Super Mario Galaxy (lost early builds of Wii 3D platformer; 2006-2007)

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Super Mario Galaxy Logo.jpg

Early logo from the game.

Status: Lost

Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a harder experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions. Many betas of this game are lost to time.[1]

Beta Changes

Many things taken from this game were featured in its sequel Super Mario Galaxy 2 like Yoshi, Starship Mario, Rosalina also had a different design compared to the final version:

  • Rosalina would be known as Rosetta in all versions, however, the name ended up being only in the Japanese version.
  • It is shown in concept art that the Sea Slide Galaxy and the Beach Bowl Galaxy will be the same galaxy together.
  • There are unused galaxies in the final version.

Avaliability

E3 2006 Beta: Lost

  • In this demo there are several differences with the final version such as an unused galaxy called "Star World Galaxy" and it would be like a kind of game tutorial.
  • Using the spin, Mario could pull coins for himself like what happens with Star Bits and he could also spin several times without stopping.
  • To get the Star Bits you would need to point the Wii Remote and press B, while in the final version, you just need to point the Wii Remote that you already get.
  • Mario could kick the Star Bits.
  • When picking up a coin, the sound would come out on the Wii Remote.
  • The life bar was similar to that of Super Mario 64 and Super Mario Sunshine.
  • The Star Bits counter only reached 100 and the Wii Remote cursor was yellow instead of blue, Star Bits would be called Star Chards.
  • When Mario picked up a Super Star the music that would play would be a remix of Level Clear from Super Mario Bros..


E3 2007 Beta: Lost

  • Much of this beta was already similar to the final version.
  • The Star Bits counter was changed but it still wasn't in the same way as the final version.
  • In Ghostly Galaxy some Star Bits were exchanged for coins.


None of the builds have appeared yet, Nintendo officials have already been contacted but have not responded.

Gallery

Concept Art

Footage

E3 2006 beta build footage.

Videos

Yuriofwind's video on the subject.

Beta64's video on the subject.

See Also

External Links

References