Donkey Kong Plus (lost build of cancelled Game Boy Advance puzzle platformer; 2002): Difference between revisions

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''Donkey Kong Plus'' was publicly shown at E3 2002 as a tech demo.<ref> [https://ign.com/games/donkey-kong-plus IGN article on ''Donkey Kong Plus''.] Retrieved 17 Feb '23</ref> Where it would utilize the Game Boy GameCube link cable feature for users to create levels on the GameCube and then send them to their Game Boy Advance to play them.
''Donkey Kong Plus'' was publicly shown at E3 2002 as a tech demo.<ref> [https://ign.com/games/donkey-kong-plus IGN article on ''Donkey Kong Plus''.] Retrieved 17 Feb '23</ref> Where it would utilize the Game Boy GameCube link cable feature for users to create levels on the GameCube and then send them to their Game Boy Advance to play them.


Several years later the game would be refitted as ''Mario vs. Donkey Kong'' while retaining the gameplay, and concepts, from its early prototype, it would lack the level editor. However, it's hidden and in order to access it you would have to edit the byte in the game's code.
Several years later the game would be refitted as ''Mario vs. Donkey Kong'' where it would drop the GameCube link support completely possibly due to the overly complex setup, as it would require you to own a GameCube, GameBoy Advance, the GameCube disc, the GameBoy cart, the GameCube/GameBoy link cable, and the GBA multiplayer link cable as it lets you copy your stage to another GBA.
While it still retains the gameplay, and concepts, from its early prototype, it would take out the level editor. However, it's hidden and requires you to edit the byte within the game's code.


Its Nintendo DS sequel ''Mario vs. Donkey Kong 2: March of the Minis'' for the Nintendo DS, would later include a level editor feature.<ref>[https://unseen64.net/2008/04/08/donkey-kong-plus-gba-beta/ Unseen64 article on ''Donkey Kong Plus''.] Retrieved 17 Feb '23</ref>
Its Nintendo DS sequel ''Mario vs. Donkey Kong 2: March of the Minis'' for the Nintendo DS, would later include a level editor feature.<ref>[https://unseen64.net/2008/04/08/donkey-kong-plus-gba-beta/ Unseen64 article on ''Donkey Kong Plus''.] Retrieved 17 Feb '23</ref>


==Avaliability==
==Avaliability==
The only thing resurfacing from the tech demo are screenshots and videos but are in lower quality.
The only thing resurfacing from the tech demo are screenshots and videos but are in low quality.


==Gallery==
==Gallery==

Latest revision as of 03:11, 30 August 2024

Donkeykong05220225vb.jpg

E3 2002 footage of Donkey Kong Plus.

Status: Lost

Mario vs. Donkey Kong is a 2005 puzzle platformer for the Game Boy Advance being a sequel to the 1994 Donkey Kong puzzle platformer for the original Game Boy.

It had an early version of the game under the name Donkey Kong Plus in 2002 that takes advantage of the GameCube and Game Boy link functionality.[1]

History

Donkey Kong Plus was publicly shown at E3 2002 as a tech demo.[2] Where it would utilize the Game Boy GameCube link cable feature for users to create levels on the GameCube and then send them to their Game Boy Advance to play them.

Several years later the game would be refitted as Mario vs. Donkey Kong where it would drop the GameCube link support completely possibly due to the overly complex setup, as it would require you to own a GameCube, GameBoy Advance, the GameCube disc, the GameBoy cart, the GameCube/GameBoy link cable, and the GBA multiplayer link cable as it lets you copy your stage to another GBA. While it still retains the gameplay, and concepts, from its early prototype, it would take out the level editor. However, it's hidden and requires you to edit the byte within the game's code.

Its Nintendo DS sequel Mario vs. Donkey Kong 2: March of the Minis for the Nintendo DS, would later include a level editor feature.[3]

Avaliability

The only thing resurfacing from the tech demo are screenshots and videos but are in low quality.

Gallery

Screenshots

Footage

E3 2002 gameplay footage of Donkey Kong Plus.

See Also

External Links

References