Idol Game (lost prototype of THE iDOLM@STER; 2002): Difference between revisions

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|title=<center>Idol Game</center>
|title=<center>Idol Game</center>
|image=Idol Game.jpg
|image=Idol Game.jpg
|imagecaption=Idol Games cabinet at a show.
|imagecaption=Idol Game cabinet at the 40th Amusement Machine Show.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
On July 26th, 2005, Namco released an arcade game called ''THE iDOLM@STER''. It is a raising sim/rhythm game where the player assumes the role of a producer assigned to train potential pop idols. It became very popular, spawning sequels, spin-offs, anime and manga.
On July 26th, 2005, Namco released an arcade game called ''THE iDOLM@STER''. It is a raising sim/rhythm game where the player assumes the role of a producer assigned to train potential pop idols. It became very popular, spawning sequels, spin-offs, anime and manga.


Three years earlier in 2002, Namco location tested a prototype of ''THE iDOLM@STER'', tentatively known as '''''Idol Game'''''.<ref>[http://www.project-imas.com/wiki/THE_iDOLM@STER_%28Arcade%29#Prototype Idol Game information at project-imas.com wiki.] Retrieved 24 Sept '15.</ref> This prototype was presumably similar to the released game, but there are known differences. For example, two extra idols were advertised, Takane and Hibiki. These characters were not present in the released game but were later revived for the later game subseries ''THE iDOLM@STER SP'' as Takane Shijou and Hibiki Ganaha.
Three years earlier in 2002, Namco location tested a prototype of ''THE iDOLM@STER'', tentatively known as '''''Idol Game'''''.<ref name="IH">[https://imas-history.hatenablog.com/entry/2017/02/28/222258 Early Idolmaster History Information.] Retrieved 7 May '21</ref> The prototype was shown at the 40th Amusement Machine Show.<ref>[https://web.archive.org/web/20150919224046/http://news.mynavi.jp/news/2002/09/19/10.html (ARCHIVED) 40th Amusement Machine Show information.] Retrieved 24 Sept '15.</ref> 


The prototype was shown at the 40th Amusement Game Show.<ref>[http://news.mynavi.jp/news/2002/09/19/10.html 40th Amusement Game Show information.] Retrieved 24 Sept '15.</ref> It was presumably location tested and then withdrawn after Namco received results and decided to go forward with the project.
In the prototype, the player would be able to interact with the game's heroine, Haruka (voiced by Eriko Nakamura), through the touch screen. Haruka was the only character to have a completed model and an assigned voice actress at this time. No songs had been recorded yet. The game's development was thought to be 2% complete as of this prototype.<ref name="IH"/>
 
The cabinet for the game was the same as another Namco arcade game, ''Dragon Chronicle''.<ref name="GW">[https://game.watch.impress.co.jp/docs/20020919/jamma3.htm Game Watch report of 40th Amusement Machine Show.] Retrieved 7 May '21</ref>
 
The prototype was a basic showcase of the communication gameplay that would be in the final game. However, there are some differences between the prototype and final version, such as:
* Two extra idols were advertised: Takane and Hibiki. These characters were not present in the final version due to hardware limitations,<ref name = "IH"/> but were later revived for the game subseries ''THE iDOLM@STER SP'' as Takane Shijou and Hibiki Ganaha.
* The outfit Haruka wears is unique to the prototype and is not seen in the final release.
* The interface was much simpler in the prototype and the text box used a pink and white color scheme rather than the dark blue used in the final version.
 
Once the event concluded, it was presumably withdrawn after Namco received results and decided to go forward with the project. It has not been publicly playable since then.
 
At the 41st Amusement Machine Show in 2003, the game was present again, now under the final name of ''THE iDOLM@STER'', but instead of a playable game, a promotional video was shown. At this time, every included idol was modeled, assigned a voice actress, and music had been recorded. Takane and Hibiki had likely been scrapped at this point as they appeared nowhere in the video.
 
