Super Mario Sunshine (lost early builds for GameCube platformer; 2001-2002): Difference between revisions

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|status=<span style="color:red;, orange; or grey;">'''Lost'''</span>
|status=<span style="color:red;, orange; or grey;">'''Lost'''</span>
}}
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'''''Super Mario Sunshine''''' is a 2002 platformer game created for the GameCube. It’s the 2nd 3D game in the series following Super Mario 64. Though the game went through a lot of development and was even shown at events. While videos and photos exist of the builds, the builds hasn’t been dumped online.
'''''Super Mario Sunshine''''' is a 2002 platformer game created for the GameCube. It’s the 2nd 3D game in the series following Super Mario 64. Though the game went through a lot of development and was even shown at events. While videos and photos exist of the builds, the builds haven't been dumped online.
 
==SpaceWorld 2001 Build==
==SpaceWorld 2001 Build==
'''Status: <span style="color:red;">Lost'''
'''Status: <span style="color:red;">Lost'''
Line 12: Line 13:


Differences include:
Differences include:
*In the build shows a cut enemy named “Hinokuri2” walking around and spawning Stoopin Stu. The enemy isn’t in the game but can be found in a test level and the files.<ref name=mario>[https://www.mariowiki.com/List_of_Super_Mario_Sunshine_pre-release_and_unused_content Mario Wiki article on the builds]</ref>  
*The build shows a cut enemy named “Hinokuri2” walking around and spawning Stoopin Stu. The enemy isn’t in the game but can be found in a test level and the files.<ref name=mario>[https://mariowiki.com/List_of_Super_Mario_Sunshine_pre-release_and_unused_content Mario Wiki article on the builds]</ref>  
*In the build also shows an early version for the citizens, being humans.<ref name=mario/><ref name=Unseen>[https://www.unseen64.net/2008/04/16/super-mario-sunshine-gc-beta/ Unseen64 SMS Article]</ref>  
*It also shows an early version for the citizens, being humans.<ref name=mario/><ref name=Unseen>[https://unseen64.net/2008/04/16/super-mario-sunshine-gc-beta/ Unseen64 SMS Article]</ref>  
*F.L.U.D.D was actually gonna be more skinnier than usual.
*F.L.U.D.D was actually gonna be more skinnier than usual.
*The trailer uses the unused sky from a test level
*The trailer uses the unused sky from a test level.
*Early HUD, with the counter for SOL coins being on the bottom left while the water counter is on the top right.
*Early HUD, with the counter for SOL coins being on the bottom left while the water counter is on the top right.
*At a certain time mark, F.L.U.D.D doesn’t have a nozzle, which coincides why Mario lacks water in the scene<ref name=tcrf/>
*At a certain time mark, F.L.U.D.D doesn’t have a nozzle, which coincides with why Mario lacks water in the scene.<ref name=tcrf/>
 
==E3 2002 Build==
==E3 2002 Build==
'''Status: <span style="color:red;">Lost'''
'''Status: <span style="color:red;">Lost'''
[[File:SMS E3 Demo.webp|thumb|Early Piranhabons, this time in the air, potentially replaced by the Glorpedos that Petey drops.]]
[[File:SMS E3 Demo.webp|thumb|Early Piranhabons, this time in the air, potentially replaced by the Glorpedos that Petey drops.]]
Super Mario Sunshine was then revealed at E3 2002. The E3 trailer and demo looks more close to the final version and looks like the demo that was playable in stores with more differences. These differences were:
Super Mario Sunshine was then revealed at E3 2002. The E3 trailer and demo look closer to the final version and looks like the demo that was playable in stores with more differences. These differences were:
*Sound effects were partially implemented and are absent in the build<ref name=tcrf/>
*Sound effects were partially implemented and are absent in the build.<ref name=tcrf/>
*The life HUD is more different and instead used to be numeric before using wedges
*The life HUD was different and used to be numeric before using wedges.
*The boos in Hotel Delfino has a much more different design
*The boos in Hotel Delfino have different designs.
*Sirena Beach's electric goop is present at Gelato Beach which resembles the test enemy, Kug. This goop also does not shock Mario upon contact unlike Kug<ref name=tcrf/>
*Sirena Beach's electric goop is present at Gelato Beach which resembles the test enemy, Kug. This goop also does not shock Mario upon contact, unlike Kug.<ref name=tcrf/>
*The title’s logo was different and lacked a Shine Sprite
*The title’s logo was different and lacked a Shine Sprite.
 
