Cascade (lost build of cancelled Xbox 360 massive multiplayer online game; 2000-2007): Difference between revisions

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{{InfoboxLost
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|image=Cascade logo.png
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|imagecaption=The game's logo.
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|status=<span style="color:red;">'''Lost'''</span>
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'''''Cascade''''' is a cancelled fantasy massively-multiplayer online game by Rare Ltd. that was in development for the Xbox 360.


Cascade was an unreleased fantasy Massive Multiplater Online game in production at British software house Rare Ltd. The project started after Perfect Dark Zero by Mark Edmonds and Chris Tilston, it built upon early work from a post-Perfect Dark 64 prototype titled Quest. In 2007, Cascade was cancelled and the team started to work on an unreleased HD port of their N64 classic GoldenEye foy XBLA.
After ''Perfect Dark Zero'', Mark Edmonds and Chris Tilston used elements from a ''Perfect Dark'' prototype called ''Quest'' that started development in 2000. According to Jeton Grajqevci from Pure Rarity, the game went through several variations and names during its production.<ref>[https://www.unseen64.net/2011/11/19/cascade-xbox-360-cancelled/ Unseen64 article on the game.] Retrieved 21 Apr '23</ref>


Jeton Grajqevci from Pure Rarity was able to talk to Mark Edmonds about this project:
Work on ''Cascade'' has been salvaged from other Rare Ltd. projects, including the networking code used in ''Conker: Live & Reloaded'' and ''Perfect Dark Zero''. However, no completed project ever came from the work.


He (Mark Edmonds) said Quest was a side project as MMOs are a big interest of his. It supposedly went through several variations and names over the years. No finished game ever came from it but it did lead to the networking code that was used in Conker: Live & Reloaded and Perfect Dark Zero. He also gave me a detailed timeline of the MMO:
In 2007, the game was cancelled when the team decided to work on a port for ''GoldenEye 007'' for XBLA instead, which was finished but never released. As of 2023 only a test animation for one of the characters and some concept art of the game have resurfaced.


Quest started around 2000 after Perfect Dark N64 as a mixed fantasy MMO. One name it had for a while was Elements of 3 Powers but it wasn’t related to Kameo (the other team probably took over the name when it was abandoned). Around 2001 Quest was a space shooter for the Gamecube and in 2002 it was converted to the Xbox and shortly thereafter put on hold. After Perfect Dark Zero a fantasy MMO version came back, this time titled Cascade. It was however cancelled in 2007 when the team did GoldenEye 007 for the XBLA instead. As you all know, the latter was finished but never released.
==Gallery==
===Footage===
{{Video|perrow  =1
  |service1    =youtube
  |id1          =u8O6W-I9AYg
  |description1 =Character test animation.
}}
===Concept Art===
<gallery mode=packed heights=175px>
CascadeConceptArt.jpg
CascadeConceptArt 6.jpeg
CascadeConceptArt 5.jpeg
CascadeConceptArt 7.jpeg
CascadeConceptArt 1.jpg
CascadeConceptArt 2.jpg
CascadeConceptArt 3.jpg
CascadeConceptArt 4.jpg
</gallery>
==See Also==
*[[Banjo-Karting/Banjo-Kazoomie (lost prototypes of "Banjo-Kazooie" racing games; mid-2000s)]]
*[[Banjo-Threeie (non-existent sequel to platformer game series; early 2000s)]]
*[[Diddy Kong Racing Adventure (found build of cancelled Nintendo GameCube sequel to "Diddy Kong Racing"; 2004)]]
*[[Dinosaur Planet (found build of cancelled Nintendo 64 action-adventure game; 1999-2000)]]
*[[Donkey Kong Country 2: Diddy's Kong Quest (lost build of cancelled Virtual Boy port of Super Nintendo sequel platformer; 1996)]]
*[[Donkey Kong: Coconut Crackers (lost build of cancelled Game Boy Advance puzzle game; 2002)]]
*[[Donkey Kong Racing (lost build of cancelled Nintendo GameCube racing sequel game; 2002)]]
*[[GoldenEye 007 (found build of cancelled Xbox Live Arcade remaster of Nintendo 64 first-person shooter; 2007-2008)]]
*[[Jet Force Gemini (lost build of cancelled Game Boy Color port of Nintendo 64 third-person shooter; 2000)]]
*[[Project Dream (lost builds of cancelled Super Nintendo/Nintendo 64 precursor to "Banjo-Kazooie" platformer; 1994-1997)]]
*[[Sabreman Stampede (lost build of cancelled Xbox 360 adventure platformer; 2002-2005)]]
*[[Savannah (lost build of cancelled Xbox 360 Kinect prototype; 2006-2007)]]
*[[Twelve Tales: Conker 64 (lost build of early version of "Conker's Bad Fur Day" Nintendo 64 platformer; late 1990s)]]


[[Category:lost video games]]
==References==
[[Category:Needing work]]
{{reflist}}
 
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 00:52, 11 October 2023

Cascade logo.png

The game's logo.

Status: Lost

Cascade is a cancelled fantasy massively-multiplayer online game by Rare Ltd. that was in development for the Xbox 360.

After Perfect Dark Zero, Mark Edmonds and Chris Tilston used elements from a Perfect Dark prototype called Quest that started development in 2000. According to Jeton Grajqevci from Pure Rarity, the game went through several variations and names during its production.[1]

Work on Cascade has been salvaged from other Rare Ltd. projects, including the networking code used in Conker: Live & Reloaded and Perfect Dark Zero. However, no completed project ever came from the work.

In 2007, the game was cancelled when the team decided to work on a port for GoldenEye 007 for XBLA instead, which was finished but never released. As of 2023 only a test animation for one of the characters and some concept art of the game have resurfaced.

Gallery

Footage

Character test animation.

Concept Art

See Also

References

  1. Unseen64 article on the game. Retrieved 21 Apr '23