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This is a personal sandbox page I made for myself. I'm new to this wiki, so please bear with me.
== Fire Emblem: The Binding Blade (lost build of unreleased English localization of Game Boy Advance tactical role-playing game; existence unconfirmed; early 2000's) ==
 
== Fire Emblem Wii (Lost build of unreleased Nintendo Wii game; late 2000's) ==
{{InfoboxLost
{{InfoboxLost
|title=<center>Fire Emblem Wii</center>
|title=<center>Fire Emblem The Binding Blade</center>
|image=Ss_fewii_screenshot_01.png
|image=FE6_Boxart.png
|imagecaption=Screenshot
|imagecaption=Boxart of the original version.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:grey;">'''Existence Unconfirmed'''</span>
}}
}}
'''''Fire Emblem Wii''''' refers to an experimental game that was developed following the release of ''Fire Emblem: Radiant Dawn''<ref>[https://kantopia.wordpress.com/2015/12/23/toru-narihiro-interview-on-fire-emblem-for-wii-translation-fe-25th-anniversary/ Excerpt of an interview from ''The Making of Fire Emblem'', taken from XKAN's website] - '''Tohru Narihiro''': "And so if I were to guess, we figured that the next FE should adhere to this policy on the current home console [Wii]. So after the completion of Radiant Dawn, we began to make an experimental game for the Wii. The result was the unreleased “illusive” title for the Wii."</ref>, also for the Wii. Outside of information, screenshots, and concept art revealed in the 2015 ''Making of Fire Emblem'' book, little else is known about it.


==Gameplay==
''Fire Emblem: The Binding Blade'' is the sixth title in the long running ''Fire Emblem'' franchise, and the first to be released on handheld consoles. It was first released in March 29th, 2002 in Japan, and would later be rereleased on the Wii U Virtual Console on September 2nd, 2015. The game is best known for introducing the recurring support system, sparking international interest in the franchise as a result of its protagonist Roy's appearance in ''Super Smash Bros. Melee'', and its troubled development history.
Though all mainline games in the series involve turn-based strategy, ''Fire Emblem Wii'' had a gameplay similar to that of ''Pikmin'', another Nintendo franchise<ref>[https://kantopia.wordpress.com/2015/12/23/toru-narihiro-interview-on-fire-emblem-for-wii-translation-fe-25th-anniversary/ Excerpt of an interview from ''The Making of Fire Emblem'', taken from XKAN's website] - '''Tohru Narihiro''': "The basis of the experiment, yes. It was an FE game where you would take a large group of people with you much like Pikmin." Retrieved July 5th, 2021</ref>. The game has a mode called "Field", which involves controlling a group of characters. It would have featured NPC interaction, Enemy Encounters, and exploring areas freely<ref>[https://kantopia.wordpress.com/2015/12/22/fire-emblem-wii-unreleased-design-document-translations-fe-25th-anniversary/ XKAN's article on Fire Emblem Wii's design notes] - '''XKAN''': "The player could freely explore, hold conversations, and encounter enemies in this part. It was called “Field” as a result."</ref>. Whenever encountering an enemy, an icon shows up, and the player could initiate combat with said enemy"<ref>[https://kantopia.wordpress.com/2015/12/22/fire-emblem-wii-unreleased-design-document-translations-fe-25th-anniversary/ XKAN's article on Fire Emblem Wii's design notes] - '''XKAN''': "If the player’s character touched an enemy symbol, a battle would begin. This game made use of the “Symbol Encounter [from other RPGs]” in this way."</ref>. The player could also visit towns, villages, and caves, all of which were planned to be included in the game<ref>[https://kantopia.wordpress.com/2015/12/22/fire-emblem-wii-unreleased-design-document-translations-fe-25th-anniversary/ XKAN's article on Fire Emblem Wii's design notes] - '''XKAN''': "Aside from just the roads, there were towns, buildings, and caves that could be entered.</ref>. Interestingly, in the available screenshots, the characters Stefan, Ilyana, and Rhys from ''Fire Emblem: Path of Radiance'' and its sequel can be seen. However, it is not known if the game has any ties with said games or the models are just placeholders<ref>[https://kantopia.wordpress.com/2015/12/22/fire-emblem-wii-unreleased-design-document-translations-fe-25th-anniversary/ XKAN's article on Fire Emblem Wii's design notes] - '''XKAN''': "The three characters look like Stefan, Ilyana, and Rhys. I wonder if it was related to the Tellius games? A direct sequel? But it could also be possible the developers were just using their design assets while tinkering around with the game."</ref>.