The game shown in the promotional video is much closer to the final game, but there are some differences. In the video, the text boxes were pure white and captions during live performances had a dark background for readability. The logo had not yet been finalized either.
==Gallery==
===Images===
<gallery mode="packed" heights="175px">
Idolgamescreenshot.jpg|Screenshot of the touch event in the prototype.<ref name="BTI">[https://www.idolmaster.jp/imas/archive/beyond/01.htm Gekkan Arcadia's editor-in-chief talks about early Idolmaster.] Retrieved 9 May '21</ref>
Idolgameorigart.jpg|Screenshot and original character art.
IdolGameDisplay.jpg|Accompanying display.<ref name="GW"/> Chihaya's and Ritsuko's names are swapped, likely as a mistake.
IdolGameTakaneHibiki.jpg|Takane's and Hibiki's original character designs and information.
idolgamepopdisplay.jpg|Idol Game cabinet display.
idolgamescreenshot1.png|Idol Game screenshot dumped from the final build<ref name="TWT">[https://twitter.com/saetta06/status/1489776163975311365 large thread of iDOLM@STER arcade screens/graphics i dumped!! | @saetta06] Retrieved 5 Feb '22</ref>
idolgamescreenshot2.png|Another screenshot.
idolgamescreenshot3.png|Ditto.
imas2003_1.png|Screenshot of the 2003 version of the game found in the final arcade build.
imas2003_2.png|Audition gameplay screenshot.
imas2003_3.png|Screenshot.
imas2003_4.png|2003 prototype title screenshot.
idolgame2003_5.png|Prototype logo found in the final arcade build.
 
</gallery>
 
===Video===
{{Video|perrow =1
|service1 =youtube
|id1 =https://youtu.be/rjbVxuCY6tk
|description1 =41st Amusement Machine Show''THE iDOLM@STER'' PV.}}


==References==
==References==

Latest revision as of 02:20, 6 December 2023

Idol Game.jpg

Idol Game cabinet at the 40th Amusement Machine Show.

Status: Lost

On July 26th, 2005, Namco released an arcade game called THE iDOLM@STER. It is a raising sim/rhythm game where the player assumes the role of a producer assigned to train potential pop idols. It became very popular, spawning sequels, spin-offs, anime and manga.

Three years earlier in 2002, Namco location tested a prototype of THE iDOLM@STER, tentatively known as Idol Game.[1] The prototype was shown at the 40th Amusement Machine Show.[2]

In the prototype, the player would be able to interact with the game's heroine, Haruka (voiced by Eriko Nakamura), through the touch screen. Haruka was the only character to have a completed model and an assigned voice actress at this time. No songs had been recorded yet. The game's development was thought to be 2% complete as of this prototype.[1]

The cabinet for the game was the same as another Namco arcade game, Dragon Chronicle.[3]

The prototype was a basic showcase of the communication gameplay that would be in the final game. However, there are some differences between the prototype and final version, such as:

  • Two extra idols were advertised: Takane and Hibiki. These characters were not present in the final version due to hardware limitations,[1] but were later revived for the game subseries THE iDOLM@STER SP as Takane Shijou and Hibiki Ganaha.
  • The outfit Haruka wears is unique to the prototype and is not seen in the final release.
  • The interface was much simpler in the prototype and the text box used a pink and white color scheme rather than the dark blue used in the final version.

Once the event concluded, it was presumably withdrawn after Namco received results and decided to go forward with the project. It has not been publicly playable since then.

At the 41st Amusement Machine Show in 2003, the game was present again, now under the final name of THE iDOLM@STER, but instead of a playable game, a promotional video was shown. At this time, every included idol was modeled, assigned a voice actress, and music had been recorded. Takane and Hibiki had likely been scrapped at this point as they appeared nowhere in the video.

The game shown in the promotional video is much closer to the final game, but there are some differences. In the video, the text boxes were pure white and captions during live performances had a dark background for readability. The logo had not yet been finalized either.

Gallery

Images

Video

41st Amusement Machine ShowTHE iDOLM@STER PV.

References