Sonic & Sega All-Stars Racing (lost prototype builds of multiplatform racing game; late-2000s): Difference between revisions
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|status=<span style="color:red;">'''Lost'''</span> | |status=<span style="color:red;">'''Lost'''</span> | ||
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''Sonic & Sega All-Stars Racing'' is a 2010 racing game developed by Sumo Digital and published by Sega for the Wii, Xbox 360, PlayStation 3, Nintendo DS, and PCs. The final game has every character using a car, a bike, or in some sort of flying vehicle but in | '''''Sonic & Sega All-Stars Racing''''' is a 2010 racing game developed by Sumo Digital and published by Sega for the Wii, Xbox 360, PlayStation 3, Nintendo DS, Java, and PCs. '''The final game has every character using a car, a bike, or in some sort of flying vehicle but in earlier builds of the game vehicles were even less standardized.''' | ||
==Background== | ==Background== | ||
[[File:4098677470 473780fd12 o.jpg|thumb|250x250px|Concept art of Amy inside her Pink Cabriolet included in the blog post. Based on other concept art it's likely from a later point in development. ]] | [[File:4098677470 473780fd12 o.jpg|thumb|250x250px|Concept art of Amy inside her Pink Cabriolet included in the blog post. Based on other concept art it's likely from a later point in development.]] | ||
During the lead-up to the game's release the game's executive producer, Steve Lycett posted a series of developer diaries on the official Sonic City Blognik. In the first edition of this diary Lycett revealed that the game's earliest prototypes featured Sonic the Hedgehog on-foot ala ''Sonic R'', Miles "Tails" Prower in Sonic's biplane the Tornado, Dr. Eggman in a crab-like tank, Amy Rose in her "Amymobile", and Gilius Thunderhead from ''Golden Axe'' on a Chicken Leg. According to Lycett the prototypes in this stage of development were just not fun to play. The main problem was the sheer difference in size between characters with Eggman and Gilius making Sonic feel tiny in comparison. Another size problem arose with Tails whose hitbox was super wide due to the Tornado's wingspan. On top of this, the team was unable to think of a way for the characters to drift in a similar manner. These issues led them to put every character in some sort of car or bike with the exclusion of Tails whose vehicle was simply nerfed.<ref>[https://web.archive.org/web/20100222084655/http://blogs.sega.com/sonic/2009/11/12/asrdev1/ All-Star Racing Dev Diaries #1: Introductions from the Sonic City Blognik archived on the Wayback Machine.] Retrieved 09 Feb '22 | During the lead-up to the game's release the game's executive producer, Steve Lycett posted a series of developer diaries on the official Sonic City Blognik. In the first edition of this diary Lycett revealed that the game's earliest prototypes featured Sonic the Hedgehog on-foot ala ''Sonic R'', Miles "Tails" Prower in Sonic's biplane the Tornado, Dr. Eggman in a crab-like tank, Amy Rose in her "Amymobile", and Gilius Thunderhead from ''Golden Axe'' on a Chicken Leg. According to Lycett the prototypes in this stage of development were just not fun to play. The main problem was the sheer difference in size between characters with Eggman and Gilius making Sonic feel tiny in comparison. Another size problem arose with Tails whose hitbox was super wide due to the Tornado's wingspan. On top of this, the team was unable to think of a way for the characters to drift in a similar manner. These issues led them to put every character in some sort of car or bike with the exclusion of Tails whose vehicle was simply nerfed.<ref>[https://web.archive.org/web/20100222084655/http://blogs.sega.com/sonic/2009/11/12/asrdev1/ All-Star Racing Dev Diaries #1: Introductions from the Sonic City Blognik archived on the Wayback Machine.] Retrieved 09 Feb '22</ref> Gilius was also cut sometime in between these builds and the final game though he would later go on to appear in the game's sequel ''Sonic & All-Stars Racing: Transformed''. | ||
Gilius was also cut sometime in between these builds and the final game though he would later go on to appear in the game's sequel ''Sonic & All-Stars Racing: Transformed''. | |||
==Availability== | ==Availability== | ||
Any prototype from this stage of development has yet to be officially released or leaked to the public and no actual gameplay has ever been shown. | Any prototype from this stage of development has yet to be officially released or leaked to the public and no actual gameplay has ever been shown. | ||
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File:SonicandSegaAll-StarsRacingCA18 (1).jpg|Concept art of Gillius' model. | File:SonicandSegaAll-StarsRacingCA18 (1).jpg|Concept art of Gillius' model. | ||
File:SonicandSegaAll-StarsRacingCA12 (1).jpg|Concept art of Gillius on a Chicken Leg. | File:SonicandSegaAll-StarsRacingCA12 (1).jpg|Concept art of Gillius on a Chicken Leg. | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
{{reflist}} | |||
[[Category:Lost video games]] | [[Category:Lost video games]] | ||
[[Category:Completely lost media]] | [[Category:Completely lost media]] |
Latest revision as of 07:55, 25 April 2023
Concept art of Sonic, Tails, Amy, and Gillius racing in the streets of Tokyo-to from Jet Set Radio.
Status: Lost
Sonic & Sega All-Stars Racing is a 2010 racing game developed by Sumo Digital and published by Sega for the Wii, Xbox 360, PlayStation 3, Nintendo DS, Java, and PCs. The final game has every character using a car, a bike, or in some sort of flying vehicle but in earlier builds of the game vehicles were even less standardized.