==Cancellation and Availability==
Following the release of the game, '''Nintendo of America confirmed that they have plans to localize it for international audiences'''<ref>[https://archive.rpgamer.com/news/Q2-2002/041202b.html RPGamer - "Magical Vacation and Fire Emblem GBA Confirmed for North American Release"] Retrieved 10 Nov '21</ref><ref>[https://web.archive.org/web/20120321170529/http://uk.gameboy.ign.com/articles/355/355656p1.html# IGN - "Fire Emblem Hits Japan Airwaves"] Retrieved 10 Nov '21</ref> in the wake of Marth and Roy's international popularity, albeit with no exact release date announced. However, despite this, it was quietly cancelled for unknown reasons. This led to its prequel, ''The Blazing Blade'', becoming the first in the franchise to be released internationally instead, making ''The Binding Blade'' the only Game Boy Advance title, as well as the last non-remake game that has yet to be released overseas. Outside of the initial announcement, it is unknown if this localization has ever been produced, as very little information of it has been provided, and no screenshots or evidence of its existence have been found as of yet.
Due to its experimental nature, as well as a lack of proper ideas and an objective, it was never intended for release, and was permanently shelved<ref>[https://kantopia.wordpress.com/2015/12/23/toru-narihiro-interview-on-fire-emblem-for-wii-translation-fe-25th-anniversary/ Excerpt of an interview from ''The Making of Fire Emblem'', taken from XKAN's website] - '''Tohru Narihiro''': "For a long time we diligently continued to develop this experimental project, steadily learning new things. In the end, though, the final blow to our motivation was the fact we did not really have an aim or objective, which really killed the spirit of the project."</ref>. No builds of it have been known to survive, and it is unknown whether Intelligent Systems, Nintendo, or at least an employee, still has a copy of it in their possession.


That being said, the concept of exploring an area would later be used for ''Fire Emblem Echoes: Shadows of Valentia'' and ''Fire Emblem: Three Houses'', both of which are games released in later years.
==See Also==
===Articles about ''The Binding Blade''===
*[[Fire Emblem: The Binding Blade (lost early builds of Game Boy Advance tactical role-playing game; 1997-2002)]]
*[[Fire Emblem: Maiden of Darkness (lost build of cancelled Nintendo 64DD tactical role-playing game; 1997-2000)]]
*[[Fire Emblem: The Binding Blade promotional trial maps (lost promotional DLC of Game Boy Advance tactical role-playing game; 2002)]]


==Gallery==
=== Other Fire Emblem-related media ===
<gallery mode=packed heights=175px>
*[[Fire Emblem Wii (lost tech demo; late 2000s)]]
File:Ss_fewii_screenshot_02.png|Another screenshot
*[[Fire Emblem: Archanea Saga (partially lost original Satellaview version of "Fire Emblem: New Mystery of the Emblem" bonus content; 1997)]]
File:TMOFE_fewii_development_05.png|Controls demonstration
*[[Fire Emblem: Three Houses (partially found original Cristina Vee audio from English dub of Nintendo Switch tactical role-playing game; 2018-2019)]]
File:TMOFE_fewii_development_04.png|Demonstration of the field area
File:TMOFE_fewii_development_01.png|Concept Art (1/3)
File:TMOFE_fewii_development_02.png|Concept Art (2/3)
File:TMOFE_fewii_development_03.png|Concept Art (3/3)
</gallery>


==External Links==
==External Links==
 
*[https://fireemblemwiki.org/wiki/List_of_Trial_Maps_in_Fire_Emblem:_The_Binding_Blade#Downloadable_Trial_Maps NIWA ''Fire Emblem'' Wiki page detailing the trial maps from ''The Binding Blade''. This link redirects to a section about the missing promotional maps.]
 
==See Also==
*[[Fire Emblem: Maiden of Darkness (lost build of cancelled Nintendo 64DD tactical role-playing game; 1997-2000)]]


==Reference==
==Reference==
{{reflist}}
{{reflist}}

Latest revision as of 19:11, 20 November 2021

Fire Emblem: The Binding Blade (lost build of unreleased English localization of Game Boy Advance tactical role-playing game; existence unconfirmed; early 2000's)

FE6 Boxart.png

Boxart of the original version.

Status: Existence Unconfirmed


Fire Emblem: The Binding Blade is the sixth title in the long running Fire Emblem franchise, and the first to be released on handheld consoles. It was first released in March 29th, 2002 in Japan, and would later be rereleased on the Wii U Virtual Console on September 2nd, 2015. The game is best known for introducing the recurring support system, sparking international interest in the franchise as a result of its protagonist Roy's appearance in Super Smash Bros. Melee, and its troubled development history.

Following the release of the game, Nintendo of America confirmed that they have plans to localize it for international audiences[1][2] in the wake of Marth and Roy's international popularity, albeit with no exact release date announced. However, despite this, it was quietly cancelled for unknown reasons. This led to its prequel, The Blazing Blade, becoming the first in the franchise to be released internationally instead, making The Binding Blade the only Game Boy Advance title, as well as the last non-remake game that has yet to be released overseas. Outside of the initial announcement, it is unknown if this localization has ever been produced, as very little information of it has been provided, and no screenshots or evidence of its existence have been found as of yet.

See Also

Articles about The Binding Blade

Other Fire Emblem-related media

External Links

Reference