==Unknown/Inbetween Build==
==Unknown/Inbetween Build==
===Pre-SpaceWorld 2001===
===Pre-SpaceWorld 2001===
'''Status: <span style="color:grey;">Existence Unconfirmed'''
'''Status: <span style="color:grey;">Existence Unconfirmed'''
[[File:Unknown SMS Build.png|thumb]]
[[File:Unknown SMS Build.png|thumb]]
An screenshot was found in-game for the use of the texture map for Eely-Mouth’s eyes. It’s speculated that this photo is from an early version of the SpaceWorld 2001 build  
A screenshot was found in-game for the use of the texture map for Eely-Mouth’s eyes. It’s speculated that this photo is from an early version of the SpaceWorld 2001 build  
because of the lack of a HUD and the plating-roofed “Twin Towers” in the background are those from a early Delfino Plaza area from the SpaceWorld 2001 trailer.<ref name=tcrf/>
because of the lack of a HUD and the plating-roofed “Twin Towers” in the background are those from an early Delfino Plaza area from the SpaceWorld 2001 trailer.<ref name=tcrf/>
 
==Availability==
==Availability==
As of December 2023, no leaks of the build has been dumped online. Though people do hope of a leak one day that contains the SMS beta builds
As of December 2023, no leaks of the build have been dumped online. Though people do hope for a leak one day that contains the SMS beta builds.
 
==Gallery==
==Gallery==
===SpaceWorld 2001===
===SpaceWorld 2001===
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175>
File:067A1386-3543-4B72-A5DC-A8879D38EC03.webp|thumb|FLUDD older and skinnier design
067A1386-3543-4B72-A5DC-A8879D38EC03.webp|F.L.U.D.D's older and skinnier design.
file:000935F4-37D8-4B66-B981-69C68DDB078D.webp|thumb|Cut human citizen
000935F4-37D8-4B66-B981-69C68DDB078D.webp|Cut human citizen.
File:257262AC-D88F-4C76-A4B4-2DFD3D82E52B.webp|thumb|Cut Area for Isle Defino
257262AC-D88F-4C76-A4B4-2DFD3D82E52B.webp|Cut Area for Isle Defino.
</gallery>
</gallery>
===E3 2002===
===E3 2002===
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175>
File:3DE173C0-AFFF-4583-96E2-F7A93FFBA91E.webp|thumb|Early HUD
3DE173C0-AFFF-4583-96E2-F7A93FFBA91E.webp|Early HUD.
File:9F63F9BF-63BA-4D1D-999A-55B835327900.webp|thumb|Mario fights Petey Piranha in an early Bianco Hills.
9F63F9BF-63BA-4D1D-999A-55B835327900.webp|Mario fighting Petey Piranha in an early Bianco Hills.
File:FE7D8E87-AF6D-40A8-992D-2AADF50A27ED.jpg|thumb|Beta version of the boos
FE7D8E87-AF6D-40A8-992D-2AADF50A27ED.jpg|Beta version of the boos.
File:C4445DF9-6B8A-435D-B0B6-5D1AB4BAE4DB.jpg
C4445DF9-6B8A-435D-B0B6-5D1AB4BAE4DB.jpg
</gallery>
</gallery>
===Footage===
===Footage===
{{Video|perrow  =3
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =https://youtu.be/r7Z9MzMg9vM
   |id1          =r7Z9MzMg9vM
   |description1 =Gameplay footage from the SuperWorld 2001 build
   |description1 =Gameplay footage from the SpaceWorld 2001 build.
   |service2    =youtube  
   |service2    =youtube  
   |id2          =https://m.youtube.com/watch?v=L-W3PWyGnmE&embeds_referring_euri=https%3A%2F%2Ftcrf.net%2F&source_ve_path=MjM4NTE&feature=emb_title
   |id2          =L-W3PWyGnmE
   |description2 =Gameplay Footage of the E3 build
   |description2 =Gameplay Footage of the E3 build.
   |service3    =youtube  
   |service3    =youtube  
   |id3          =https://m.youtube.com/watch?v=xh0P3DL982k&embeds_referring_euri=https%3A%2F%2Ftcrf.net%2F&source_ve_path=MTY0OTksMjM4NTE&feature=emb_title
   |id3          =xh0P3DL982k
   |description3 =Footage of a missed jump which features a secret stage  
   |description3 =Footage of a missed jump which features a secret stage.
}}
}}
===Videos===
===Videos===
{{Video|perrow  =1
{{Video|perrow  =3
   |service1    =youtube  
   |service1    =youtube  
   |id1          =https://m.youtube.com/watch?v=KAOu8u2IEQ4&t=498s&pp=ygUZU3VwZXIgTWFyaW8gU3Vuc2hpbmUgYmV0YQ%3D%3D
   |id1         =KAOu8u2IEQ4
   |description1 =Beta64 video on the subject  
  |description1 =Beta64 video on the subject.
  |service2    =youtube
  |id2          =pqJH6jUezBo
  |description2 =Yuriofwind’s video on the subject
  |service3    =youtube
  |id3         =https://m.youtube.com/watch?v=HT90Ve5RO2c
   |description3 =miiyouandmii2’s video on the subject
}}
}}
==See Also==
==See Also==
*[[BS Super Mario Collection (partially lost Satellaview broadcast versions of compilation platformer; 1997-1998)]]
*[[BS Super Mario Collection (partially lost Satellaview broadcast versions of compilation platformer; 1997-1998)]]
Line 84: Line 99:
*[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)]]
*[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)]]
*[[Super Mario Kart R (partially found pre-release version of "Mario Kart 64"; 1995)]]
*[[Super Mario Kart R (partially found pre-release version of "Mario Kart 64"; 1995)]]
*[[Super Mario Galaxy (lost early builds of Wii 3D platformer; 2006-2007)]]
*[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" Nintendo 64 role-playing game; late 1990s)]]
*[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" Nintendo 64 role-playing game; late 1990s)]]
*[[Super Mario Spikers (lost build of cancelled Wii volleyball-wrestling sports game; 2007)]]
*[[Super Mario Spikers (lost build of cancelled Wii volleyball-wrestling sports game; 2007)]]
Line 90: Line 106:
*[[Super Mario's Wacky Worlds (found build of cancelled CD-i game; 1993)]]
*[[Super Mario's Wacky Worlds (found build of cancelled CD-i game; 1993)]]
*[[Super Paper Mario (lost build of unreleased original GameCube version of Wii side-scrolling platformer; 2006)]]
*[[Super Paper Mario (lost build of unreleased original GameCube version of Wii side-scrolling platformer; 2006)]]
==Reference==
==Reference==
{{reflist}}
{{reflist}}
[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]
[[Category:Completely lost media]]
[[Category:Existence unconfirmed]]
[[Category:Existence unconfirmed]]

