Zephyr: Rise of the Elementals (lost game demo; 2009): Difference between revisions

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   |description1 =Developer Walkthrough
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===Tornado Alley===
==Tornado Alley==
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
Tornado_Alley-Game_Design_Document.png|Game design document
Tornado_Alley-Game_Design_Document.png|Game design document
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Tornadoalley.jpg|Gameplay screenshot.
Tornadoalley.jpg|Gameplay screenshot.
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</gallery>
A completely earlier build of the game that was never shown off to the public. This version only had one main objective; Use the destructive power of a tornado to wreck havoc on mankind. In this build, the tornado's category level is based off of the real-life tornado rating system: the Fujita Scale. The player could also obtain a powerup called the Fujita Frenzy, which allows the player to easily destroy buildings by increasing the tornado's Fujita rating. Currently, a tutorial video along with a July 2006 game design document surfaced on the internet.
A completely earlier build of the game that was never shown off to the public. Originally intended for PlayStation Portable, Wii, and Xbox Live Arcade, this version focused on a single main objective: unleashing the destructive power of a tornado to wreak havoc on mankind. In this build, the tornado's category level was based on the real-life tornado rating system, namely the Fujita Scale.<ref>[https://uspto.report/TM/77202639/SPE20080304192012/ Tornado Alley Pitch: Nine page document featuring the LOOSE CANNON mark as used in a presentation or sales pitch prepared and delivered to a potential customer in July of 2006 for a computer game for multiple platforms.] </ref> Additionally, players had the ability to acquire a power-up called the 'Fujita Frenzy,' which allowed them to easily demolish buildings by increasing the tornado's Fujita rating. Currently, a tutorial video along with a July 2006 game design document surfaced on the internet.


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===Development===
Development of ''Tornado Alley'' started as early as July 2006 and was pitched as game with the premise of unleashing destruction within a given time parameter, a core feature that remained in the final game. Initially, Warner Brothers Interactive served as the game's publisher, but due to creative differences, Konami took over the publishing rights at an unspecified date.
[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]
[[Category:Completely lost media]]

Revision as of 04:50, 28 June 2023

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This article has been tagged as Needing work due to its lack of references.



Zephyr logo.png

The demo's logo.

Status: Lost

Zephyr: Rise of the Elementals was a demo developed by Loose Cannon Studios, and shown at E3 2009. The game would later be changed to Tornado Outbreak. In the demo, the player controlled a blue spiraling air elemental named Zephyr, and complete the only known objective in the demo: find and collect the Fire Flyers.

Gameplay

The gameplay consisted of the player finding hidden elementals scattered throughout the levels, completing side missions, along with causing lots of property damage. While the side mission mode was completely removed from the final game, lines of text referring to the missions were left present in the tornadoalley.bsu file.

Let sleeping dogs lie, but try and catch all the yappy ones.

This side mission for instance, involved Zephyr catching and presumably killing all of the barking dogs in the trailerpark themed level known as Double Wide Damage.

E3 09 Attract

Developer Walkthrough

Tornado Alley

A completely earlier build of the game that was never shown off to the public. Originally intended for PlayStation Portable, Wii, and Xbox Live Arcade, this version focused on a single main objective: unleashing the destructive power of a tornado to wreak havoc on mankind. In this build, the tornado's category level was based on the real-life tornado rating system, namely the Fujita Scale.[1] Additionally, players had the ability to acquire a power-up called the 'Fujita Frenzy,' which allowed them to easily demolish buildings by increasing the tornado's Fujita rating. Currently, a tutorial video along with a July 2006 game design document surfaced on the internet.

Tutorial video recovered from a deleted hardrive.

Development

Development of Tornado Alley started as early as July 2006 and was pitched as game with the premise of unleashing destruction within a given time parameter, a core feature that remained in the final game. Initially, Warner Brothers Interactive served as the game's publisher, but due to creative differences, Konami took over the publishing rights at an unspecified date.