Super Mario Galaxy (lost early builds of Wii 3D platformer; 2006-2007): Difference between revisions
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Revision as of 01:11, 5 December 2022
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a harder experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions. Many betas of this game are lost
Beta Changes
Many things taken from this game were featured in its sequel Super Mario Galaxy 2 like Yoshi, Starship Mario, Rosalina also had a different design compared to the final version
Rosalina would be known as Rosetta in all versions, however the name ended up being only in the Japanese version.
It is shown in concept art that the Sea Slide Galaxy and the Beach Bowl Galaxy will be the same galaxy together.
There are unused galaxies in the final version
Avaliability
E3 2006 Beta: Lost
In this demo there are several differences with the final version such as an unused galaxy called "Star World Galaxy" and it would be like a kind of game tutorial
Using the spin, Mario could pull coins for himself like what happens with Star Bits and he could also spin several times without stopping.
To get the Star Bits you would need to point the Wii Remote and press B, while in the final version you just need to point the Wii Remote that you already get
Mario could kick the Star Bits
When picking up a coin, the sound would come out on the Wii Remote
The life bar was similar to that of Super Mario 64 and Super Mario Sunshine
The Star Bits counter only reached 100 and the Wii Remote cursor was yellow instead of blue, Star Bits would be called Star Chards
When Mario picked up a Super Star the music that would play would be a remix of Level Clear from Super Mario Bros.
E3 2007 Beta: Lost
Much of this beta was already similar to the final version
The Star Bits counter was changed but it still wasn't in the same way as the final version
In Ghostly Galaxy some Star Bits were exchanged for coins
Gallery
See Also
- New Super Mario Bros. (lost early builds of Nintendo DS 2D platformer; 2004-2006)
- Super Mario 128 (lost build of cancelled GameCube/Wii game; 2000-2006)
- Mario Kart XXL (found Game Boy Advance tech demo; 2004)
- New Super Mario Bros. Mii (lost Wii U tech demo; 2011)
- Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)
- Super Mario Kart R (partially found pre-release version of "Mario Kart 64"; 1995)
- Super Mario World (partially found early build of Super Nintendo platformer; 1989)
- Super Mario World: Mario Attack (lost Japanese arcade game; 1996)
- Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen! (found anime/manga adaption of video game series; 1986)
- Super Mario 64 (partially found Spaceworld '95 demo of Nintendo 64 3D platformer; 1995)
- Super Mario Bros. 3 (lost Japanese prototype of NES platformer; 1987-1988)
- Super Mario Bros. Christmas show (lost DiC Entertainment show; date unknown)