Latest revision as of 01:13, 25 December 2023

Early SMS Logo.webp

Early logo from the E3 Demo

Status: Lost

Super Mario Sunshine is a 2002 platformer game created for the GameCube. It’s the 2nd 3D game in the series following Super Mario 64. Though the game went through a lot of development and was even shown at events. While videos and photos exist of the builds, the builds haven't been dumped online.

SpaceWorld 2001 Build

Status: Lost

A photo which features a cut enemy named Hinokuri2 with an onion-shaped mask, with an early similar-looking Strollin' Stu nearby.

Super Mario Sunshine was revealed at SpaceWorld 2001, with the release of the game for next year. In the demo are hundreds of different changes from this build and the release, while being a year apart. Though interestingly, the music played for the trailer can be found in the game data.[1]

Differences include:

  • The build shows a cut enemy named “Hinokuri2” walking around and spawning Stoopin Stu. The enemy isn’t in the game but can be found in a test level and the files.[2]
  • It also shows an early version for the citizens, being humans.[2][3]
  • F.L.U.D.D was actually gonna be more skinnier than usual.
  • The trailer uses the unused sky from a test level.
  • Early HUD, with the counter for SOL coins being on the bottom left while the water counter is on the top right.
  • At a certain time mark, F.L.U.D.D doesn’t have a nozzle, which coincides with why Mario lacks water in the scene.[1]

E3 2002 Build

Status: Lost

Early Piranhabons, this time in the air, potentially replaced by the Glorpedos that Petey drops.

Super Mario Sunshine was then revealed at E3 2002. The E3 trailer and demo look closer to the final version and looks like the demo that was playable in stores with more differences. These differences were:

  • Sound effects were partially implemented and are absent in the build.[1]
  • The life HUD was different and used to be numeric before using wedges.
  • The boos in Hotel Delfino have different designs.
  • Sirena Beach's electric goop is present at Gelato Beach which resembles the test enemy, Kug. This goop also does not shock Mario upon contact, unlike Kug.[1]
  • The title’s logo was different and lacked a Shine Sprite.

Unknown/Inbetween Build

Pre-SpaceWorld 2001

Status: Existence Unconfirmed

Unknown SMS Build.png

A screenshot was found in-game for the use of the texture map for Eely-Mouth’s eyes. It’s speculated that this photo is from an early version of the SpaceWorld 2001 build because of the lack of a HUD and the plating-roofed “Twin Towers” in the background are those from an early Delfino Plaza area from the SpaceWorld 2001 trailer.[1]

Availability

As of December 2023, no leaks of the build have been dumped online. Though people do hope for a leak one day that contains the SMS beta builds.

Gallery

SpaceWorld 2001

E3 2002

Footage

Gameplay footage from the SpaceWorld 2001 build.

Gameplay Footage of the E3 build.

Footage of a missed jump which features a secret stage.

Videos

Beta64 video on the subject.

Yuriofwind’s video on the subject

miiyouandmii2’s video on the subject

See Also

Reference