Difference between revisions of "The Irate Gamer Game (lost iOS game; 2013)"

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(pronoun fix. also, should the word after "existence" be "are" or "is"? grammar is hard)
 
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{{InfoboxLost
 
{{InfoboxLost
 
|title=<center>The Irate Gamer Game</center>
 
|title=<center>The Irate Gamer Game</center>
|image=IGLMW.png
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|image=TIGGTitle.png
|imagecaption=Screenshot of the game
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|imagecaption=The game's splash screen.
 
|status=<span style="color:red;">'''Lost'''</span>
 
|status=<span style="color:red;">'''Lost'''</span>
 
}}
 
}}
 +
''The Irate Gamer'' is an infamous gaming web series created by Chris Bores. The series ran from 2007 to 2016, and was later replaced with the ''Chris NEO Show''. The series gained notoriety due to its similarity to James Rolfe's web series, ''The Angry Video Game Nerd'', which led to accusations of plagiarism and much controversy.
  
'''The Irate Gamer Game''' is a lost video game based on the web series "The Irate Gamer". The game is a 2D platformer where you control the IG in a quest to get his video game collection back from the Shadow Overlord.
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In August 2013, likely as a response to the announcement of James Rolfe's video game (''Angry Video Game Nerd Adventures''), Bores, in collaboration with Mad Media Labs, released his own video game on iOS called '''''The Irate Gamer Game''''' (referred to on the App Store as ''TIGG'').
  
The game was released on August 25, 2013. The game was poorly received, which led to the price dropping from $3.99 to $0.99 after a very short time, before being removed from the store entirely on November 17 of the same year.
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==Details==
 +
The game was a 2D platformer where the player controls the Irate Gamer on a quest to get his video game collection back from the Shadow Overlord. The game had 52 levels (originally announced to have 60+), with comic book-style cutscenes.<ref name="ANNOUNCEMENT">[http://irategamersucks.blogspot.com/2013/08/the-long-awaited-reveal-of-irate-gamer.html IrateGamerSucks blog post on the game's announcement.] Retrieved 04 Oct '19</ref>
  
With the game completely gone from the Apple store, the only evidence of its existence are two YouTube videos, one being a short gameplay video and the other being a review made by 8-Bit Eric.
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As with most things about Bores, the game was not received well. YouTuber Guru Larry reviewed the game for an IrateGamerSucks blog post back when it first came out, in which he mentions the game being un-intuitive with poor controls, being too easy with generous health refills while also being too hard with one-hit enemies, and being generally un-creative and repetitive.<ref name=GAMELAUNCH">[http://irategamersucks.blogspot.com/2013/08/the-irate-gamer-game-is-now-available.html IrateGamerSucks Blog post about the game's reveal. Also includes Guru Larry's review.] Retrieved 04 Oct '19</ref>
  
 +
Upon further inspection, it appears that the game was actually a heavy reskin of another iOS game called ''Commander Cool''.<ref>[http://irategamersucks.blogspot.com/2013/10/ig-game-update-commander-reskin.html IrateGamerSucks blog post about the game's similarity with ''Commander Cool''.] Retrieved 04 Oct '19</ref> The website for ''Commander Cool'' offered an "iOS 2D Platformer Starter Kit", which was basically the game's source code, presumably used by Mad Media Labs to create ''TIGG''.<ref>[https://web.archive.org/web/20130902150947/http://commander-cool.com/ios-2d-platformer-starter-kit.html ''Commander Cool'''s website's page for the "iOS 2D Platformer Starter Kit".] Archived 02 Sep '13</ref>
  
 +
==History==
 +
The game was apparently planned on for three years, and released on the App Store on August 25th, 2013. Both a paid, and a free, "lite" version existed.<ref name="ANNOUNCEMENT"/> As the game was poorly received, the price of the full version dropped from $3.99 to $0.99 after a very short time, before both versions got removed from the store entirely in November of the same year.<ref>[https://irategamersucks.blogspot.com/2013/11/ig-game-update-its-gone.html IrateGamerSucks blog post on the game's removal.] Retrieved 04 Oct '19</ref>
  
 +
==Availability==
 +
After getting taken down from the App Store, no IPA file of the game has resurfaced. All that remains from the game are a few screenshots, some recollections from people that have tried the game, and a few gameplay videos on YouTube. Bores himself had made videos about the game, all of which have been since deleted and lost as well.<ref>[https://web.archive.org/web/20140428172959/https://www.youtube.com/watch?v=cfUj6c4hmUg One of Bores' YouTube videos about the game (the video itself is lost).] Archived 28 Apr '14</ref> In his most recent live stream, Bores mentioned that he has no control over the game, didn't really like how it turned out, and ''"hope it doesn't [come back]"''.<ref>[https://youtu.be/HMz63oG1jhA?t=206 Timestamped livestream where he talks about the game] Retrieved 15 May '20</ref>
  
