriously developing it in mid-to-late 2009 based on their old site's notice and a couple [http://www.cornucopia3d.com/forum/viewtopic.php?f=6&t=10577&sid=deb76d2e12f59a7c2cf22d01cb25d996 forum] [https://forum.unity3d.com/threads/needlemouse-the-emerald-hills-recruiting-support-coder.37994/ posts] requesting people to help them on the project.


''Needlemouse'' was planned to be Defective Studios' first released game since at least 2010, with the team stating multiple times early in their website's life that it would be their first game and that a public beta would soon be available.<ref>[https://web.archive.org/web/20101002004336/http://www.defectivestudios.com/ Early incarnation of Defective Studios' site mentioning Needlemouse.] Retrieved 27 Nov. '16.</ref><ref>[https://web.archive.org/web/20101202113252/http://www.defectivestudios.com/ Needlemouse-centric incarnation of their homepage.] Retrieved 27 Nov. '16.</ref> However, an open beta never came and ''Needlemouse'' was rarely ever mentioned after that point.
''Needlemouse'' was planned to be Defective Studios' first released game since at least 2010, with the team stating multiple times early in their website's life that it would be their first game and that a public beta would soon be available.<ref>[https://web.archive.org/web/20101002004336/http://www.defectivestudios.com/ Early incarnation of Defective Studios' site mentioning ''Needlemouse''.] Retrieved 27 Nov '16</ref><ref>[https://web.archive.org/web/20101202113252/http://www.defectivestudios.com/ ''Needlemouse''-centric incarnation of their homepage.] Retrieved 27 Nov '16</ref> However, an open beta never came and ''Needlemouse'' was rarely ever mentioned after that point.


In 2012, the game was said to be "on the backburner" according to their Facebook page, and no information was revealed about the game since, leaving the game's status a mystery.<ref>[https://www.facebook.com/Needlemouse-The-Emerald-Hills-152702118372/ Official Facebook page]</ref> It's likely that the team either lost interest in the project or have been busy with other projects. Either way, little other info is known about how much development the game itself had gotten before they stopped mentioning it.
In 2012, the game was said to be "on the backburner" according to their Facebook page, and no information was revealed about the game since leaving the game's status a mystery.<ref>[https://www.facebook.com/Needlemouse-The-Emerald-Hills-152702118372/ Official Facebook page for ''Needlemouse''.] Retrieved 27 Nov '16</ref> It's likely that the team either lost interest in the project or have been busy with other projects. Either way, little other info is known about how much development the game itself had gotten before they stopped mentioning it.


==Existence==
==Existence==
However, the game was put on display in at least two gaming conventions in some form, the Boston Unity Group, where they showed off their "Platformer" engine,<ref>[http://gtproductions.net/blog/b-u-g-august-unity-showdown/ Blog post on the B.U.G.] Retrieved 27 Nov. '16</ref> and Game Developers Conference 2011, where a teaser trailer was shown featuring some test footage of the player character and a couple enemies.
However, the game was put on display in at least two gaming conventions in some form, the Boston Unity Group, where they showed off their "Platformer" engine,<ref>[http://gtproductions.net/blog/b-u-g-august-unity-showdown/ Blog post on the B.U.G..] Retrieved 27 Nov '16</ref> and Game Developers Conference 2011, where a teaser trailer was shown featuring some test footage of the player character and a couple enemies.


And while no footage or prototypes of the game can be found, screenshots for the "Platformer" engine showed what appeared to be possible levels for the game, even featuring the character present in the teaser.
And while no footage or prototypes of the game can be found, screenshots for the "Platformer" engine showed what appeared to be possible levels for the game, even featuring the character present in the teaser.


==Gallery==
==Gallery==
{{Video|perrow  =1
{{Video|perrow  =1
   |service1    =youtube
   |service1    =youtube
   |id1          =https://www.youtube.com/watch?v=xg5GziPs8JE
   |id1          =xg5GziPs8JE
   |description1 =GDC '11 Teaser.
   |description1 =GDC '11 Teaser.
}}
}}
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File:Needlemouse Concept Art 1.jpg
File:Needlemouse Concept Art 1.jpg
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File:Needlemouse Concept Art 7.jpg
File:Needlemouse Concept Art 7.jpg
</gallery>
</gallery>
==References==
==References==
<references/>
{{reflist}}


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 00:27, 4 July 2020

Needlemouse screencap.jpg

A screenshot of the game.

Status: Lost

Needlemouse: The Emerald Hills was a planned 2D freeware platformer by Matt Schoen and Jono Forbes that was heavily inspired by Sonic the Hedgehog. The game was brought to the public's attention when concept art for it was confused for Sega's "Project Needlemouse" (later named Sonic 4), after which they and Sega clarified that the two games were completely unrelated.[1][2]

Development

While the devs reportedly had the idea of the game in their heads for several years, it seems that they started seriously developing it in mid-to-late 2009 based on their old site's notice and a couple forum posts requesting people to help them on the project.

Needlemouse was planned to be Defective Studios' first released game since at least 2010, with the team stating multiple times early in their website's life that it would be their first game and that a public beta would soon be available.[3][4] However, an open beta never came and Needlemouse was rarely ever mentioned after that point.

In 2012, the game was said to be "on the backburner" according to their Facebook page, and no information was revealed about the game since leaving the game's status a mystery.[5] It's likely that the team either lost interest in the project or have been busy with other projects. Either way, little other info is known about how much development the game itself had gotten before they stopped mentioning it.

Existence

However, the game was put on display in at least two gaming conventions in some form, the Boston Unity Group, where they showed off their "Platformer" engine,[6] and Game Developers Conference 2011, where a teaser trailer was shown featuring some test footage of the player character and a couple enemies.

And while no footage or prototypes of the game can be found, screenshots for the "Platformer" engine showed what appeared to be possible levels for the game, even featuring the character present in the teaser.

Gallery

GDC '11 Teaser.

References