Super GPS Pac-Man (lost build of cancelled WonderSwan Color maze game; 2001): Difference between revisions
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==See Also== | ==See Also== | ||
*[[Pac-Man Plus (partially found mobile port of arcade maze game; | *[[Count Pacula (found design documents for unproduced "Pac-Man" spin-off game; 1983)]] | ||
*[[Pac-Man Ghost Zone (lost build of cancelled PlayStation 3D platformer; 1996-1997)]] | |||
*[[Pac-Man Plus (partially found mobile port of arcade maze game; 2007)]] | |||
*[[Pac-Man VR (found virtual reality arcade game; 1996)]] | *[[Pac-Man VR (found virtual reality arcade game; 1996)]] | ||
*[[Paccie (non-existent PlayStation 2 game; 2004)]] | *[[Paccie (non-existent PlayStation 2 game; 2004)]] |
Latest revision as of 02:28, 30 June 2024
During the Spring 2001 Tokyo Game Show (TGS), Namco showed off three new games for the WonderSwan Color. One of these was a Pac-Man game, titled Super GPS Pac-Man (GPS超!!パックマン). The game would use a new GPS accessory to connect to the NTT DoCoMo Network. It would then convert the user's current location into a maze, with the streets acting as tunnels and moving vehicles in the area acting as ghosts. The gameplay would be the same as a standard Pac-Man game and would feature Pac-Man eating pellets while running away from ghosts.[1]
Both the game and GPS accessory were quietly cancelled, and no trace of either have remained.
Gallery
See Also
- Count Pacula (found design documents for unproduced "Pac-Man" spin-off game; 1983)
- Pac-Man Ghost Zone (lost build of cancelled PlayStation 3D platformer; 1996-1997)
- Pac-Man Plus (partially found mobile port of arcade maze game; 2007)
- Pac-Man VR (found virtual reality arcade game; 1996)
- Paccie (non-existent PlayStation 2 game; 2004)
References
- ↑ Unseen64 article on the game. Retrieved 21 Feb '17