Background
During the lead-up to the game's release the game's executive producer, Steve Lycett posted a series of developer diaries on the official Sonic City Blognik. In the first edition of this diary Lycett revealed that the game's earliest prototypes featured Sonic the Hedgehog on-foot ala Sonic R, Miles "Tails" Prower in Sonic's biplane the Tornado, Dr. Eggman in a crab-like tank, Amy Rose in her "Amymobile", and Gilius Thunderhead from Golden Axe on a Chicken Leg. According to Lycett the prototypes in this stage of development were just not fun to play. The main problem was the sheer difference in size between characters with Eggman and Gilius making Sonic feel tiny in comparison. Another size problem arose with Tails whose hitbox was super wide due to the Tornado's wingspan. On top of this, the team was unable to think of a way for the characters to drift in a similar manner. These issues led them to put every character in some sort of car or bike with the exclusion of Tails whose vehicle was simply nerfed.[1] Gilius was also cut sometime in between these builds and the final game though he would later go on to appear in the game's sequel Sonic & All-Stars Racing: Transformed.
Availability
Any prototype from this stage of development has yet to be officially released or leaked to the public and no actual gameplay has ever been shown.
Gallery
See Also
- Adventures of Sonic the Hedgehog (partially lost unaired pilot of DIC animated series; 1992)
- Archie Comics' Sonic The Hedgehog "Endangered Species" (lost original storyline of comic book series based on "Sonic The Hedgehog" game series; 2013)
- Archie Comics' Sonic Underground epilogue (lost production material from cancelled comic based on animated TV show; 2012-2013)
- Archie Comics' Sonic Underground epilogue (lost production material from cancelled comic based on animated TV show; 2012-2013)
- Asi Se Juega Mario & Sonic en los Juegos Olímpicos London 2012 (lost Mexican TV promotional bumpers of event; 2012)
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (lost build of cancelled 3DS version of Wii U crossover sports/party game; existence unconfirmed; 2013)
- SegaSonic the Hedgehog (lost build of cancelled 32X port of arcade platformer; existence unconfirmed; 1994)
- Shadow the Hedgehog (lost Teen rated version of platformer; 2005)
- Sister Sonic (lost build of cancelled "Sonic the Hedgehog" localization of "Popful Mail" Sega CD side-scrolling platformer; 1993)
- Sonic 3D Blast (found cassette demo tape of unused game soundtrack; 1996)
- Sonic Adventure New Year's DLC (found "Sonic the Hedgehog" holiday-themed DLC; 1998)
- Sonic at the Olympic Winter Games (found iOS game; 2010)
- Sonic Boom 2013 (lost livestream of "Sonic the Hedgehog" convention; 2013)
- Sonic Cafe (partially found Japanese Sega mobile games; 2001-2007)
- Sonic DS (lost Nintendo DS tech demo; 2004)
- Sonic Generations (lost game demo; 2010)
- Sonic Jr. (lost build of unreleased Sega Pico game; existence unconfirmed; 1994)
- Sonic Live in Sydney (lost footage of video game-based live show; 1997-2000)
- Sonic Saturn (lost build of cancelled Sega Saturn prototype of platformer; mid-1990s)
- Sonic Sports (lost build of cancelled Sega 32X sports game; 1995)
- Sonic Synergy (lost original build of "Sonic Boom: Rise of Lyric" Wii U action-adventure game; 2007-2013)
- Sonic the Hedgehog: Wonders of the World (lost script of cancelled film adaptation of video game series; 1990s)
- Sonic the Hedgehog (lost build of cancelled Amiga port of Sega Genesis platformer; 1992)
- Sonic the Hedgehog (lost build of cancelled Sega CD port of Sega Genesis platformer; 1992)
- Sonic the Hedgehog (lost Tokyo Toy Show prototype build of Sega Genesis/Mega Drive platformer; 1990)
- Sonic the Hedgehog (lost Winter Consumer Electronics Show 1991 demo build of Sega Genesis/Mega Drive platformer; 1991)
- Sonic the Hedgehog 2006 (lost build of Tokyo Toy Show tech demo of multiplatform platformer; 2005)
- Sonic The Hedgehog 3 & Knuckles (lost build of cancelled iOS port of Sega Genesis platformers; 2014)
- Sonic the Hedgehog 4: Episode III (lost build of cancelled sequel to episodic platformer; mid-2010s)
- Sonic The Hedgehog: Awakening (lost build of cancelled "Sonic the Hedgehog" game; existence unconfirmed; late 2000s)
- Sonic Triple Trouble (lost Master System conversion of Sega Game Gear platformer; 1994)
- Sonic-16 (lost build of unreleased Sega Genesis/Mega Drive game based on "Sonic the Hedgehog" animated TV series; 1993)
- Sonic The Hedgehog SatAM (partially lost unused TV intro for animated series; 1993)
- Sonic X-Treme (found build of unreleased Sega Saturn video game; 1996)
- Sonic Runners (found endless runner mobile game; 2015)
- Super Sonic (lost build of cancelled Sega CD port of Sega Genesis platformer "Sonic the Hedgehog 2"; existence unconfirmed; 1992-1993)