{| class="wikitable" style="margin: auto;"
 
|- style="vertical-align:top;"
 
| {{#ev:youtube|https://www.youtube.com/watch?v=bcNlJPdXw8Y|320x240|center}}
 
| {{#ev:youtube|https://www.youtube.com/watch?v=iGkAylZ2Ljs|320x240|center}}
 
  
[[Category:Lost video games]]
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==Gallery==
 +
===Gameplay===
 +
<gallery mode=packed heights=200px>
 +
File:IGLMW.png
 +
File:TIGG1.png
 +
File:TIGG2.jpg
 +
File:TIGG3.jpg
 +
File:TIGG4.jpg
 +
File:TIGG5.jpg
 +
File:TIGG6.jpg
 +
</gallery>
 +
===Storyline===
 +
<gallery mode=packed heights=240px>
 +
File:TIGGStory1.jpg|The game's opening cutscene.
 +
File:TIGGStory2.jpg|The intro to Level 11.
 +
File:TIGGStory3.jpg|The intro to Level 21.
 +
File:TIGGStory4.jpg|The intro to Level 31.
 +
File:TIGGStory5.jpg|The intro to Level 41.
 +
File:TIGGStory6.jpg|The intro to Level 51.
 +
File:TIGGStory7.jpg|The intro to Level 52.
 +
File:TIGGStory8.jpg|The game's ending.
 +
</gallery>
 +
===Videos===
 +
{{Video|perrow  =3
 +
  |service1    =youtube
 +
  |id1          =bcNlJPdXw8Y
 +
  |description1 =Gameplay video.
 +
  |service2    =youtube
 +
  |id2          =iGkAylZ2Ljs
 +
  |description2 =8-Bit Eric's review of the game.
 +
  |service3    =youtube
 +
  |id3          =88V_ykna-3k
 +
  |description3 =Trailer for ''Commander Cool''.
 +
}}
 +
==External Link==
 +
*[https://apps.apple.com/us/app/commander-cool-8-bit-retro-jump-and-run/id496472921 Apple Store link for ''Commander Cool'', the game ''TIGG'' was supposedly based off.] Retrieved 04 Oct '19
 +
 
 +
==References==
 +
{{reflist}}
 +
 
 +
[[Category:Lost video games|Irate Gamer Game]]
 +
[[Category:Completely lost media|Irate Gamer Game]]

Latest revision as of 22:25, 24 October 2020

TIGGTitle.png

The game's splash screen.

Status: Lost

The Irate Gamer is an infamous gaming web series created by Chris Bores. The series ran from 2007 to 2016, and was later replaced with the Chris NEO Show. The series gained notoriety due to its similarity to James Rolfe's web series, The Angry Video Game Nerd, which led to accusations of plagiarism and much controversy.

In August 2013, likely as a response to the announcement of James Rolfe's video game (Angry Video Game Nerd Adventures), Bores, in collaboration with Mad Media Labs, released his own video game on iOS called The Irate Gamer Game (referred to on the App Store as TIGG).

Details

The game was a 2D platformer where the player controls the Irate Gamer on a quest to get his video game collection back from the Shadow Overlord. The game had 52 levels (originally announced to have 60+), with comic book-style cutscenes.[1]

As with most things about Bores, the game was not received well. YouTuber Guru Larry reviewed the game for an IrateGamerSucks blog post back when it first came out, in which he mentions the game being un-intuitive with poor controls, being too easy with generous health refills while also being too hard with one-hit enemies, and being generally un-creative and repetitive.[2]

Upon further inspection, it appears that the game was actually a heavy reskin of another iOS game called Commander Cool.[3] The website for Commander Cool offered an "iOS 2D Platformer Starter Kit", which was basically the game's source code, presumably used by Mad Media Labs to create TIGG.[4]

History

The game was apparently planned on for three years, and released on the App Store on August 25th, 2013. Both a paid, and a free, "lite" version existed.[1] As the game was poorly received, the price of the full version dropped from $3.99 to $0.99 after a very short time, before both versions got removed from the store entirely in November of the same year.[5]

Availability

After getting taken down from the App Store, no IPA file of the game has resurfaced. All that remains from the game are a few screenshots, some recollections from people that have tried the game, and a few gameplay videos on YouTube. Bores himself had made videos about the game, all of which have been since deleted and lost as well.[6] In his most recent live stream, Bores mentioned that he has no control over the game, didn't really like how it turned out, and "hope it doesn't [come back]".[7]


Gallery

Gameplay

Storyline

Videos

Gameplay video.
8-Bit Eric's review of the game.
Trailer for Commander Cool.

External Link

References